Staxel
 This topic has been pinned, so it's probably important
DeamonHunter Jan 24, 2018 @ 7:46pm
Changelog History (Updated to 1.5.63)
Patch notes for Staxel 1.5.63
  • Fixed an issue where roofs would rotate randomly every frame in certain cases
  • Fixed an issue where a painting could be gifted to Vorlen and break a questline in 1.5 content.
  • Pillows and Blankets are now available from the Grocery store.
  • Fixed an issue where the wrong version of the game could get started when joining someone.

Patch notes for Staxel 1.5.62
  • Added error support for when a Staxel PC game tries to join a Staxel CE game.
  • Added support to the Staxel Launcher to redirect requests for joining a Staxel CE game to the right executable.
  • Fixed an issue where fishing would never complete if the fish was pulling back as you completed the minigame.
  • Fixed a couple bounding areas on the Galaxy Island Maps not teleporting you if you go too far.
  • Fixed some stone tiles dropping nothing when broken.

Patch notes for Staxel 1.5.59
  • The normal and golden variant of new seeds have had their prices adjusted.
  • Fixed a bug which meant that animals kept restarting their food eating script. (Thus fixing some cases of infinitely trying to get food.)
  • If an animal cannot get to its food within a reasonable amount of time, it will also now start eating on the spot.
  • Added a way for Tile State Entities to handle dropping items.
    • The lucky box will no longer drop after spawning an item.
    • The spawning crate will no longer drop after spawning.
  • Adjusted look of packing crates.
  • A version Packing crate now longer spawns on the map and was removed from shops. Breaking this version will give you the newer version.
  • Pet shop poster will now hang on walls.
  • Attempt to make sure multiple Special mushrooms don't get spawned.
  • If a villager gets moved far enough away from the player, while that player is in options, allow them to re-enter the hidden options by speaking again.
  • Adjusted timing of getting fish when fishing.
  • Make festivals a bit more tolerant of bad compound tiles.
  • Fixed a couple crashes that could happen in specific rare cases.

Patch notes for Staxel 1.5.57
  • Achievement fixes
    • On starting a world, any missed achievements should trigger.
    • Made it more likely for stat achievements to properly complete.
    • Fix for crashing on GOG version, when getting new achievements.
  • Removed random grow times for Artichoke, Grapes and Rhubarb.
  • A number of markers have had some requirements lowered. (Including Cecile's home.)
  • Rem now sells 2 seeds whenever she shows up. (Model has been changed to compensate for the new slot.)
  • Controllers will be checked when going to the options screen from the main menu.
  • Minor dialogue fixes to differing parts of the game.
  • Lost Fishing Tools no longer show up in the collections menu.
  • Fixed dock offsets on a number of coffee tables.
  • Fixed bad sizing on a number of coffee tables. (Most should actually be 2 wide now.
  • When dialogue is looping a lot, job dialogues will no longer be chosen randomly.
  • Added a workaround for a rare bug when joining a modded server.
  • Old fishing rod can no longer be gotten from fetch quests.
  • Old fishing rod is now 90% the speed of the normal fishing rod. (Up from 80%)
  • Added some extra safety for saving some key dialogue variables.

Patch notes for Staxel 1.5.56
  • Fixed journal not switching to new language when reopening it.
  • Fixed guides UI not switching to new language when reopening it.
  • Red Bottle from Riah's Liked quest, will now also be avaliable in Glowing Cave water. (The glowing water in the Mine Island.)
  • Fix a crash that would occur due to removing a modded species.
  • Added backup to Jamie's recipes.
  • Fix Not Riah not restarting her dialogue properly each year.
  • Not Riah also doesn't give all recipes again every year. (Only the ones you haven't learnt.)
  • More fixes to Character Generator especially in terms of modded species.
  • Fixed up some islands in the Lumber Island not having cloud blocks to keep them floating.
  • Added a way for players to get the pitch document again.
  • Added an unlearnt recipe prompt to the recipe book, if you have unlearnt recipes in your inventory.
  • Reduced the amount of flicker when changing inventory tabs.
  • Added a backup method to get the Small Festival Sign from Max.
  • Blocked new Museum type tiles from being gotten as fetch quest items.
  • Recipes are now ungiftable by default.
  • Trough recipe is now a quest item, and is not sellable, throwable or giftable.
  • Added a backup method to get Barn totem on the third day.

Patch notes for Staxel 1.5.54
  • Fixed an infinite loop that would occur if a player was too far away to initiate dialogue, but dialogue was started anyway.
  • Fixed a case where you could start dialogue with Leif before Rem could during a specific quest.
  • Fixed morel going straight to her best friend quest, skipping all other progression.
  • Fixed a crash that could happen when adding another monitor to the computer while playing the game.

Patch notes for Staxel 1.5.53
  • If a player does not have Fairy Dust for Oscar's Best Friend quest. More bags of trash will get spawned containing said dust.
  • Fairy dust is no longer a quest item. (To allow getting rid of multiple copies.)
  • Fix a bug where Farm Fan could get stuck in any random part of dialogue if the world was made pre 1.5
  • Fixed a bug where pets spawned to the exact same spot at the Galaxy Island and would stay stuck together.
  • ixed an internal crash when a player spoke to the same villager too many times in a row.
  • If the Galaxy fragments from the new questline go missing, more can get spawned by Rem.
  • Fixed an issue where you could get stuck without a permit to give to Cecile.
  • Fixed a broken dialogue check in the first day of the tutorial.
  • Fixed some follow on crashes that were caused after an Out Of Memory error.
  • Hardened the game to other programs taking control of Staxels save files at the wrong times.

Patch notes for Staxel 1.5.51
  • Extra bug spawns have been added to the galaxy island.
  • If the pet is hungry, and following the player, they should eat a little more often.
  • If a pet was just interacted with, they will follow the player more closely (before getting bored.)
  • Fixed a bug where interacting with a pet to stop them following, caused them to refollow.
  • Moved vorlen during Tomti's questline to make him more obvious.
  • Villagers that fall down in the Tree top village will teleport back to the entrance.
  • Tree top village teleport area is now higher than the ground. (Meaning you cannot touch the ground.)
  • Tree top village thingamabobs are now placed in some more obvious areas.
  • If an NPC gets teleported to a quest island, they will expire any daily quests they were a part of.
  • Fixed a bug with automated crafting which allowed twice the number of items to be crafted from a single set of ingredients.
  • When starting a new world, with the name of an old one. _1 will get appended to it. (As opposed to loading in the old world.)
  • Attempt to fix a rare dialogue bug causing an infinite loop.
  • Attempt to fix customrenderervoxelw caches not invalidating when the model gets changed.
  • Players can now complete the original Tomti questline, even if he gets teleported to the village before the player talks to him.
  • Fix .layered files not being correctly invalidated when a model changes.
  • Fix default world name number not incrementing in some cases.
  • Fixed desync between body and camera when coming out of water.
  • Fixed some minor animal npc errors.
  • Fixed talking while in water causing the camera to jump upwards.
  • Adjust availability of some chat commands.
  • Adjusted how most commands affect cheats.
  • Creative mode now should enable cheats in more circumstances.
  • Fixed a bug where sometimes entities would not get started properly when a new chunk is loaded.
  • Hedges have been extended around the festival to outline the area better.
  • Cabbage design has been changed to differentiate it from Lettuce.
  • Blue petal is now a deeper blue.
  • Yellow bricks are more distinct from Orange bricks.
  • Blue bricks are more distinct from Grey bricks.
  • Fixed a crash that was caused by crashing during world creation. (Such as running out of hard drive space.)
  • Changed "Always Show wrong tool notifs" to "Show wrong tool notifs" which now also stops all wrong tool notifications.
  • Some more adjustments that should see players get stuck in dialogue options less often.
  • Villagers that are staying still due to quests, or aren't giftable are no longer the target of daily quests.
  • Farm Fan can now be the target of daily quests.
  • If Cirahna or Vorlen get daily quests during their introduction quests, you can now complete the daily quest.
  • The teleporter computer in the Galaxy island is now unbreakable.
  • Aliza will no longer ask for crafting stations.
  • Lightning flashes have been toned down.

Patch notes for Staxel 1.5.48
  • Adjustments have been made to the Moonbeam bug spawning. (We are still looking into making sure it spawns more often.)
  • Fixed a case where players could start Riah and Leif's quests early on multiplayer.
  • Fixed a case which could have a player start the first day tutorial twice.
  • Rem will sell all seeds in all seasons. (Rather than only selling those available to be grown in that season.)
  • Fixed a crash when checking mail after a player received a generic mail. (Player sent or full inventory mail.)
  • Fixed a crash that could happen after a new player joined a server, and then the server restarted.
  • Fixed the username list for mail not updating properly.
  • Fixed a crash when trying to send timed mail while having a generic mail.
  • Quest items are now given straight to the player rather than sent by mail when the inventory is full. (Also fixings some quest items going missing.)
  • Fixed a bug where items from a fully claimed mail could still count towards having an item in dialogue.
  • Fixed a bug which could allow for dialogue options to be selected too early if spam clicking right click.
  • Fixed the next dialogue option auto selecting if the previous one was clicked multiple times while fading out.
  • Added extra safety to dialogue options to stop people from getting stuck at the options screen.
  • Added a crafting step which allows the old rod to be upgraded to the tier 2 rod as well as the normal rod.
  • Ren will no longer talk to people who can't start her quest line yet.
  • Oscar's questline allows more trash to be left behind in the world. (From 2 to 4)
  • The location of tiles to be removed now gets printed to the console during dialogue. (For example, oscar's trash.)
  • Adjustments to the broken bottle model (in Oscar's Questlines) to help it stand out more.
  • After being teleported, NPC's will try to get out of the ground.
  • Fixed Tomti leaving conversation too early after giving his house marker.
  • Adjusted how many items Tomti unlocks when he gives you his house marker.
  • Added some extra safety concerning trying to buy an item that no longer exists. (Due to mods not being installed.)
  • Fixed some logic with Rowan's Best Friend quest, hopefully fixing cases where either Leif or Farm Fan would not talk.
  • Pumpking festival now allows you to rebuy anything more than once per year. So long as you have the materials.
  • Riah's bobblehead can no longer be gotten from Lucky boxes.
  • Adjusted the alignment of the statue given as a reward from Max.
  • Added some extra internal logic and logging to catch some heard to find bugs.
  • Backend updates to rendering and audio systems.
  • Fixed some dressers being taking an extra block of space in width.


Patch notes for Staxel 1.5.47
  • Fixed a couple issues with players getting stuck in the tutorial
  • Fixed ocean water not breaking when using the sponge.
  • Added a backup way to get Max's hat from Tomti. (If you don't have it, speaking to him again will give it to you.

Changelog for Staxel 1.5.46
  • Fixes to "Access Violation" in the launcher.
  • Adjust how the launcher starts the game.
  • Initial fix for Xbox 1 controller dpads not working.
  • If a main villager goes missing, the game will attempt to respawn them at the next night transition. (Aliza, Leif, Rowan, Maximilain and Farm Fan)
  • If a claimed villager totem notices that it's claimee is gone, it will attempt to spawn another at the next night transition.
  • Fix Pheasants crashing the game.
  • Fixed animals not giving any drops until they were super happy.
  • Add a workaround for crashes caused by sending mail to a person with no inbox.
  • Workaround made for low resolution window after minimizing.
  • Mushroom Island is now reset when
  • Lowered the number of days to wait between Tree Top Village and new content from 7 to 3.
  • Launcher changes to simplify launch process.
  • Launcher now tries to start the game twice if it fails.
  • If an Entity crashes while disposing, it will be handled cleaning rather than crashing every frame.
  • Adjust how handling entity crashes during update works, such that the server will not restart all entity updates.
  • Culling now works currently when in Selfie Mode. (Shop shelves will render etc.)
  • On screen guides use paths from the base directory.
  • On screen guides have their images validated on content build.
  • Missing tile id's no longer spam the console.
  • Raised the number tag for docks.

