Super Meat Boy
BayneRav 4. feb., 2013 @ 18:17
After fighting to "predict" a sudden input lag, that is having meat-boy run threw walls... quick unexpected shifting in air/ground/running, this has come to the point of being unplayable.

If its my hardware, then there should be settings to lower the expectations for it. Shame on you dev

Fantastic platformer... yet ive had my fill of repeating the same lame fluke with unresponsive-MINUTE variance with jumping/direction change, etc. Albeit the flash version was not NEARLY this difficult to get responsive controls.
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Kuhaa 5. feb., 2013 @ 12:06 
Set your detail level to -lowdetail or even -ultralowdetail, and maybe try lowering your resolution as well. Let's see if it helps.
BayneRav 5. feb., 2013 @ 15:39 

thanks, ill try that and see if it improves
Sist redigert av BayneRav; 5. feb., 2013 @ 15:40
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