DarkMaus
A unique Error
I've been enjoying this game so far, but occasionally when I use a bonfire I get some weird error message. I don't see anyone else having this problem, so I don't know if it's something wrong with the game or my computer. This is the message:
DarkMaus Error

The process cannot access the file 'C:\Users\Nate\Documents\DarkMaus\TempSave9a97472e-a05e-436a-bbc7-45844c5d25d9' because it is being used by another process.


at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.Delete(String path)
at SwordGame.Engine.TXMLFileWriter.EndFile() in D:\Projects\SwordGame\Engine\XMLWriter.cs:line 516
at SwordGame.Gameplay.TGameLevel.SaveCheckpoint(String CheckpointFilename, String LevelFilename) in D:\Projects\SwordGame\Gameplay\GameLevel.cs:line 86
at SwordGame.Gameplay.TGameWorld.SaveCheckpoint() in D:\Projects\SwordGame\Gameplay\GameWorld.cs:line 695
at SwordGame.Gameplay.THumanPlayer.RestAtPyre(EPyre Pyre, Boolean bNewlyTouched, Boolean bRevived) in D:\Projects\SwordGame\Gameplay\HumanPlayer.cs:line 658

If anyone has any advice, it would be greatly appreciated.
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I have been having the same problem. I have not found a solution yet though.
i have this too i beat a boss lit the next fire then got the error and game crashed i loaded back in and i was back at the bonfire bf the boss the boss was still dead but i didnt have the key he drops for me to progress so im having to completely restart
İlk olarak EmbalmingPressure tarafından gönderildi:
i have this too i beat a boss lit the next fire then got the error and game crashed i loaded back in and i was back at the bonfire bf the boss the boss was still dead but i didnt have the key he drops for me to progress so im having to completely restart
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DarkMaus Error
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The process cannot access the file 'C:\Users\atmma\OneDrive\Documents\DarkMaus\TempSave75f182c1-fc10-4b40-b1fc-94cabca86dc6' because it is being used by another process.


at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.Delete(String path)
at SwordGame.Engine.TXMLFileWriter.EndFile() in D:\Projects\SwordGame\Engine\XMLWriter.cs:line 516
at SwordGame.Gameplay.TGameLevel.SaveCheckpoint(String CheckpointFilename, String LevelFilename) in D:\Projects\SwordGame\Gameplay\GameLevel.cs:line 86
at SwordGame.Gameplay.TGameWorld.SaveGhostLevel() in D:\Projects\SwordGame\Gameplay\GameWorld.cs:line 534
at SwordGame.Gameplay.TCampaignGameType.OnPlayerDieReload(EPlayerCharacter PlayerCharacter) in D:\Projects\SwordGame\Gameplay\CampaignGameType.cs:line 478


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OK
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3 yorumdan 1 ile 3 arası gösteriliyor
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