Changelog for Staxel 1.5.43
  • Players in multiplayer now show at much larger distances.
  • Fixed crash when talking to Murmur during Eris' first quest.
  • Fixed a crash where an old Guide was mentioned.
  • Fixed a crash when joining a server that did not have the same files as you.
  • Adjust all pet hitboxes so they can get up and down stairs easier.
  • Made it so if dialogue crashes with Merchants, they don't disappear.
  • Fixed Dialogue overlay disappearing when talking to Rem when she is a merchant.
  • Fixed cases where crafting an item could result in a different item being crafted.
  • Fixed a crash that happens when fishing.
  • Fixed tiles not cascading when using the sponge.
  • Metal Grid floor is hammerable instead of mineable
  • Fixed an issue that could be causing rare fish to be rarer than intended.
  • Added a workaround if a villager arrivals would get stuck because the villager didn't trigger the arrival letter.
  • Fixed Leif reading during conversations with other NPCs.
  • Fixed Leif being able to talked to during conversations with other NPCs.
  • Adjusted how totems appear in map mode.
  • New plants wilt and wither like all other plants. (Within a day rather than over several days.)
  • Villagers should no longer read with their head facing up to the sky.
  • Fixed Debug rendering of cylinders.
  • Fixed some issues with Quest festivals not starting if the town festival is broken.


Changelog for Staxel 1.5
New:
* A new villager by the name of Tomti.
* A new questline involving Rem.
* A new island has been added. Includes caves and more.
* A new VIP merchant which appears partway through the new questline.
* 13 new bugs to catch.
* 7 new fish to catch.
* 6 new crops to grow. (4 of which have golden variants)
* 3 new farm animals.
* 6 new pets. (2 of which are unlocked with and sold alongside the Cat and Dog.)
* New recipes.
* New dialogue windows to help explain mechanics during the tutorial.
* 100+ new tiles added. Including furniture, decorations and blocks.
* Added 5 new achievements.


Changes:
* A completely redone tutorial.
* Non-server owning players can now do the tutorial.
* Tutorial is spread out over several ingame days.
* Adjusted Leif’s postal quest for use in the tutorial.
* Adjusted Riah’s fishing spot quest for use in the tutorial.
* Water crops achievement can now be gotten by watering hoed dirt as well.
* Players can no longer spawn with a hoe and shovel if they have completed the tutorial. (Now given early on in the tutorial instead.)
* Selling item achievement only cares about selling an item and not selling a crop.
* The first villager arrival will happen on day 10, or when the tutorial is completed. Whichever is later.
* Can no longer get villager friendship quests without finishing the tutorial.
* Default chat speed is now 1.5x. (.5x chat speeds are now selectable.)
* Added a postbox to the farm for new worlds. (And other minor updates to the barn.)
* Changed backend rendering system.
* Should have less Black Screens.
* Should play nicer with recording software. (For example: Discord)
* Improved Night Transition times.
* Players will also no longer disconnect during long night transitions.
* Night transition time is especially improved on days where islands are reset.
* Reset key binding option has been added to the keybinding menu. As well as size adjustments.
* Pet following behaviour has been changed.
* Pets slow down when getting close to the owner.
* Pets will now get bored if the owner is not moving around. (Leading them to seating, sleeping, begging etc.)
* Pets will not immediately start following until the owner is a certain distance away.
* Pets will interrupt sleeping and sitting in order to follow their owner.
* Non-owners can get pets to follow. (Owner can always get a pet to follow them, even if it was following someone else first.)
* Other pet adjustments:
* Cat, Dog and Rabbit houses are no longer offset off their tiles.
* Some pet behaviours have been adjusted to last longer and to not follow players as much if they are nearby.
* Pet hunger and wellbeing has been changed to not get as affected when multiple days have passed without being fed.
* Pets following a villager will no longer get hungry, nor unhappy.
* Forest Bunny no longer has 2 sets of eyes and the tail has been recoloured.
* Rabbit ears no longer have a gap between them and the head during some animations.
* Town Square and Festival grounds now have protection enabled by default.
* Festival grounds protection gets disabled during certain festivals.
* Postman now leaves after Midday. (Previously 9:30-10am.)
* Building store and General store now sell items at tier 1 to get each other to tier 2.
* Building store also sells more items to repair other town buildings.
* All grasses now spread.
* All grasses can now be hoed into dirt.
* All grasses now have seed packets which can be bought.
* It is now more common to get more expensive seeds out of mixed seeds.
* A large number of model adjustments:
* Fixed colouring on a number of tiles.
* Fossils are more consistent with each other.
* Some model size adjustments.
* Golden coffee bean now looks like a bean.
* Red stone has been made more red.
* Town Square and Festival grounds archway model has been adjusted to suggest that they are a marker.
* A new tile with the old look Festival grounds marker look.
* Sequoia wood tiles using the wrong file.
* Hoeing dirt will now give a more descriptive error if there is a tile above that it can’t break.
* Pet Shop displays and Troughs have been made 1 wide instead of 2 wide.
* Buying and selling adjustments
* Buying and selling items now use 4 digits of precision instead of 2. (So 199900 instead of 190000)
* Changed rounding mode on buying/selling. Stone and other 1 petal goods will no longer go to 0 petals when selling too many.
* If an item is to be sold for 0 petals, it is still allowed to sell.
* Npc Adjustments
* Cirahna spawn day has been changed from 42 to 30.
* Villager tables and rewards are now purchasable from catalogue once unlocked.
* Leif will now spawn at the General store when starting a new world.
* Max will prefer to be next to chairs in the town more often.
* Adjusted spawn logic of Morel’s Mushrooms and Oscar’s Trash during quests.
* Oscar’s trash quest now has some leniency if some trash is still existing.
* Make it so Leif’s Friends quest can be triggered if giving him an item.
* No longer need to talk to Wren 3 times before having her accept to be a postal officer for the village.
* Cirahna and Morel are now required before you can start Eris’s liked quest.
* Changed it so Eris, Jamie and Oscar will arrive after Emelia and Cecile, if not already spawned in the village.
* Cirahna will try to wander less often, and will prefer being in her home when it is built.
* Category Fixes:
* Farm furniture sets are no longer tagged as mushrooms.
* Fireflies can no longer spawn on the ocean.
* Fossils can no longer spawn on fences.
* Lots of bugs now have the right categories.
* Mail can now comfortably show 2 lines for topic titles.
* Can’t sleep notification when game is paused but tutorial has been completed has been changed.
* Bacon can now be eaten.
* Orange, red and yellow juices are now drinkable.
* Butter, Cream and Dark wood blocks are now starter recipes.
* Old trash can now works like the new trash can.
* Improved shoulders on most NPC’s. (Less color flickering on shoulders.)
* Wand no longer says it waters tiles.
* Pumpking Feast Maze no longer has a pillar of grass blocks on a corner.
* Coconut Tree has been rotated so the trunk is over the main tile.
* Debug building tools now place random alts.
* Axe can now spam clicked to destroy blocks, similar to the pickaxe.
* Rosemary will now ask the player to remake her shop if it is broken.
* Control hints are now always shown when creating a new world.
* The Special Mushroom for Morel now gives a pink glow.
* Communications tower and resource signs will now show on the map.
* Town hall requires desks instead of bureaus.
* If a villager is forced to stay still due to a quest, they can no longer talk about daily quests, nor get daily quests.
* Cirahna now causes two look direction updates in case she fell down a tile when getting up.


Fixes:
* Fixed a case where time would advance after unpausing.
* Fixed a case where time did not pause when loading into a world.
* Fixed some cases where the player’s outfit would get lost after transforming.
* Fixed shop shelves sometimes spawning with no items on the first day.
* Fixed merchants sometimes not spawning on the first day.
* Fix NPC’s appearing under ground if they have not moved yet.
* Fixed some cases where extreme lag could occur and caused disconnects.
* Fix losing items completely if a quest item is inserted into a full inventory.
* Fixed daily quests thinking they expired at midnight and not after dawn.
* Made duplicate vip merchants less common, including previous merchant checking to see if they should disappear after some time has passed.
* Fixed a bug which could cause mail to be overwritten when a modded mail goes missing.
* This fixes cases of an unread mail staying unread even when being read.
* This fixes getting duplicate mail from a source.
* This fixes being able to continue getting rewards from a single mail.
* Fixed cases where players could talk to NPC’s, which stopped them, but not initiate dialogue.
* Fixed spreading tiles preferring to go towards a single corner, and thus spreading in lines.
* Fixed totems being considered valid tier 0 even if some building requirements are not met.
* Fixed dogs being unable to beg.
* Fixed some cases where a villager would never ask to arrive.
* Fixed cows and other animals jumping super high, and through roof’s in some cases.
* Fixed Farm fan not always going to the Harvest Festival in all cases.
* Allowed Max to fix more cases where a tutorial was not completed correctly.
* Fixed Left handed offsets being wrong for many items.
* Fixed Leif’s and Morel’s tile rewards acting like tables when they weren’t.
* If a villager loses it’s outfit for whatever reason, it will now get replaced with their default outfit on world start.
* Fixed some cases where sprinklers would not get registered and therefore would not water plants at night transition.
* Fixed spawning another Stray Cat whenever Rosemary’s liked quest is completed.
* Fixed Rosemary potentially getting stuck after completing the Stray Cat quest.
* Fix having to click multiple times for option dialogue to show when talking to merchants.
* Fix merchants sometimes not saving their dialogue on world close, which meant they could repeat dialogue they shouldn’t.
* Fixed the dialogue capture breaking if pausing when talking to merchants.
* Fixed the Rainbow Butterfly requirement on the Museum not showing up on the right quest.
* Fixed players will no longer switch between swimming and standing constantly
* Fixed crash in dialogue if it asked to remove multiple items of a category, but they were different items.
* Fixed a case where getting the Tractor Fossil was impossible. (Talk to Farm Fan if you have this issue.)
* Fixed a case where you could be stuck at the Treetop village. (Talking to Rem should resolve this now.)
* Fixed a bug where quest tiles would be counted multiple times, and would not be removed properly in certain cases.
* Fixed cases where players could do Jamie’s first and final quest out of order and locking them out of progressing it.
* Fixed cases where Yoshi and Damian could disappear forever with no way of getting them back.
* Fix some cases where compound tiles could stick around when a tile’s size has been changed.
* Fixed a case where postmen may not spawn at all. (Talk to Leif if you are currently having this problem.)
* Fixed info book talking about the Hoe when trying to get the Hammer.
* Fixed Santa hat removing hair.
* Fixed Aliza only showing 7 of 8 options when her store is broken.


