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you can pause the game any time you want and queue up to 3 commands for each of your party member, plus you have several optional auto-pauses that give a nearly turn based feeling to the game, but still with the advantage of the real time rules.
But i i love games like this and therefore asking if there are titles who are not in realtime like might and magic was.
Bought it right now
If you really hate any avoiding movement in real time, I'm not sure what you'll feel about the game ; there's surely not too much required movement, but there's sometimes.
However, you can always pause, press the movement key, and resume, so maybe it'll be bearable for you. You can even turn by holding the right mouse button when the game is paused.
Another possibility it's to lower the difficulty level during the few fights that require moving.
Well, you have 2 hours to figure it out and, if you don't like it, you can get a refund through Steam. As far as having to move to evade goes, there are only a few bosses that require this and maybe a couple types of elites if you are on the harder difficulties.
As far as turn-based action, you can set up a series of auto-pauses in the options tied to events (i.e. mob dies, empty skill queue, character dies, etc.) that give you plenty of time to think about your actions.
As far as other tile-based games go, you may look into Elminage Gothic (but I warn you this game is beyond difficult). If you have the will to attempt the near-impossible, Elminage Gothic is a great game.
It's a dungeon crawler, it has great customization, both in terms of playable 'classes', and how you 'spec' each class (you don't pick abilities, just which stats to boost), and the challenge is great... hard enough that noobs complain it forces you to grind, but... you don't really until floor 20 and 30, which are the final floors for the base game and expansion, and at floor 20, it's not much of a grind cuz the enemies on that floor literally give you 5-10X more exp than floor 19.
a couple downsides though, it's a top-down dungeon crawler, so if you like the first person immersion thing, there's that... also, it's a Touhou fangame, so if you're utterly phobic about Japanese anime-style girls, there's that. It's not a sex game or anything at all though, it's really quite fantastic for it's gameplay (there's a 2 as well, which is also good, but I prefer 1 for balance/challenge reasons). It's not 'officially' in english, but the translation patch is 100% complete and stable. If none of my stipulations are a kill for you, feel free to pm me questions about how/where to buy it (IIRC melonbooks has it) and where to find the patch.
That said, as mentioned, you can pause in this game, making this feel about as 'realtime' as baldurs gate or icewind dale.
I am a bit confused here. Did you forget to mention the title of the game you are recommending? Or am I just missing something? I can't seem to find it anywhere in the post.
I didn't forget... aliens from outer space came down and deleted it just to zing me! honest! *hangs head in shame*.
It's called labyrinth of touhou. If you try it, get the 'special disc'. it includes the original game and the expansion, 'plus disc' is the expansion. and yeah, the art is kinda...not good forgot to mention that too. I know I say so many bad things and not good things but that's just to convey I'm aware where it may turn people off, and if none of those things matter TOO much, and the few things I say are great DO matter, you hopefully can trust my opinions on them since I'm super effing critical =)
Thanks. I will check it out.
so do you enjoy the game ? Can it be labeled as "will please turn-based fans" or not..? :)
He's played almost 19 hours, I think that's a yes ^^
Well the autopause options are lacking but since you can slow the combatspeed realy drasticaly if needed its enjoyable even for turnbased fans.
Graphics are surprisingly nice, dificulty options are plenty and seem balanced.
All together its a realy nice game that can be recomended and i am happy i gave it a chance.
However what prevents the game from beeing a masterpiece are the character classes. While 12 classes are more than enough and the skill trees are nice and make some impact....... the classes itself lack differences.
example:
Ranger vs Assasin:
Both have same mechanic (in fact all rogues have same mechanic) both are same role and the assasin just puts out abit more damage while ranger has..... well ranged attack wich doenst make THAT much of an advantage.
I realy wish the clases had at least 1 unique featuer each like ranger has a 50% chance to detect hidden switches in the wall or something like that.
Right now the option to cross skill classes feels abit like an excuse for making the classes more unique.
yup, trash mobs shouldn't give much problem if you play carefully, but if you aggro more than 1 group or forget about aggro management, things can get ugly fast enough... ;-)
@mayrc,
a) what additional auto-pauses you'd like to see..?
b) yup, the Ranger & Assassin are close enough, but they have a couple of important differences : with the Assassin, you'll want to go full Haste, keeping Killer Spree on as most as possible, and enhance your auto-attacks (coz of Touch of the Snake) ; the Ranger has an unique Dead Possum ability (can lose aggro instantly), coupled with a Taunt and a very high damage avoidance (on CD), he can be a very efficient off-tank from times to times.
c) the Ranger has an unique ability : the smoke, that can help in some of the mazes... :) (but yup, it's not super useful >_< )
As for autopause the one thing i am realy missing is a paus when a charakter is rdy to use a ability when global coldown is done. So the you can choose a new ability to activate.