BioShock Remastered

BioShock Remastered

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BladeRunner Sep 17, 2016 @ 10:17am
Poor hands/weapons animations?
Compared to the original Bioshock, don't you feel that the animations affecting hands and weapons are poor? Like if they move at 30fps or something like that.

They fixed the ragdoll and physics 30fps animations from the original, but they have spoiled the hands and weapons animations, which in the original ran at 60 fps.

The issue doesn't happens always, only when you do an action (shooting, changing weapons or changing from plasmid to weapon, zoom in/out, etc). When you don't do any action, the hands and weapons animations and movements are at 60fps.
Last edited by BladeRunner; May 25, 2017 @ 4:34pm
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Showing 1-15 of 68 comments
BladeRunner Sep 18, 2016 @ 7:41am 
umm.... nobody noticed?
Dustin Sep 18, 2016 @ 1:51pm 
i have notice it too :( In Original Game weapon Animations ar fine. In remaster it is laggy the plasmid hand too. What a mass of a port so many bugs and fails
Noob Noob Sep 18, 2016 @ 2:11pm 
Originally posted by Dustin:
i have notice it too :( In Original Game weapon Animations ar fine. In remaster it is laggy the plasmid hand too. What a mass of a port so many bugs and fails

not a port? bioshock 1 was originally made for windows. it was even a 'games for windows' thing. its just a bad remaster where alot of the original bugs arnt even fixed. good thing it replaced the original game for free, id hate to be the sucker who buys this.
Fox Sep 18, 2016 @ 2:28pm 
Because the weapon animations are baked. Ragdoll animations are rendered on the fly which doesn't require too much effort to change. This is more of a re-release with some very minor polishing ( and a lot of issues ) than a remaster. They didn't really remaster any of the visuals or audio at all.
Last edited by Fox; Sep 18, 2016 @ 2:29pm
Yom Sep 18, 2016 @ 2:32pm 
I have notice it too. Especially when i reload my weapons, the end of animations lag.
Delu Sep 18, 2016 @ 2:37pm 
Like with movies at HFR, things quickly feel ultra cheap. Pacing at 30 fps (or in cinema 24 fps) simply works much better for some (more cinematic) stuff.

Back when it came out I saw the HFR version of The Hobbit: An Unexpected Journey and I immediatley noticed how HFR made it all feel like a cheap video production (combined with too much CGI and not the best at that the worst parts of it really jumped out at you),... later I watched it again at a 24 fps theater and it was much more enjoyable and it's visual flaws didn't kill the whole fun and where much less noticeable at 24 fps.

Bioshock 1 as you can see loses quite a lot of it's apeal, the speed/ pacing is just wrong and doesn't fit the setting. Should be possible to lock it down to 30 fps via driver means, hopefully without issues, but they really should have included that as an option and possibly even make it the default.

I seem to recall Bioshock 2 when it came out displaying the same symptoms (off pacing/ speed due to higher fps unfitting to the setting/ experience),.. since I never completed Bioshock 2 and the last time playing it has been a long time, so not entirely sure on that.
Last edited by Delu; Sep 18, 2016 @ 2:55pm
BladeRunner Sep 18, 2016 @ 4:21pm 
Originally posted by Dustin:
i have notice it too :( In Original Game weapon Animations ar fine. In remaster it is laggy the plasmid hand too. What a mass of a port so many bugs and fails

Thanks god that someone else has noticed.

Yeah... few bugs and fails here. But the most important in terms of visauls and graphics is this one, I think.

Originally posted by Yомαη':
I have notice it too. Especially when i reload my weapons, the end of animations lag.

Thanks for reporting.
Last edited by BladeRunner; Sep 18, 2016 @ 4:22pm
Mealz Sep 18, 2016 @ 4:23pm 
So many small things i have noticed just noticed that once you get the big daddy suit and supposedly put it on look at your arms you are still wearing the jersey i put the helmet on so why not the suit? haha just small things but yea the movements do not seem right
Last edited by Mealz; Sep 18, 2016 @ 4:25pm
BladeRunner Sep 18, 2016 @ 4:30pm 
Originally posted by Fox:
Because the weapon animations are baked. Ragdoll animations are rendered on the fly which doesn't require too much effort to change. This is more of a re-release with some very minor polishing ( and a lot of issues ) than a remaster. They didn't really remaster any of the visuals or audio at all.

Actually, they don't need "effort to change" anything here, because hands and weapons animations were fine in Oringinal Bioshock, with no lag and 60fps.

And yeah, I know, the "remastered" is quite little, but there's a lot of other topics to talk about it. Let's keep this topic for this concrete issue, if you don't mind. The issue here is something than means that they have broken something that in original Bioshock ran fine. I do not care if the remastered improvements are small, but at least I want that they do not spoil what worked fine in the original.

Last edited by BladeRunner; Sep 18, 2016 @ 4:45pm
BladeRunner Sep 18, 2016 @ 4:49pm 
Originally posted by Mealz:
So many small things i have noticed just noticed that once you get the big daddy suit and supposedly put it on look at your arms you are still wearing the jersey i put the helmet on so why not the suit? haha just small things but yea the movements do not seem right

Thanks por reporting. About the big daddy suit thing, yeah, maybe, but I guess that that is the same as in the original Bioshock.
Dustin Sep 19, 2016 @ 11:47am 
no fixes for that broken weapon animations :(
Mealz Sep 19, 2016 @ 2:26pm 
Originally posted by BladeRunner:
Originally posted by Mealz:
So many small things i have noticed just noticed that once you get the big daddy suit and supposedly put it on look at your arms you are still wearing the jersey i put the helmet on so why not the suit? haha just small things but yea the movements do not seem right

Thanks por reporting. About the big daddy suit thing, yeah, maybe, but I guess that that is the same as in the original Bioshock.

ahk yea have not played orignal for while so did not realise wish they took time to put things like that in kind of ruins the immersivness for me
Rawfire Sep 19, 2016 @ 2:41pm 
I'm getting the ruined animations also!
Dustin Sep 19, 2016 @ 3:04pm 
I have check lets plays on Youtube. In all Pc lets plays are these broken animation :(
Dustin Sep 19, 2016 @ 3:10pm 
I have check the PS4 lets plays too. The Bug is in all Versions lol
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