Modding:
* Mod manager and Steam launcher can now detect what mod caused staxel to fail to start, and give that to the user.
* New offmaps are now loaded in when the world is started as long as they are added to world gen.
* Ability to add weathers to be set when going to an offmap island.
* Added logging for when dialogue changes between nodes.
* Auto tiling will now resolve compound tiles to their main tile. (This means large tile can now be the target of auto tiling.)
* If a dock tile is removed, it should drop the items stored on it.
* Catchables now check if their tile exists when content building.
* Can now specify if a VIP merchant should only appear after a global is set.
* A number of new dialogue commands.
* Replacer item component now gives a default notification tile of dirt.
* The ability to edit the following files with patches: Worldgen.config, villagerPools.config, criticalVillageBuildings.config, worldGen.config
* Fixed issue where not all dialogue commands were validated if they were contained in an if statement.
* Fixed a bug which would cause dialogue crashing if options were added to an if statement, and one branch had no options.
* Added the ability for Farm Fan to temporarily stay at a location.
* A block type has been added to pop up on screen guides if interacted with.
* Treasure now make sure to check for items that crashed
* Can be disabled with “bypassItemCheck”.
* Structure color limits have been upped to 4095 colours.
* Added ways to check to see if a file exists or doesn’t exist before doing a patch.
* “patchIfFileExists” or “patchIfFilesExists”
* “patchIfFileDontExist” or “patchIfFilesDontExist”
* A file has been added so mods can patch extra categories to not add for daily fetch quests.


Changelog for Staxel 1.4.41 (191124a)
  • Added a Screen Door to the game.
  • Added a set of Boots that are avaliable at character select.
  • Feedback form is now removed from closing the game.
  • Manure is now a starter recipe.
  • Items with No Dock in their name will no longer be avalaible for Fetch Quests to pick.
  • Added a category “noFetch” which will stop any item tagged with it from being in a fetch quest.
  • Fixed a bug stopping players for searching for pets in the catalogue. (Even if they were unlocked.)
  • Added a sprint button in the options menu. Unbound by default.
  • Fixed launching the singleplayer world in staxelnet, if you open the world options menu.
  • Fixed Emote Item’s model not showing in inventory.
  • Cecile will give another gift for Leif, if somehow the first goes missing.
  • Max will now send his letter about Cecile the day after you give Cecile the stuff to make Leif’s gift.
  • Removed Emilia from being a host of the Fey Festival. This caused unintended side effects, especially when her house is being built.
  • Aliza will now allow you to buy counters from her if Leif’s shop is completely broken.
  • Aliza will now allow you to buy counters and doors from her, if her shop is completely broken.
  • Cardboard boxes, bins and awnings are now avaliable in Aliza’s shop. (Specifically items that are used to make Leif’s shop tier 2.)
  • Kitchen Counter (No Dock) is now only 1 block tall.
  • Fixed .layered files not working for accessories.
  • Fixed having to create .layeredlayeredasset files when setting a .layered file as a custom rendering model for tiles.
  • Fixed recipes with sponges never working.
  • Fixed sponges containing themselves when they are empty.
  • Fixed a case where box tool could place a “bad tile” which could cause crashes.

Changelog for Staxel 1.4.39 (191005a)
  • Increased all gold seed chances from the seedmaker.
  • Seed amounts have been made less random, and have been slightly increased across the board.
  • Cheesecake does not require the Patisserie Mixer anymore.
  • Coffee beans now count as berries in terms of pricing. (Sell for about 1/10 the price.) They still grow year round.
  • Certain emotes no longer appear from the lucky box.
  • Fixed the off chance that rain could stay raining indoors for a long period of time, when enabling the "prevent weather indoors" option.
  • Added "/hasCheated" as a command to check if the world has been cheated.
  • Fixed a bug that could cause farms 2-4 to rotate into the town and destroy buildings.
  • Fancy Table and Fancy Table Small now have docks to place items in.
  • Animal Hunger has been capped to 2 food, rather than the previous 5 food. (They will eat 2 things if left alone for a while)
  • Removed the ability for animals to despawn if left hungry and unhappy for too long.
  • Harden animal scripts to stop them from infinitely eating.
  • Fixed sponges having the wrong name on occasion.
  • Giant turnip is no longer a quest item and is sellable.
  • You can now select dialogue options with right click.
  • Make sure some commands give proper errors when you don’t have enough arguments.
  • Counters and store shelves are now required to be placed on the ground, in order to count, for all stores.
    Safety checks for duplicated control bindings.
  • Avoid crashing if recipe book goes out of range.
  • Avoid crashing on docks in cases where it expected an item but none was found.

