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Relatar um problema com a tradução
On Super Scribblenauts, we ended up having to turn off cloud sync and manually move our save data from the proper save folder to somewhere else whenever we wanted to play.
For example when I want to play, I'll cut and paste HIS save data to my desktop then paste MY save data back in to the UserData folder. Then when I'm done playing, I'll put his back in the UserData folder and move mine somewhere else.
It works perfectly fine on Scribblenauts to do this (although it's bothersome and annoying), but I'm not exactly sure if this will work with SMB.
The reason being: I'm not exactly sure where all the save data goes, and I don't want to remove any files that I need. I know there's a UserData folder, but then there are some files that I'm not quite sure what they are and if it's safe to move them.
I'm just gonna subscribe to this discussion though. :P
Thanks KlawwTheClown & Day for the responses :-) I appreciate you taking the time to write...
Klaww - I am sure that will work for SMB as well, but it's a huge pain and actually makes Steam worse than the old days of PC saves. I'm hoping to avoid having to do it, but it's definitely a valid last resport.
Day - Later I am going to experiment and see if this works ok. I will report back when I've tried it :)
Ok. I've been able to get this working.
Getting two Steam installs to run ok was a bit weird - copied all the non /steamapps files into a special "Steam SMB" location, then ran Steam, let it update & install itself properly. Then I put in the SMB files apart from the save games. Disabled cloud saves on SMB (just in case), and now we both have a working SMB with our own save, as long as I always launch SMB from it's own separate dedicated Steam!
It's a rather inellegant solution to say the least, but for now it appears to be the only option.
Shame on Steam & games devs for allowing this kind of bad coding tho :-(