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Interesting, I don't share the same sentiment about the fog in that case.
IMO the fog probably could have used a bit more toning down, but for some levels it already looks a bit rediculous. You can see stuff like floating rock traps in the sky, those pillars that lift up when puzzles are done you literally can just see are stuck in the air, and some levels like that one village with all the bridges would be an absolute mess if you just saw 30 branching paths with 100+ enemies trying to shoot you.
The fog has to be there in level 6, otherwise you'd just see things you aren't supposed to see. and it'd look really ugly.
https://www.youtube.com/watch?v=H4RJn0mEhIg
This doesn't affect enemy AI, and as others have pointed out the levels are missing tons of geometry that gets revealed if you push the fog out. A better approach would be a mod with expanded maps and maybe also altered enemy actor defs to extend the distance at which their AI is suspended.