Changelog for Staxel 1.4.37 (190807a)
  • Bobbleheads for Jamie and Eris has been added. If you already have completed their final quests, you should be able to get it by talking to them again.
  • Added a “Are you sure?” check to returning home via main menu.
  • Added a new way to sort reactions when multiple reactions contain the same ingredients. Should heavily prioritise the recipe that is “most correct”.
  • Clothing, sponges and other items without default codes should now work properly as part of reactions.
  • Fixed yellow roof pieces changing into black roof pieces.
  • Fixed an internal crash if more items with a category was placed in docks than needed for a sign/postboxes.
  • Above fix also fixes a duplication bug that would occur upon placing an item in an area that was crashing.
  • Fixed a couple NPC’s that would allow you to give the Friendship bracelet as a normal item. (These npc’s will not take the item anymore.)
  • Fixed Aliza giving away 4 resource signs every time you need 1.
  • Fixed Aliza counting resource sign that isn’t complete as missing.
  • Resource signs are no longer quest items.
  • Fixed some other NPC’s giving their totem even while the totem was placed and incomplete.
  • Small changes to make transformation more reliable and less likely to eat clothing.
  • Fixed a crash associated with a tile having no bounding collision.
  • If a postman can’t find any postboxes to go to, they will leave the village rather than completely disappear.
  • Fixed some cases which caused the mail in UI to not represent the currently selected mail.
  • Mail of different petal counts will no longer stack together.
  • If mail is stacked, the postbox will only take 1 mail at a time.
  • If mail was stacked when sending, the reader will no longer open all mail at the same time.
  • NPC’s will not ask for an item that cannot be gotten from the catalogue. (They will still ask for things not unlocked however.)
  • Fixed a green line appearing on Golden Water Melon seeds.
Changelog for Staxel 1.4.36 (190723a)
  • Sleeping bag is available in the general store. Again. This time I checked.
  • Fix cloud blocks not keeping other blocks held up.
  • Stone blocks will drop stone when cascading.
  • Roofing has been updated to allow for being placed upside down. They will be upside down if a block is above them.
  • Upside down roofs will no longer be sold, and will give a normal roof when broken.
  • Recipes that included a step that was to be done multiple times, will now display how many times that step is needed.
  • Recipes requiring a step to be completed multiple times will check for that many resultant items first.
  • Add an option to run content builder with validation in the mod manager.
  • Allowed all game versions (i.e. Steam, GOG) to play together with no extra hassle.
  • Fixed the root cause of “Unexpected EOF while reading vlq.”, and it will not happen in future.
  • Fixed Fancy Candles being 1 tile smaller than they should be.
  • Changed mushroom sofa recipe to require 4 fine lumber rather than 8 lumber.
  • Grocery store counters can now sell items.
  • Content builder will check for edge cases of two items will not have the same code. (Such as a tile and a normal item)
  • Added the ability to indicate that a recipe step is to be done multiple times.
Changelog for Staxel 1.4.35 (190613a)
  • Tiles placed on top of tables, counters and other storage places can now count towards a sign/postbox. (Tiles must appear full size, and not all signs (i.e. Barn, Chicken Coop etc) will accept stored items.)
  • If your inventory is full when an NPC gives you an item. They will send it via mail instead of dropping it on the ground. (Quests done before mailbox is given and certain other cases will not send mail.)
  • If a mail would give you money, claiming it will always give you the money.
  • Backup quest completion will now properly work for Aliza Max and Riah. (For old saves.)
  • Sleeping Bag will now appear in store as intended.
  • Fixed Riah trying to sell you a second totem, when she gives you a totem when your inventory is full.
  • If you told Aliza the barn is complete, Max will not require the barn to still be complete when talking to him.
  • Fixed Farm Fan acting crazy during the Harvest Festival.
  • Fixed up the case of two identical cardboard boxes showing up in game.
  • Postbox will now appear when searching for “mail” in the catalogues.
  • Made inventory screen more forgiving of mouse movement. Should solve some issues of cursor disappearing.
  • Villager job items can now include tiles placed in storage. But only if they count towards the sign.
  • Starbits will give an inventory full message if attempted to be picked up but will stay emitting particles.
  • Fix Morel being able to pathfind while at the Mushroom Island.
  • Box Deleter will no longer act like it is a Box Placer. You can now also get rid of it like normal.
  • Patch files will now give warnings on revalidation if they are patching nothing. (Can be turned off per file.)
Changelog for Staxel 1.4.34 (190603a)
  • All NPC’s for festivals will reset every year. Allowing you to get the limited items, once per year.
  • Players no longer get debuffed for fainting in creative mode.
  • Removed a check that might have caused some people to not get the build a barn quest from Aliza.
  • Fixed Likes for Aliza, Cirahna, and Oscar. Added some additional likes as well.
  • Snails are now actually counted as snails by the game.
  • Starbits merchant will not help with Sell Boxes, nor mention that you can resell items.
  • Cecile’s monster is now more tolerable of multiplayer. (No longer pickup able at the wrong times, will respawn if missing etc.)
  • Fix a Null Reference that would occur if a .patch file was invalid.
  • Manifest files can no longer be edited by .patch files.
  • Added an “Are You Sure” check to deleting all mods.
  • Onigiri recipe now uses Boiled rice and not uncooked rice.
  • Fishing gatherables with negative spawn chance weight, will now be made positive.
  • Added a box deleter tool. Acts like the box placer, except only deletes the area.
  • Added a sleeping bag, which does not set the players home.
  • Made the earliest sleep time to a bit after midday.
  • Fixed several issues that occurred when attempting to do a daily quest after midnight.
  • NPC’s will (mostly) stay in their home until wake up time.
  • Farm Fan stays out for more of the night.
  • Game should no longer crash due to back in time exception.
  • Fixed a crash that would occur when spam deleting mail.
Changelog for Staxel 1.4.33 (190521a)
  • Added a button to swap an entire inventory row with the main row.
  • Added rotating the hotbar and inventory using alt+scrollwheel
  • Fix collections menu skipping half a page when pressing the arrows.
  • Slightly increase the height of the fishing pond to allow for more layers of water.
  • Fixed some bugs and fish not showing up in the collections menu.
  • Fix talking to Tourists early messing up Max’s final quest.
  • Fixed the delay on the sponge, causing it to place much later.
  • Fix 2 infinite dialogue loops for Max’s final quest.
  • Fix backup villager spawns for Max’s final quest.
  • Leif’s prison is now indestructible.
  • Treetop village will no longer teleport you before you hit the ground. It will teleport if you walk too far away.
  • Added a backup to Riah to complete the fishing spot quest for very old worlds.
  • Fixed a couple Null Pointer Exceptions.
  • Don’t crash if a player somehow gets the same exact quest twice.
  • Added priority to patch files. Higher priority means it is applied later.
Changelog for Staxel 1.4.31 (190506a)
  • Shops and Merchants now use a biased spawn system. They will rotate their stock with new items more regularly.
  • Added Kitchen Sink, Kitchen Table, Kitchen Counter, TV, Fridge, Door Frame, Bathtub, Sink, Toilet, Desk Clock, Computer and Office Filing cabinet to the furniture merchant.
  • Many totems are now excluded as being part of the town, including the barn and fishing spot. It should be easier to find a home for Cirahna and Morel.
  • Farm animals will now follow you if you have food, that you can give them, in your hands.
  • Petal rewards for quests have been slightly increased for all quests.
  • Pet houses can no longer be placed in Festival grounds. (Can no longer lose the pet permanently this way.
  • Animal renamer appears in the catalogue.
  • Fixed Easter eggs spawning when they should not be.
  • Increased the relative chance to get any Quest Fish.
  • Spider Cave and Cotton Island will now reset once a month.
  • Fixed a bug which could count a Quest Fish as part of the spawnable pool when it wasn’t.
  • Fixed a bug where after using a player renamer would mean that animal renamers would only rename the player.
  • Slop Trough is now distinct from the normal trough.
  • Pet shop shelves are now distinct from normal shelves.
  • Can no longer empty a sponge, if there is not space for it in the inventory.
  • Fixed Airship Parts and Mundane Transformation potion items being quest items.
  • Emelia will give you the cheesecake recipe if you have not already learnt it. (If you are not finished the quest, you can talk to her to gain it.)
  • Fixed a bug where you could not use the player list commands if the person had a space in their name.
  • Spare Rainbow Butterfly harvests can now be removed by talking to Vorlen after finishing his quest.
  • Spare Tower Door keys can now be removed by talking to Eris after finishing his quest.
  • Spare Demon Door keys can now be removed by talking to Jamie after finishing his quest.
  • Spare Game Contracts and Pitch Documents can now be removed by talking to Jamie after finishing his quest.
  • A new tile has been added to the catalogue. A small blue crate which you place quest items into.
  • Recipes will no longer content build if the result is a quest item. Unless you provide a value to bypass the check.
  • Fixed a couple of layer issues on easter Accessories.
  • Large number of updates to the Asset Manager.
  • Added an editor to the Asset Manager which allows you to edit world files. (e.g. Remove the cheat flag from worlds.)
Changelog for Staxel 1.4.30 (190426a)
  • Fixed an error that could occur when the postman failed to find a grocery store
  • Fixed another crash caused by an empty name in character generator.
  • Scythe has been sped up a tiny bit.
  • Fixed the offsetted Princess Dress model.
  • Fixed an issue where the controller could select nothing on the recipe screen. (And cause an internal crash.)
  • Fixed some cases where Cirahna would get stuck with no Dialogue when trying to check for mailboxes.
Changelog for Staxel 1.4.29 (190422a)
  • The arcade machine now contains 3 games.
  • The game now allows the user to add their own modded minigames to the Arcade Machine.
  • You can now edit mail by left clicking on the Mail Counter.
  • Candy prices have been lowered.
  • Villagers will always show when an item is unlocked.
  • Mouse 4 and Mouse 5 are now bindable.
  • Mouse buttons can now be double clicked to sprint. (If bound to movement.)
  • Magnifying glass now unlocks items you look at.
  • Stray Cat can now be spawned again if it goes missing. (By talking to Rosemary.)
  • Stray Cat should also avoid being taken if the quest is already complete, or not started by the player talking.
  • Eris will try to go to Daily quests more often.
  • Cirahna will give items again if they go missing.
  • Growth Time of the giant mushroom has been lowered to 1 day per visual change. (Down from 2.)
  • Wedding gifts can be sold, and are no longer quest items.
  • Barn sign is now sold with the rest of animal furniture once the barn quest is complete.
  • Players can now buy water from the callum was here catalogue, as long as they purchase it with starbits first.
  • Allow Mushroom walls to be searched for. (Will now also unlock in catalogue.)
  • Max will now remove the giant turnips as well as the seeds.
  • Changes to Max’s Friend quest to improve reliability. (If stuck talking to the villagers, try again and it should continue now.)
  • Watering Can stack size lowered to 1.
  • Watering Can should be used in crafting recipes 100% of the time now.
  • Restrict Lief from liking the upgraded tools, and thus requesting them.
  • Lower the distance required for Signs/Postboxes to be considered “Away From Town” (From 175 blocks away from any town totems to 100 blocks.)
Changelog for Staxel 1.4.28 (190418a)
  • Easter Eggs now spawn until the 24th of April.
  • New accessories have been added in celebration of Easter.
  • NPC’s will play an expression when you passed a level of reputation.
  • Reputation needed for each stage have been lowered across the board. (20 → 10, 60 → 40, 120 → 100, 240 → 200)
  • A new reputation level has been added at 1 reputation. Helps identify who you have and haven’t talked to.
  • Tiles in your hand will now appear upright, but transparent when placing.
  • The male personality running animations have been adjusted so items they carry sway to the side, rather than into the camera.
  • Reduced the delay between blocks breaking, when using the charged tools.
  • Buffed the first Axe level to cut down 2 tiles instead of 1.
  • Fixed some clothing items always showing as a coin.
  • Fixed the lucky box dropping the wrong items. It now has 1000+ items it can drop.
  • Fixed the LOD not updating after the lucky box destroys itself.
  • Troughs no longer need Fine Lumber to make them.
  • Trees will always drop a piece of wood per block. However they sell for 2 petals instead of 3.
  • Crafting Lumber and Fine Lumber is now much faster.
  • Added a possible fix to Leif not going to his first quest.
  • Leif will now give recipes for the Post Office items, if they have been lost.
  • Emelia will now give recipes for the Patisserie, if they have been lost.
  • Fixed an error that would occur if you leave the name box, while creating the player, empty.
  • Fixed an issue where the calendar could not close and forced a restart of the game.
  • You will now exit selfie mode when you catch a fish.
  • Basalt and Marble will now drop their respective materials.
  • Farm Fan will enable fishing again, for the lost fishing tools, if the quest is not finished yet.
  • Improved logging of dialogue.
  • Some more items got their names corrected. (Including Cake Cheese → Cheesecake)
  • Cobblestone recipe now accepts both types of sand.
  • Fix some clothing appearing multiple times in creative.
  • Farm Fan’s book no longer counts as a quest item.
  • Slop troughs are now sold in the grocery store.
Changelog for Staxel 1.4.26 (190415e)
  • Adjusted the Starbit hitbox to be easier to pick up.
  • Mailbox can now bought in the Grocery store.
  • Post office items are now sold after completing Leif’s first quest.
  • Slop Trough is now sold along with the other Farm Animal items.
  • Version number now only shows on the main menu and pause menu.
  • Fixed clothing not getting unlocked in the shipping catalogue. (Modded and Unmodded.)
  • Fixed being unable to set home after using the teleport button in the menu.
  • More staxel net relays have been added. If you want there is an option under gameplay.
  • Fixed a number of cases in dialogue where the player’s name was not coloured.
  • VR items can now be sold.
  • Allow the License Delivered achievement to be done out of order.
  • Fix a bug which would let Server Owners get the Build Barn Quest too early.
  • Allow Farm Fan to move again, if you completed the barn quest before the tutorial.
  • Farm Fan can now remove extra registration letters from your inventory when they aren’t needed.
  • No longer able to create a world with Impossible Folder names, or using \ or / or |. ( . is also limited.)
  • Aliza can now give extra trough recipes if you don’t have it in your inventory or if you didn’t learn it.
  • Fixed a case where the “Use Staxel Net” option could disappear after exiting edit world menu.
  • Some other minor crash fixes.
Changelog for Staxel 1.4.25 (190414c)
  • Pet Food bowl, Trough, Slop Trough and Chicken Feed Area now give more food. (Now 5, 8, 8, 8 helpings respectively.)
  • Added a lot of previous unsearchable items to the creative catalogue. As well as some to shipping catalogue.
  • Shovel will now break blocks even if a tile is above them. Will not break blocks with plants on them however.
  • Fixed Eris' liked items not giving more reputation.
  • Added likes to Farm Fan.
  • Aliza should no longer care if you have the Farm License in your inventory to start the Barn Build quest. (If you previously lost your License here, just talk to Max again to unlock this.)
  • The dialogues for pointing the player towards farm fan should no longer play to people who can't complete the tutorial.
  • Vorlen will now unlock clocks when you try to make the museum for him.
  • Fix a case where the Prince, for Emilia's quests, wouldn't spawn if you went to Eris' castle.
  • Added an extra Prince check to Emilia's Liked quest
  • Fixed Daily quest items showing up in Jamie's fetch quest pool.
  • Fixed some issues with NPC's not spawning at the Airship totem.
  • Added /magicteleportreturn as a cheat command.
  • Made duplicate key exceptions better for Character Designs and Character Outfits.
  • Fixed Morel and Cirahna using 2 scripts at a time, and thus walking away from the player if they interacted with them.
  • Fixed quotations not being escaped in mail, causing a crash when you tried to make mail.
  • Fixed using a decimal point in the petals causing a crash.
  • Increase the amount of starbits spawned on a server by 1 per player on the server.
  • Fixed a crash after expanding a player's rights.
  • Crafting dock Drawables are now more rigorously checked in validation. They also do not spam logs when invalid in game.
  • Can no longer leave the world to increase the number of starbits that drop at night.
  • Fixed an issue with Staxel net, not choosing specific relay servers.
  • Fixed a bunch of models with wrong layernames.
  • Fixed tabbing in content builder.
Changelog for Staxel 1.4.24 (190411a)
  • Fixed some counters having items docked to them float.
  • Fixed Husky pet skins not appearing.
  • Always show animal crates as buyable in store. However to buy them you do need a valid sign.
Changelog for Staxel 1.4.23 (190410a)
  • Morel will now take spare special mushrooms away from you after her first quest is done.
  • Fixed a case where the Prince and Princess villagers could accidentally skip parts of their dialogue. Added a backup method for those affected by this.
  • Added an extra way to start the Murmur conversation if it failed to fire on Eris' first quest.
  • Fixed some Typos in English item names.
  • Jamie's rival no longer reads books.
  • Replica sword is positioned better in the hand.
  • Eris' final quest island will not allow you to leave unless you finish the dialogue there.
  • A spare starbit was added to Eris' final quest. (Leaving there to be an extra.)
  • Fixed a case causing a grey screen when alt+enter was used.
  • Fixed a grey screen caused by sleeping in a bed, while /stoptime was enabled.
  • Fixed a couple cases where the firework sound was used for teleporting.
Changelog for Staxel 1.4.21 (190409a)
  • Improved the categorisation of many recipes in the Blueprint menu.
  • Black, Brown and Dark Brown are now normal palette colours. Clothing can be found in these colours.
  • Smoothies now have proper particles.
  • Milk is now drinkable and removes many status effects.
  • The shelves contain shipping items and tools have been split. One shelf only contains the shipping goods, while the other the farm goods.
  • Added a way to force set the Quest Giver of main quests. Use this to categorise Leif and Morel's quests better. (Only affects new journal entries.)
  • Fixed Morel and Cirahna having a case where they would just disappear.
  • Pet follow radius has been increased. Should make pets much more reliable in following you.
  • Added in a backup case in Leif's first quest, which would let you complete the quest, even if done out of order.
  • Fixed the sprinkler making a lot of noise at night transition.
  • Fixed the Roomie Quest and Complete All of a Villager's quests achievements being on the same spot.
  • Fixed movement speed and fishing timeout options not updating on restart.
  • Fixed the female version of the studded jacket showing skin through it.
  • Fixed the pink voxels that would appear on Caith's right hand if certain hats or hairstyles were used.
  • Fixed the player slowing down in mid air, if Walking speed option was below 100%.
  • The Tree village now has its placeholders replaced.
  • You can now teleport from the non-quest islands. This however costs money.
  • Fixed Ren appearing in the wrong outfit on first appearance.
Changelog for Staxel 1.4.20 (190408a)
  • Players who get an extra locket for Cirahna can now give it to Cirahna again.
  • Fix a crash that resulted in making a mail, with an empty petal count.
  • Added a new potion to remove the current transformation.
  • Added potions and lucky boxes to the daily quest reward pool.
  • Fixed an infinite loop when a NPC is missing in Emilia's quest. (She will just say random dialogue instead.)
  • If you have both the Lucky status and Unlucky status (e.g. Drank a Mug'o'sap), you can no longer lose items due to unluckiness, but gaining items is half the original chance. (5% instead of 10%)
  • Tutorial will now attempt to remove the unlucky status effect, to avoid soft locking at the harvesting step.
  • Lucky and Unlucky will now affect milk and wool.
  • Transformation potion doesn't get used if you are already transformed.
  • Renaming an existing world now allows unicode.
  • Renaming an existing world, will now check to see if the new world name is valid.
Changelog for Staxel 1.4.19 (190407c)
  • Split the recipes in the Building store onto two shelves.
  • Reduced the requirements to get the Reinforced and Infused tool level recipes.
  • Cirahna and Morel will visit each other on occasion.
  • Morel will occasionally leave her house to go to town.
  • Fix some cases where an invalid world name would be accepted, but the server would then crash.
  • Added a content builder check for "animation" in tiles.
  • Fixed the magic water animation freaking out when you are watering multiple plants.
  • Fixed a cat skin having the wrong layers and thus crashing the game.
  • Fixed a case where the server would crash at night transition if a player, who had mail to come the next morning, left the server.
  • Possibly fixed a couple cases where mouse clicks would stick after entering and leaving UI. (e.g. Teleporting, looking at the calendar.)
  • Don't crash when deleting a world, where a folder doesn't exist.
  • Don't silently crash when buying items with starbits while in creative mode.
  • Fixed another case where a Murmur would disappear if going through dialogue too quickly to a set of options.
  • Lower the time for the first arrival quest from 7 days to 4 days.
  • Fix some cases where $playername; would appear in gift dialogue on non-english languages.
  • The 3rd tier on the Building store should now unlock on the right quest.
  • The shipping station and magnifying glass now shows the nickname instead of the default username.
  • Some blackscreen fixes.
  • Allow Emilia to respawn certain villagers, if they have left already.
  • Reorder the bunny spawn check in Rosemary so that it is hit more often.
  • Made the Leif Friend quest backup trigger more reliable.
  • Fixed the Cirahna Locket not being a quest item. A backup method is provided for those that lost it.
Changelog for Staxel 1.4.18 (180405a):
  • Night Transition and World loading fixes.
  • Don't crash the client when a font conflict occurs in translation files.
  • Properly center the calendar on resolutions other than 1080p.
  • Updated a number of translations.
  • Fixed a case where the loading screen would hang, if all chunks where empty air.
  • Be more reliable in sending crashlogs if a server is still up by the time reports are sent.
  • Fixed Leif's Acquaintance quest not triggering while Leif is at work.
  • Fixed a couple cases where villagers would path 20000 blocks to go to the festival.
  • Removed grass colouration on the Rough stone pathway.
  • Add a section for the journal to the control hints popup.
  • If a villager tries to path a long distance, they will teleport instead. (Rather than lock the server as they try to path.)
Changelog for Staxel 1.4.17 (190404a):
  • Display a warning on pre-1.3 worlds to try and get people to move to newer version.
  • Fixed giving the wrong teleporter recipe for Eris' quest. If you are missing it, talk to her and she will give it.
  • Added a check to Riah's quest to give missing recipes.
  • Prefer to choose the home location or the town hall, if failing to find a position to teleport back from Islands. (Instead of in the ground.)
  • Barn quest will now properly complete on old worlds if you talk to Max.
  • Only allow the wandering bunny to be picked up if you are in the right stage in the quest.
  • Added a stricter check to Leif so he doesn't repeat the bunny quiz.
  • Fixed a case where Rosemary's last quest could loop back to the start.
  • Pet shop displays also act as counter tops.
  • Fixed trees not growing with magic water.
  • Fixed the issue allowing you to immediately talk to Farm Fan again during tutorial after finishing dialogue. (Now a 1 sec wait happens like normal.)
  • You are no longer allowed to gift to Farm Fan when you start the tutorial.
  • Fixed sizing on the Can't Set Home notification.
  • Fixed some cases where the wrong sound was being played. (Particularly Rosemary's rabbit.)
  • Lower Animal Jump Height. (To match the height from before gravity change.)
  • Hide some required items on Signs/Postboxes that were only available in a later quest. (e.g. Post office stuff for the grocery.)
  • Lowered Leif's first quest from Liked level to Acquiantance level.
  • Removed the notification for completing a recipe.
  • Fixed some cases where sticky notifications caused hidden errors.
  • You can now sleep for a moment to remove sleepy statuses.
  • You can now drink coffee, which will remove sleepy statuses and give a speed boost.
  • Shop tiles are now unlocked at the start of any world. (All old worlds will unlock these items.)
  • Dropped the price of cookies to match chocolate chip cookies.
  • Changed a bit on how Merchants disappear.

