Super Meat Boy

Super Meat Boy

BayneRav 4. Feb. 2013 um 18:17 Uhr
After fighting to "predict" a sudden input lag, that is having meat-boy run threw walls... quick unexpected shifting in air/ground/running, this has come to the point of being unplayable.

If its my hardware, then there should be settings to lower the expectations for it. Shame on you dev

Fantastic platformer... yet ive had my fill of repeating the same lame fluke with unresponsive-MINUTE variance with jumping/direction change, etc. Albeit the flash version was not NEARLY this difficult to get responsive controls.
< >
Beiträge 12 von 2
Kuhaa 5. Feb. 2013 um 12:06 Uhr 
Set your detail level to -lowdetail or even -ultralowdetail, and maybe try lowering your resolution as well. Let's see if it helps.
BayneRav 5. Feb. 2013 um 15:39 Uhr 

thanks, ill try that and see if it improves
Zuletzt bearbeitet von BayneRav; 5. Feb. 2013 um 15:40 Uhr
< >
Beiträge 12 von 2
Pro Seite: 15 30 50

Geschrieben am: 4. Feb. 2013 um 18:17 Uhr
Beiträge: 2