BioShock Remastered

BioShock Remastered

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BDK Dec 6, 2017 @ 5:36am
Wet surfaces and mouse acceleration. Fixed yet?
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Showing 1-8 of 8 comments
Frannz Dec 6, 2017 @ 6:09am 
nop.
not to mention sound is worse in this version
MasterCrumble Dec 6, 2017 @ 7:23am 
That's so freaking dumb if it isnt back in (WET). Why would they even remove that? It looked glorious in the right places.
Frannz Dec 6, 2017 @ 7:28am 
Guess it was a lazy job.
They changed the textures and forgot to create a specular map to give it a wet look.
Its really stupid that a city under the sea should be dry.
Yes these still work in the Remastered version: http://www.tweakguides.com/Bioshock_7.html
Khronikos Dec 6, 2017 @ 10:43pm 
Originally posted by Frannz:
Guess it was a lazy job.
They changed the textures and forgot to create a specular map to give it a wet look.
Its really stupid that a city under the sea should be dry.

They didn't forget the crappy specular effect. They took it out because it looked terrible. Underwater sealed city. Does not mean every pathway should have an awful specular look to it.
Spleen Dec 7, 2017 @ 3:46am 
Originally posted by Khronikos:
Originally posted by Frannz:
Guess it was a lazy job.
They changed the textures and forgot to create a specular map to give it a wet look.
Its really stupid that a city under the sea should be dry.

They didn't forget the crappy specular effect. They took it out because it looked terrible. Underwater sealed city. Does not mean every pathway should have an awful specular look to it.
Except in places where it must be, because the the city is not sealed (don't know where you got it from), but is leaking in multiple places, so surfaces should be shiny. They, however, took it all out.
Last edited by Spleen; Dec 7, 2017 @ 8:07am
Frannz Dec 7, 2017 @ 7:52am 
Originally posted by Spleen:
Originally posted by Khronikos:

They didn't forget the crappy specular effect. They took it out because it looked terrible. Underwater sealed city. Does not mean every pathway should have an awful specular look to it.
Except in places where it must be, because the the city is not seald (don't know where you get it from), but is leaking in multiple places, so surfaces should be shiny. They, however, took it all out.
Exactly.
It is an old half-destroyed city under the sea.
If you remember, there is a f* plane destroying one of its pathways and a lot of water leaks.
The floor and wall should not be dry.
Nick Dec 7, 2017 @ 2:52pm 
Originally posted by Frannz:
nop.
not to mention sound is worse in this version

Sound is fixed on this version.

Ever since the original 2007 version, i've had issues with the sound cutting in and out when too many channels are activated at once. The remastered version finally doesn't have this problem.

The original essentially required that you use some stupid EAX soundcard, something that I hope nobody uses anymore.


And I agree about the specular effects looking stupid. It was some ridiculous phase in the 2005-2007 era where every game overused the specular effects. Sam Fisher in Chaos Theory was literally wearing a wet suit 95% of the time. It looked like someone lathered him up in lube.

Just look at the introduction of Bioshock. The lighthouse steps should be wet sure.. but only at the very first step. Why the f*** are all the bricks wet at the door? It's like.. 10 feet above the waters surface. It looks horrible in the original, even if the effect is pretty. It's not realistic and that's why it was removed.
Last edited by Nick; Dec 7, 2017 @ 2:55pm
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Date Posted: Dec 6, 2017 @ 5:36am
Posts: 8