Changelog for Staxel 1.4:

New:
  • A new villager has arrived.
  • 3 old villagers now have friendship quests. (Leif, Jamie and Eris)
  • These villagers also have new gift dialogue.
  • Magic Crafting. Talk to Cirahna after finishing her Liked quest to unlock.
  • Players can now send mail to each other.
  • 1 of 2 postmen can now visit the village after some conditions are met.
  • Some new Side characters to find.
  • Starbits have been added. They add a little colour to the night.
  • VIP Merchants have been added. They offer some more exotic merchandise in exchange for a certain item.
  • A new bi-weekly festival. You might need to start thinking with portals for this one.
  • Magical islands. There are X custom made islands to explore.
  • Buffs and Debuffs. These last throughout the day, going away when you sleep.
  • A new tool. The weed killer. Faster than a scythe but doesn’t give you seeds or petals.
  • Tool upgrades. You can upgrade them to break stronger things and charge further.
  • Town Square Merchants can be picked up and moved, as long as you have a strong enough tool.
  • Added an option to disable tool notifications appearing with right click.
  • Some more clothing to find.
  • New fish and bugs to collect.
  • Added a demote option to the op command.
  • New look for both the collection screen and recipe screens.
  • New blocks to play around with.
  • New block to world generated farms: The calendar.
  • The game will now tell you can’t gain any more reputation for that villager for the day.
  • A new option to change default movement speed.
  • Added the ability to use any language as your world name. No longer restricted to english.
Changes:
  • Shipping station no longer allows you to find everything.
  • Shipping station is now locked behind Leif’s friendship quest.
  • Seasons last 30 days. Up from 16.
  • Players can stay awake much longer. Be careful about fainting though!
  • Tool charging is faster overall. Spam clicking should no longer be the fastest way to farm.
  • Final charge state is now much stronger for tools with upgrades.
  • Fishing has been reworked. Now a more calming experience.
  • The Watering Can no longer has infinite water. Refill using water block or a sink.
  • Farm Fan no longer stands completely still all day. She’s a bit of a night owl now. (You, or the server owner for servers, will need to talk to her once to get her moving.)
  • Farm Fan prioritises other quests during the Harvest Festival, if you are currently not doing that quest line.
  • The UI for Post boxes and Signs will update as you are looking at it. (Instead of needing to be closed and opened again.)
  • Recipes will now visually show that they have been learnt by changing model and name.
  • Can no longer give items to Villagers who arrive for Festivals and other one time quest npcs. These NPC’s will not show a heart.
  • Villager conversations (Villager to Villager talking) will now appear in the journal.
  • If your inventory is full, any recipes given by NPC’s will be automatically learnt.
  • Some items previously not searchable in creative are now available.
  • UI backplates are now more consistent.
  • Major chunk loading changes. Should notice more consistency.
  • More of the world should generate as you play the game, even if you don’t travel the full island.
  • Charge tool achievement has been split into 2 parts.
  • Villagers that have been told to stay still, should do so even when they have a job.
  • Patisserie now requires an extra set of displays on second level. But these stands now provide delicious looking Pie Stands. (Not for eating.)
  • Gravity has been slightly lowered, items also have ground friction. (You can throw items farther but they don’t slide across the ground as much.)
  • Default throwing strength of items has been increased.
  • Balloons will float in mid air if you break any blocks attached to them.
  • Cirahna’s hitbox while on the ground reflects her more.
  • Can’t gift to Cirahna until after she gets off the ground.
  • Bald people should no longer gain hair while wearing hats.
  • Registration letter is no longer given as part of the items you spawn with, after finishing the tutorial. You now get a shovel instead.
  • Fixed Fossil polisher showing up in the Mechanic’s shop before Vorlen’s museum is done.
  • Fey Mansion now comes with more furniture.
  • You now get out of bed when you leave the night transition screen.
  • Sticky notifications will now go away after night transition.
  • Increased the power of festival tools to much or better tier 2 tools.
  • New sounds for rabbit, some effects and some UI.
  • Lightning is now in stereo. Also lightning will change its apparent distance more regularly.
  • Ignore a mouse down when exiting UI menus. Stops excess placing/using of items.
Fixes:
  • Non server owners can now correctly start the Barn Quest. Fixes issues with Max not accepting items or starting quests.
  • Players can now teleport while sitting down or while they are locked to any other dock.
  • Improvements to how chunk reading is handled.
  • Fixed certain villagers attempting to go home after a single day of arriving.
  • Fixed the bug that showed 2 extra boxes for item mail.
  • Fixed Endash rendering as a Permille symbol.
  • Fixed Rosemary not going to quests if you went past Neutral reputation.
  • Auto pickup items option should now be properly activated/deactivated when you join a new world.
  • Behind the scenes fixes to how chunk loading occurs game wide.
  • Let night transition deal with more farming chunks. Fixes some issues with plants not growing.
  • Sponge should no longer eat itself if there is no room left in the inventory.
  • Fixes to many day checks that explicitly checked for midnight.
  • Fixed a loud hiss in one of the songs.
  • Fixed some underlying issues with rendering the UI.
  • Villagers spawned from a spawner will also hide from the map now.
  • Cirahna not always showing on the map after getting her up.
  • Inventory and Journal can no longer be opened during dialogue.
  • Fixed cases where villagers wouldn’t look at the player while talking.
  • Fixed numerous cases of the wrong model being used when a Caith put on a hat.
  • Fixed some other cases where models where wrong, or majorly clipping through.
  • Fixed a case where the world would be unfinishable as Farm Fan reset a flag. Worlds affect by this should be able to talk to Mayor Max to fix it.
  • Fixed numerous cases where villagers wouldn’t go to daily quests.
  • Fixed Daily quest display in the journal. (They show they are completed. Dialogue fills out more often.
  • Daily quests will attempt to remove quest items from player inventories when they expire.
  • Fixed 1x UI scale not being selectable.
  • Fixed numerous 1 pixel wiggles in the UI.
  • Fixed the mail notification sound happening several times at night.
  • Loot boxes should no longer give more rewards when clicking them, even when open.
  • Fixed effects ending before their sound ended.
  • Villagers will now unequip any item at night, and stop all animations. Less awkward reading while walking.
  • Fixed a case where localhost wouldn’t go to your computer.
  • Fixed some cases where a server would crash without an error being logged if given bad
  • console arguments.
Modding:
Old mods should remain mostly compatible with the exception of one change. Due to the shipping station not showing everything available to buy at the start, the lucky box will be needed to be used for any mod not updated.
  • The pricing component has had “canBeEarntFromLuckyBox” and “catalogueUnlockedFromStart” added.
  • Added a way to always show a static main verb for items.
  • There is a way to request that a chunk be regenerated now.
  • Lots of minor changes, that shouldn’t break compatibility with old versions.
  • Added a way for festivals to happen multiple times per season.
  • Content Builder now has a utility to find items that can be bought, but don’t appear in any location that would normally allow a player to get them. (Besides in the world.)
  • Dialogue errors should now provide more information overall.
  • It’s now possible to add custom collections and recipe categories.
  • Several error message improvements.
  • Added “tilesToIgnore” to totems which will completely ignore any specified tile.

Changelog for Staxel 1.3.61 (190130a) and Sapling 1.3.62 (190207a):
  • Player renamer doesn’t get used if setting to the same name.
  • Post boxes and signs no longer provide protection by default if placed by player.
  • Break effect gets rid of it’s sound instance properly, instead of staying forever.
  • Generate lower level LOD’s and additional chunks while idle.
  • Reduced the number of LOD levels. Some were practically never used.
  • Don’t crash when generating too many particles.
  • Improved the content build error message when two plants contain the same tile.
  • Reduced the number of chunk change triggers for lighting and LOD.
  • Thread safety improvements to core paths.
  • Internally added tests for chunks.
  • Empty strings don’t attempt to get translated.
  • More crash debugging.

Changelog for Staxel 1.3.60 (190130a):
New:
  • Player Nicknames. Upon creating a new character, you can change the name that will be shown.
  • Player Name Changers: The town hall now allows you to buy a name change certificate for changing your own name.
  • Player list shows the player’s username if they are using a nickname. (You can also use /getUsername [Nickname] to get a person’s username)
  • When trying to break a block that is protected, a particle line will show you to the thing that is protecting it.
Changes:
  • All worlds made before this patch will have sign protection disabled for any existing sign.
  • Small Optimisations to UI. Should load faster, and be more responsive, on less powerful computers.
  • Improvements to LOD generation speed.
  • Some minor memory improvements.
  • Some minor optimisations to Shaders.
  • Some imrovements to file loading
Fixes:
  • Fix some cases where an NPC could be pushed out of a conversation by another NPC.
  • Sign protection defaults should now be fixed. Festival areas and other similar signs should no longer protect by default.
  • Lots of behind the scenes changes to LOD generation. Some odd quirks of LOD generation (Shadows on beaches) should now be gone.
Modding:
  • Improvements to Key Not Found error messages.
  • No longer says unknown content build error, if the file was at least in a folder in mods.
  • Fixed doubling of file path on Tile errors.

Changelog for Staxel 1.3.59 (190114c):
  • Let players drop items from inventory when hovering over the item description area.
  • Fixed another bug which didn't allow dropping from inventory.
  • Let a second press of esc work while transitioning from map mode or selfie mode.
  • Show status of bees when using a Smoker on an Apiary that is currently producing honey.
  • Fixed an issue which caused worlds to not be deleteable.
  • Fixed some other issues caused by map mode and other interactions.
  • Added command line property to Steam Launcher, "binary", which opens specified file instead of Staxel.Client.exe
  • Added a special pass to command line parsing, to allow values that aren't joined with a : or =.
  • Try joining by staxelnet first when trying to join via Steam Friends.

Changelog for Sappling 1.3.58 (190109a):
  • Sign UI has been updated.
  • Area protection is only on by default for homes and main town buildings. Festival area is now not included.
  • Fix totems not being able to scan and being stuck on "Updating...". They should reliably scan the area.
  • Fix weirdness caused by talking to an NPC while in map mode.
  • Fix MinSpecs warning always showing, even if told to never show.
  • Changed MinSpecs window from Yes/No to just Continue.
  • When opening the journal, it will automatically go to the tab the last quest appeared in.
  • Small speed improvements to chunk loading.
  • No longer closes UI menus when a drag goes outside it.
  • When the game/server crashes from an Out Of Memory error, show "Exit to desktop" instead of "Exit to menu".
  • Staxel net Address box lines up better with the escape menu.
  • Fishing now sends data more efficiently.

Changelog for Sapling 1.3.57 (190108a):
  • Mouse Smoothing now takes framerate into account.
  • Fix Signs/Totems stopping festivals.
  • Fix Signs/Totems stopping plants from growing.
  • Fix plant pulling not triggering the protection notification.
  • Fix plant pulling happening every tick if the plant was in a Sign/Totem area.
  • Fix window and borderless modes not respecting half resolution and window size.

Sapling 1.3.56 (190105b):
New:
  • Totem regions will now protect the area they cover by default. You can turn this off by clicking on the totem and pressing the right button.

Changes:
  • Improvements to rendering speed and range while walking around.
  • Some small memory improvements to chunks.
  • Standalone users who purchased the game can also use StaxelNet.
  • StaxelNet options should now properly save on worlds
  • StaxelNet errors should be easier to read.
  • Issues list in Steam Launcher will now show some more issues.
Fixes:
  • Fixed a case where players would still be in a conversation and thus would not save properly when exiting a world.
  • Fixed Standalone launcher deleting saves when updating.
  • Fixed controller not being able to get to the StaxelNet checkbox.
  • Fixed Steam Launcher crashing if it fails to find anything to check for files missing.
  • Fixed StaxelNet text overlapping in some languages.
  • Fixed some cases of needing to talk to Farm Fan twice.
  • The wall clock is now against the wall, and the hands line up correctly.
  • Don’t crash if a person in dialog leaves the game.
  • More robustness when loading textures.
  • More logging to find some more inconsistent crashes.
  • When deleting worlds, it will now retry if it fails.
  • Improved some StaxelNet Exceptions.
  • Possibly fixed a crash when looking at journal.
  • Fixed a crash when loading totems.
Modding:
  • Joke time estimate when content building replaced with an actual helpful message.
  • Draw Point added to Debug Drawing.

Sapling 1.3.53 (181210a):
Added:
  • Festival signs are not breakable by default. Can be turned off when selecting the sign.
  • Added a new popup to Steam Launcher notifying users if they are below minimum spec.
Changed:
  • More shirts and shorts available in the beginning character generation.
  • Exit popup is now different in multiplayer.
  • You can now rename worlds without opening them.
  • Optimisations to lighting.
  • Small optimisation to rendering. Average FPS in the town should be higher.
  • Large trees should fall more reliably.
  • Show the network issues prompt if disconnected due to error from a Steam Friends game.
  • Pathfinding changes. NPC’s should handle stairs and indoors easier. Longer distance pathing should be better.
  • Fey Manor’s garden has been redesigned.
Fixed:
  • Magic water not working on White Rose, trees, and other non-pickable plants.
  • Fixed not being able to delete copied worlds.
  • Fixed Nametags and NPC heads flipping upside down in Map view.
  • More adjustments when reading files that are being blocked.
  • Minor changes to double press dashing.
  • Fixed Buy sites not restoring from save correctly.
Modding:
  • It is now possible to add in more waypoints for villages.
  • Changed stack size limit on Placeholder items from 1 to 999.
  • Buy sites now try to get rid of placeholders without crashing.
  • New admin command for debugging pathing: dystra.
  • More villager validation checks.
  • Improved component builder error messages.
  • Improved an error message in Treasure Pools concerning null items.

Sapling 1.3.52 (181129b):
New
  • Level Of Detail changes now smoothly fade in.
Changes
  • Changed model of an old duplicate Tracter Double Bed and hidden it from catalogues.
  • Added a button to rename worlds without loading them.
  • Better and more efficient distance fog. Distance fog is now disabled if Bloom is disabled.
  • Minor adjustments to the steam launcher usability.
  • Halloween changes have been removed. (Brick sells his original stock etc)
  • Added some particles at the start of pulling up flowers animation
  • Improvements to the steam launcher error if the game fails to start.
Fixes
  • LOD holes have been fixed.
  • Fix caret position in the World name box being reset to the end all the time.
  • Hardening towards certain Dialogue crashes.
  • Some hardening towards save corruption.
  • More retrying and hardening when loading files.
  • Don’t have the server crash if world facade goes null.
  • Suppressed some old world exceptions to do with bugs. Fixed on the spot now.
  • Fixed multiple inventory full sounds happening at once.
  • Fix some crashes with StaxelNet.
  • Fixed a crash when the renamer was used yet wasn’t the active item.
  • Fix gaps appearing in terrain at long distances.
  • Fix some surrounding logic that may have caused NPC’s to read without a book.
  • Don’t disable sound if the audio system goes out of memory. Some other minor audio changes.
  • Keep trying to delete/move files for up to 15 seconds. Should help with sporadic issues with
  • Anti-viruses and similar programs.
  • Can no longer get Halloween mail by having an older world.
  • Fix Character model showing when net issues window appears.
  • Fix some cases of visual sliders (e.g. Gamma) going out of bounds and causing black screens.
Modding
  • Items from mods that have been removed should be replaced with a “Missing Item” item.
  • These should turn back into the original item, if added back in.
  • Content Builder checks sounds exist on Plants and Tiles.
  • Content Builder error messages should now provide all of the details upfront.
  • Links in Content Builder error messages should now be clickable.
  • Improved error message for empty Language files
  • Fix Content Build Exceptions not showing the filename.
  • Updated Plants and added sponges to the Asset Manager.
  • Removed chain crafting behaviour as it wasn’t used in Staxel. If you want previous behaviour, use “DeprecatedChainCraft” : true in your reaction.

Sapling 1.3.49 (181122b)
Changes:
  • Better and more efficient distance fog. Distance fog is now disabled if Bloom is disabled.
  • Minor adjustments to the steam launcher usability.
  • Halloween changes have been removed. (Brick sells his original stock etc)
  • Added some particles at the start of pulling up flowers animation
  • Improvements to the steam launcher error if the game fails to start.
Fixes:
  • Fix gaps appearing in terrain at long distances.
  • Fix some surrounding logic that may have caused NPC’s to read without a book.
  • Don’t disable sound if the audio system goes out of memory. Some other minor audio changes.
  • Keep trying to delete/move files for up to 15 seconds. Should help with sporadic issues with
  • Anti-viruses and similar programs.
  • Can no longer get Halloween mail by having an older world.
  • Fix Character model showing when net issues window appears.
  • Fix some cases of visual sliders (e.g. Gamma) going out of bounds and causing black screens.
Modding:
  • Fix Content Build Exceptions not showing the filename.
  • Updated Plants and added sponges to the Asset Manager.
  • Removed chain crafting behaviour as it wasn’t used in Staxel. If you want previous behaviour, use “DeprecatedChainCraft” : true in your reaction.

Staxel 1.3.48

New:
  • Control schemes.
  • Added options to flip mouse/joystick horizontal directions.
  • New way to connect to other friends. “Use Staxel Net” option added to “Play With Friends”.
  • Added controller support to building tool settings windows.

Changes:
  • Transition to/from Map mode has been changed a bit.
  • Increased the amount players push NPC’s.
  • Minor optimisations of Animated tiles doors and lighting.
  • Internal changes to file creation/loading.
  • Auto-picking up items should occur for more actions.
Fixes:
  • Looking down near a wall should no longer make you go first person.
  • Fixed Golden Watermelon, Golden Cabbage, Golden Pumpkin, and Golden Strawberry seeds missing from seed maker
  • Minor crash fixes.
  • Fix a crash when loading a world with a missing mail count.
  • Don’t keep a server running when failing to start a world.
  • Make sure only a single forest bunny spawns.
  • Stop players from giving more items to Farm Fan, after they already got the coupon.
  • Fixed some blob corruption issues.
  • Don’t leave a broken file behind if loading fails.
  • Swapped numerous cases of saved time not being in UTC.
  • CompleteQuest and UpdateReputationCommand now check for the right number of arguments.
  • When failing to load an Entity for rendering, fall back to a new renderer to avoid failing every frame.
  • Don’t crash if a DockTile with animation that is missing is spawned.
  • Don’t crash during animation if a Dispenser is missing a component.
Modding:
  • Retrying a failed content build should now work properly.
  • Old sprinkler mod is now blocked from being loaded.
  • New format for Errors in Content Builder. Should be less scary now.
  • Most content builder exceptions will now point to a specific installed mod, if possible. (e.g. “Modded Content Build Error. Caused by: X at workshop url: “)
  • Error messages should be clearer when failing to upload using Mod Manager.

Staxel 1.3.46 (181025c):
  • Added a new Spooky furniture range
  • Added 6 new cosmetic hats for halloween
  • Brick will sell spooky furniture over the next week or so
  • Sent out a spooky letter to everyone
  • Added a "showCraftingKeyword" option to docks so modders can disable their nametags
  • Big dropped tiles (e.g. pet house) should scale better now
  • Improved readability of UI Tabs so it's easier to tell what is currently selected
  • Wood tree saplings now grow in all seasons
  • Fix non-compound tiles pushing out from walls in the wrong direction
  • General codebase fixes
  • fix a rare issue where social icons would throw an error
  • Fix an issue where the game was reporting duplicate reactions
  • Fixes the issue with receiving the same ingame mail all the time

Sapling 1.3.44 (181011b)):
Major Changes:
  • Lighting fixes. Less black void.
  • Show a warning prompt instead of kicking players with high amounts of lag.
  • Signs… THAT YOU CAN WRITE ON.

Full List:

Additions:
  • Allow journal bind to close the journal while it's open
  • Allow the “accept” button (Default: A on controller) to advance dialogue
  • Prevent a case of accidentally closing the character creator on the first world load.
  • Add a couple of lines to Farm Fan to stop her from referring to herself in third person.
  • A prompt is displayed before stealing.

Changes:
  • Made the scarf on the shaved pink sheep match un-shaved version.
  • Made powerful refrigerator be recognised as a fridge
  • Show a warning prompt instead of kicking players with high amounts of lag.
  • Your view won’t be snapped back to your conversation partner all the time.
  • Set the active inventory slot when moving items within hotbar. Instead of just between hotbar and inventory.
  • Added a slight delay before getting the next hint in the night transition overlay.
  • Changed arrows on dropdowns to a higher resolution version.
  • Reduced delay in showing the dialogue progress hint.
  • Use the randomized cobble tile when creating the town hall.
  • Changed the mouse icon that showed up in dialogue.
  • Changed some internal logic for key binding.
  • Ensure that Steam Launcher brings Staxel to the front of all open windows.
  • Hide the “allow friends joins” option on GOG version. Play with Friends button is also disabled.
  • Moved the “Inventory Direct” keybind higher in the list. So it is next to other menu keybinds.
  • Added Hay as a requirement to craft chicken coops.
  • Allow multiple gog owners to play on a server using the same credentials.
  • Unmappable key bindings are now more clear in the UI.
  • Allow escape menu to be shown while in dialogue.
  • Fancy chairs can be sat on now.
  • Added a button that you can click on night transition to continue.

Fixes:
  • Fixed some bad layers in Male Swimsuits, Bermuda Shorts
  • Added some methods to quickly update lighting before full information is received from server.
  • Added extra protection for weird ui scale values.
  • The Tool area region no longer sticks around after switching from the creative shovel
  • Fixed replaced tiles leaving behind compound fillers. This fixes some cases of invisible blocks.
  • Fixed the screen growing past the monitor size, when switching from borderless to windowed mode.
  • When a field gets assigned a null in json, ignore the field when parsing the blob. Fixes some weird issues.
  • Don't crash on CancelCharacterCreator if current design was not set yet.
  • Track file access conflict issues on BinBlobDb with more detailed error messages. To find some unusual crashes.
  • Fixed a crash for Docks when a dock is provided an item with no code or tile code.
  • Fix some threading issues.
  • Fixed a float precision issue causing animations to not play at 60fps after 2 hours of gameplay.
  • Don't crash when saving, while feeder has just been spawned.
  • Don’t throw an exception when muting a player for a second time.
  • Don’t trigger selfie camera mode when using ALT+F4 to close the game.
  • Don’t leak sound effect instances when skipping sounds.
  • Avoid cleaning up GameContext multiple times, and solved some race conditions concerning cleaning up GameContext.
  • Fix an issue with reloading pets.
  • Several hardenings of code surround chunks.
  • Hardening against null item stack exceptions.
  • A fix was applied to some failures to directly connect to a player.
  • Removed the server list from the client and server wizard.
  • Fixed Cecile’s Model showing a different skin tone on the shoulder.

Modding:
  • Certain DLL’s are now blocked from loading. This is to stop issues with certain old mods crashing the game.
  • By default, Mod Manager only asks to update mods if you own the mod.
  • By default, Mod Manager does not ask to run content builder on new versions of the game.
  • Both options above can be turned off by finding the file in the /mods/ folder.
  • Mod manager’s command line parameters have been clean up. The only input changed is steamLauncherCheck (e.g. -steamLauncherCheck 10.0.0 instead of -steamLauncherCheck -version 10.0.0)
  • Fixed villager definitions being outdated in Asset Manager.
  • Fix Modmanager not detecting that some mods needed to be uninstalled before being reinstalled. Should fix cases of files being left behind.
  • Added Mail definitions and Quest Definitions to the Asset Manager.
  • Check if files are missing from the bundle after Mod Manager does its checks.

Sapling 1.3.42 (180912b)):

New:
  • New pants have been added.
  • Players lagging badly for more than 60 seconds will get kicked from the server.

Fixes:
  • Fixed all villagers being considered a quest villager.
  • Allow controllers to get to the cog button in the single player world select.
  • Various sound fixes. Out of Memories should be less common.
  • Added some more grace time to effects. Some sounds should play more reliably
  • Updated Festivals in Asset Manager. This fixes previous issues.
  • The old mailbox is no longer searchable in catalogues.
  • Better error message when trying to connect to a multiplayer server, and the port is invalid.
  • Fixed a case where pet houses could spawn Farm Animals and crash the game.
  • Allow animations to play during night transition, so the player's animation tate is correct on wakeup.
  • Fixed Oscar final quest being broken.
  • Harden FillPotWater against Dispenser Component being null.
  • Improve the reported server lockfile error, by finding the process currently holding the lock to the lockfile.
  • Made some changes to make certain errors easier to catch.
  • Some very small technical changes.


Sapling 1.3.40 (180909a)):

New:
  • Added the ability for any tilestate to dispense (water from fountains & wells)
  • Added particles and sounds for catching bug entities
  • Added --disableFullscreen and --disableSliders commandline options, which are used by the steam compat start option to make the game more likely to work or work around stuff the user broke in menus.

Changes:
  • Made control hints more visible, and redesigned the mouse fully.
  • Made larger lighting batches.
  • Assert qb layer is of inbounds size.

Fixes:
  • Fixed Farm Fan being removed after festivals where she was the host.
  • Fixed inventory getting stuck and dropping items.
  • Fixed a bug with particles.
  • Fixed low drive space detection.
  • Fixed stir entity action & boiling station particles looping forever
  • Fixed a bug with the order shipping manager that causes the game to crash.


Sapling 1.3.34 (180810a) to Sapling 1.3.39 (180905a)):

New:
  • Allow user to hide the feedback form in future.
  • Force Download mods when opening Mod Manager.
  • Players are now asked to remove incompatible or banned mods.
  • Added functional bin and stop merchant sites accepting zero value stacks.
  • Added a shelf where modders where modders can have their items spawn in the store.
  • Added effects & actions to dispensers.
  • Added a "Cobble Moss" tile, similar to weeds, for use in adding aesthetic overgrowth to non-farmland tiles.
  • Add gating to totem requirements and display ??? if the quest isn't active for that player.
  • Game now displays a lag notification.
  • Added option to auto-pickup items within a certain distance around the player.
  • Added --disableFullscreen and --disableSliders commandline options.

Changes:
  • Game now detects duplicate keys in json blob files.
  • Added alt stages to rare mushroom plant to accommodate rotations.
  • Game now checks if the player is looking at a villager before throwing throwables.
  • Town hall pedestal dock is now available to buy.
  • Added contentbuilder check for category concept & fix missed villager regards.
  • Added additional check to Cirahnas part in Oscar's junk queen quest.
  • Removed the old postbox from the catalogue.
  • Allowed many of the common grasses to spawn mixed seeds, increased mixed seed rate slightly.
  • Stop interrupting action cancellations when fainting.
  • Added some missing essentials to the building store.
  • Removed fossil category from polisher.
  • Included dock contents in structure export/import
  • Removed questItem status from giant mushroom since you can get it as many times as you need.
  • Player is now prevented from sleeping during the morning.
  • Apply and persist random villager likes.
  • Made fairies emissive to match lore.
  • Game no longer recalculates the lod and lighting on watering and cropgrowth.
  • Removed the dialogue functions of the tutorial script.
  • Lag notification now hides and shows timers.
  • Made control hints more visible, and redesigned the mouse fully.
  • Made larger lighting batches.

Fixes:
  • Work done to the dialogue format.
  • Fix Farm Fan being able to talk about needing to go see Farm Fan.
  • Fixed Farm Fan not correctly returning to normal dialogue after the gift dialogue has been triggered.
  • Improved error message on config code collision.
  • Fixed some wall objects acting like vines.
  • Simple fixes for a lot of Leif bugs.
  • Fixed some rosemary quest issues.
  • Fixed a bug with Oscar and the Trash Fairy.
  • Made Aliza only visit the cash register in the building store.
  • Fixed beet interference bug with the tutorial.
  • Make most counter tops not push out from walls.
  • Fixed dialogue issues with Oscar.
  • Fixed massReplacer docking.
  • General optimisations.
  • Fixed spinkler performance issue.
  • Fixed issues with particles not correctly resetting after resize.
  • Fixed inability to pick up flowers.
  • Fixed merchant dialogue locking.
  • Minor cleanup of unused code.
  • Fixed fainting waking the player up at midnight.
  • Fixed naming issue with the double beds.
  • Fixed issues with docking.
  • Fixed issue with flashing wall torches due to not building emissive color into cached mesh.
  • Reduced tilestates by improving replacetile and merging the remove/place into one action when possible.
  • Fine tuned reliable network.
  • Fixed bug with sleeping on multiplayer servers.
  • Fixed Farm Fan being removed after festivals where she was the host.
  • Clamped values to avoid generating a NaN.
  • Game now asserts qb layer is of inbounds size.
  • Fixed low drive space detection.
  • Fixed inventory getting stuck and dropping items.

Patch notes for Sapling 1.3.30 (180727a) to Sapling 1.3.33 (180808a)):
New:
  • Allow swapping between places on the same object. (e.g. Bed)
  • Friendship Requirements were lowered. (1.3.30)
Changes:
  • Coffee is no longer an Eggplant.
  • Magic Water is no longer buyable from catalogue.
  • Default key bindings now have I to go straight to inventory.
  • Fossil polisher is now in the Building store after building the museum.
  • Hidden some items used by Rowan's questline from Catalogue.
Fixes:
  • Some fixes to getting stuck in docks.
  • Some fixes to getting stuck in fainted position.
  • Fixed crash when a player left when being led, or running away from.
  • Fixed Skirts being in the wrong slot, and being offset.
  • Fixed Rosemary not being able to become Roomies.
  • Fixed some wrong configs with Hanging Pans and Hanging Light.
  • Fixed typing E while editing world name, on existing world, closing the menu.
  • Fixed world creation/editing error messages not appearing.
  • Cleaned up Quest item list, so that all items are obtainable.
  • Fixed up various tile sounds.
Modding:
  • Better error messages when some things have duplicate keys.
  • Villager regards, when using a category concept, now require a list.
  • Modmanager should no longer ping when some mods were downloading.
  • Modmanager should now uninstall a mod first before installing in all cases.

Patch notes for Sapling 1.3.29 (180727a):
  • Plushes are pickable.
  • Should no longer be able a certain special pet from Farm Fan.
  • Notifications of the same type but different properties will now stack. e.g. "You have learnt x." "You have learnt y." will now stack.
  • Don't let duplicates spawn of a certain pet.
  • Add the server world version and creation date to crash logs.
  • Using selfie mode no longer skips night transition.

Patch notes for Sapling 1.3.28 (180723a):
  • In game Friendship achievements.
  • Added wildberry drops to other harvestable plants.
  • Room 208 in the Fey Mansion has been renamed to Room 108. This should be a little less misleading.
  • TV's now change their height to fit to stuff below them again.
  • ]Don't let Farm Fan give a duplicate License Letter if you handed 1 in already.
  • Improved error message when two farm animals have the same code.
  • Fix a rare crash to do with Villagers going home.
  • Rare mushrooms should break properly when not on soil tiles.
  • Don't let a villager crash by walking onto a plant with no configuration.
  • Some logging changes. Don't force logging on certain mod crashes.

Patch notes for Sapling 1.3.27 (180721a):
Added:
  • Reputation and reputation levels
  • Reputation icons displayed in nametags
  • Reputation can be gained by:
    • Talking
    • Giving Items
    • Completing daily quests
  • The ability to invite villagers to be your roomie upon completing their questline
  • Roomied villagers will hang out at your house
  • Roomied villagers will have extra special dialogue
  • A new species of pet
  • A new festival
  • Dozens of new quest items
  • New hats
  • Conversations with Murmurs (Merchants)
  • Postboxes and signs can have extra criteria:
  • Must be away from town
  • Must not overlap with another totem
  • Villagers can go shopping in the village
  • Villagers can converse with each other (only used in quests for now)
  • Dialogue can be used to spawn villagers, tiles, and more

Fixes:
  • Allow all numpad buttons to be mapped; some were missed by mistake
  • Fix pets colliding with doors while following their owners
  • Fix some cases of Journal entries duplicating
  • Fix an issue where postbox/totem sale pools couldn’t be expanded with new tiers
  • When checking for an item in a players inventory, the clothing slots were skipped
  • Fixed some dialogue issues, which resulted in getting stuck in conversations

Modding:
  • Added a large number of extra Dialogue Commands
  • Added functionality to fishables to be active during certain quests, or while certain totems exist
  • Added functionality to plants to drop seeds when broken at certain stages
  • Allow villagers to be farm animals
  • Added village global variables for dialogue
  • Added personal cross-villager variables for players in dialogue
  • Add the ability to defer dialogue commands, limited to a small handful of commands for now
  • More extensive dialogue validation
  • Regards are now included in villager npc files
  • Dialogue pools blocked by friendship levels are included in villager npc files
  • Fixed an issue where a misnamed dialogue command could still be validated
  • Fixed an issue where farm animals, and pet models were not checked
  • Fixed bodytype layers in some animals
  • When creating translation files for dialogues, the content builder will now filter to .dialogue and .npcconversation files.

Patch notes for Sapling 1.2.37 (180619a) to Sapling 1.2.39 (180625c):
New:
  • Sprinklers have been added to the game. You can find them in the building store.
  • Added Social media shortcuts to the Main Menu.
  • Water Squirters have been added.
Fixes:
  • Don’t crash the server when swapping an item with an empty slot.
  • More asserts to find out where a NaN velocity bug is coming from.
  • Don’t give steam achievements when switching out of creative mode.
  • Fixed player options being updated way too often.
  • Ensure that all files are in UTF8, to avoid issues if someone trieds to encode it differently.
  • Don’t mark translations as untranslated when the English translation is empty.
  • A lot of micro-optimisations. Too many changes to list.
  • A number of changes to avoid leaking data.
  • A number of changes to lessen Garbage Collection for hot parts of the code.
  • Remove some leftover code from the 32bit version.
Modding:
  • Lots of improved error messages. Too many changes to list.


Patch notes for Sapling 1.2.33 (180525a) to Sapling 1.2.37 (180607a):
New:
  • Saturation, Gamma, Brightness and Contrast sliders have been added.
  • Minor Mouse Smoothing

Fixes:
  • Fixed searching for Recipes not always giving the right recipes.
  • Logging added for when Entity Database gets corrupted, so we can find issues pertaining to disappearing NPC's.
  • Reduce a number of cases of memory leak.
  • Added more assertions, and improved error messages, to find weird corner case crashes.
  • Added more logging to a cache exception. Also stop it from crashing the game.
  • Increased tolerance of NAN's in player characters.
  • Removed some costly code when loading files.
  • A number of small optimisations to large areas of code.

Modding:
  • Reactions that result in a Null item as a result, will no longer knock off items in the result slot.
  • Done some protection against a Zip vulnerability.
  • Mod manager will now no longer allow certain characters in mod names.


Patch notes for Sapling 1.2.32 (180520a):
Fixes:
  • Fixed an issue with rebinding specific keys.
  • Fix crash with character creator.
  • Fix crash when encountering a missing plant. (Should no longer crash when removing mods with plants.)
  • Fix crash when a button was missing from the key binding config.
  • More logging to find a crash when trying to remove a tile.
  • More logging to find crash with Shipping Catalogue.
  • More logging and changes to find crash while NPC is moving.
  • Changed logging to make sure no personal data is passed to us.

Modding:
  • DestructionEntityBuilder, TilePlacerItemBuilder and TilePlacerItemRenderer have been made public. (Code)
  • When a mod using one of the hook's crash, it will now put the mod name in the exception.
  • Alternative character accessory models are now checked as well on content build.
  • Make docks report which files have the same code.
  • Improve error message when loading an empty model.


Patch notes for Sapling 1.2.30 (180516a):
  • Modmanager now has 4 new command line parameters. removeMod [NameOfMod], removeAllMods, installMod [pathtosxl], installFolder [pathtofolder]
  • New home notification should not appear as often when going to bed.
  • Pets no longer bring non-pet reward seeds.
  • Seed and World size visually change when selecting a world to base off of.
  • Fixed crash at Character Generator screen due to only having a previous design or outfit. (And not both.)
  • Adjusted the upper bound of qb vertices buffer.
  • Handle the case of an empty asset better.
  • Handle crash on start up better.
  • Added some under the hood changes to deal with values in saves changing types. (Should solve a rare crash on world load for some people.)

Patch notes for Sapling 1.2.28 (180508a):
New:
  • Key Rebinding Menu.
  • More world options. World Size and World Seed have been added. (Server owners can do -seed and -size) Note: Max size is 10x for servers and 3x for singleplayer.
  • Added controller support to some areas that didn’t have it before.
  • Added another cat.
Changes:
  • Basic Wooden wall recipe was changed.
  • Crafting previews will not display while the Crafting Station is crafting.
  • Stick Bug should now spawn on the side of blocks.
  • Checker pieces have been made brighter.
  • Lots of small cleanup changes to files.
Fixes:
  • Suppressed an error which was caused by Xsplit. The game should now run again when Xsplit is recording.
  • Validated dialogue commands to make sure no null items are spawned.
  • Pets being interrupted from fetching when throwing an item that was not fetchable.
  • Fixed a null reference with animations when using left handed mode.
  • Fixed Grass Skirt being counted as a shirt.
  • Added check when the game fails due to MultiSampling being enabled. Disables MSAA when this occurs.
  • Fixed an issue with a custom fishing rod turning into a normal fishing rod after using it.
  • Added a timeout to Dialogue systems. When dialogue crashes, the player should no longer be stuck in place.
  • A case where the player’s view could get stuck vertically when using the Map.
  • Fixed an error that could occur when loading into a modded server and downloading the modded files.
  • Fixed an issue when using Left Handed mode on models that don’t have an opposite layer.
  • Fixed an issue which crashed the game when using Left Handed mode in Character Generator.
  • Fixed some other Character Generator crashes.
  • Fixed a crash when the server sent an exception instead of an exception message.
  • Lots of behind the scenes changes to catch uncommon crashes.
  • Reduced the impact when a sound emitter was disposed before it should have been.
  • Reduced the impact of another crash with sounds.
  • Made removing sounds from cache a bit more robust.
  • Made sure a full audio cleanup happens on shutdown.
  • Fixed the “Advance Dialogue” prompt not showing when creating a new world after already going in one.
  • Fixed a null reference when shutting down the server.
  • Chat no longer does a crazy scroll when opening it for the first time.
  • Steam Launcher should no longer crash when attempting to install missing redists.
  • Only give the Pet achievement when the pet house actually spawns a pet.
  • Fixed an issue where the character model in Character Generator would stay grey when the
  • player had a previous design to load.
  • Fixed an issue where the game would crash as a new tree spawned.
Modding:
  • Accessories with 0 palettes now work again.
  • Dialogue Commands Spawn Item will now throw an exception if a null item was created.
  • Added “flowerAmount” to Worldgen.config. Used to adjust the rate at which flowers spawn.
  • Sphere and Cylinder have been added to DebugGraphics.


Here are the Patch Notes for Sapling 1.2.27 (180411a):
  • Made downloading bundles from Modded Servers faster. (Speed may vary based on connection speed and ping.)
  • Some controller input changes.
  • Accessories always check with some body type now. More errors should appear in Content Builder and not ingame.
  • Fixed the Mysterious Butterfly sometimes crashing the game.
  • Made it so Tiles doing animations, get their animation checked in Content Builder.
  • Fixed a silent crash when using Sponge on a rotated Tile Object. The sponge should always place now.
  • Made some better exceptions when UI centered code fails.
  • Made it so players can't switch to another seat without getting out first.
  • Made sure character was centered in the Character Generator box on all resolutions.
  • Changed some things concerning Dialogue and Items to try and avoid crashes.
  • Some logging changes to find rarer bugs.

Here are the Patch Notes from Sapling 1.2.21 (180406a) to Sapling 1.2.25 (180409a):
  • Added the sponge to the general store. Price of sponges lowered by 80%. Sells in quantities of 5.
  • Fixed Caiths not always having Paws and Tails in all cases.
  • Fixed Postboxes not showing the tiles needed when accessing them.
  • Fixed Recipe Items crashing the game in some circumstances.
  • Fix notification spam when using Sponges.
  • Made Sponges properly stackable.
  • Fixed Content Builder not saving files, when running from Mod Manager.
  • Some changes to LOD system.
  • Fixed a crash when loading a world while the player had broken items in their inventory.
  • Fixed Museum Displays not counting towards the Museum.
  • Fixed a case where a .cache file wasn't being generated when Content Builder was being run from Mod Manager.
  • Fixed Shipping Catalogue silently crashing in the background when attempting to buy an empty space.
  • Fix a crash when loading a hair that had palettes that didn't exist.
  • Fixed trees growing exactly the same way.
  • Petal spawning now uses treasures.
Last edited by DeamonHunter; Sep 28, 2021 @ 3:57am
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DeamonHunter Feb 14, 2018 @ 7:49am 
Previous Changelogs can be found here:

http://wiki.playstaxel.com/Changelog
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