Staxel
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 This topic has been pinned, so it's probably important
Deamon Hunter  [developer] Jan 24, 2018 @ 7:46pm
Changelog History (Updated to 1.4.41)
The changelog for the most recent build will always be pinned so whenever you're looking for the patch notes they'll be pinned in General discussion.

The full changelog can also be found at: https://wiki.playstaxel.com/Changelog

This is a minor update that fixes up some more minor issues with the game. Specifically some issues that was found when modding the game.

Changelog for Staxel 1.4.41 (191124a)
  • Added a Screen Door to the game.
  • Added a set of Boots that are avaliable at character select.
  • Feedback form is now removed from closing the game.
  • Manure is now a starter recipe.
  • Items with No Dock in their name will no longer be avalaible for Fetch Quests to pick.
  • Added a category “noFetch” which will stop any item tagged with it from being in a fetch quest.
  • Fixed a bug stopping players for searching for pets in the catalogue. (Even if they were unlocked.)
  • Added a sprint button in the options menu. Unbound by default.
  • Fixed launching the singleplayer world in staxelnet, if you open the world options menu.
  • Fixed Emote Item’s model not showing in inventory.
  • Cecile will give another gift for Leif, if somehow the first goes missing.
  • Max will now send his letter about Cecile the day after you give Cecile the stuff to make Leif’s gift.
  • Removed Emilia from being a host of the Fey Festival. This caused unintended side effects, especially when her house is being built.
  • Aliza will now allow you to buy counters from her if Leif’s shop is completely broken.
  • Aliza will now allow you to buy counters and doors from her, if her shop is completely broken.
  • Cardboard boxes, bins and awnings are now avaliable in Aliza’s shop. (Specifically items that are used to make Leif’s shop tier 2.)
  • Kitchen Counter (No Dock) is now only 1 block tall.
  • Fixed .layered files not working for accessories.
  • Fixed having to create .layeredlayeredasset files when setting a .layered file as a custom rendering model for tiles.
  • Fixed recipes with sponges never working.
  • Fixed sponges containing themselves when they are empty.
  • Fixed a case where box tool could place a “bad tile” which could cause crashes.

Changelog for Staxel 1.4.39 (191005a)
  • Increased all gold seed chances from the seedmaker.
  • Seed amounts have been made less random, and have been slightly increased across the board.
  • Cheesecake does not require the Patisserie Mixer anymore.
  • Coffee beans now count as berries in terms of pricing. (Sell for about 1/10 the price.) They still grow year round.
  • Certain emotes no longer appear from the lucky box.
  • Fixed the off chance that rain could stay raining indoors for a long period of time, when enabling the "prevent weather indoors" option.
  • Added "/hasCheated" as a command to check if the world has been cheated.
  • Fixed a bug that could cause farms 2-4 to rotate into the town and destroy buildings.
  • Fancy Table and Fancy Table Small now have docks to place items in.
  • Animal Hunger has been capped to 2 food, rather than the previous 5 food. (They will eat 2 things if left alone for a while)
  • Removed the ability for animals to despawn if left hungry and unhappy for too long.
  • Harden animal scripts to stop them from infinitely eating.
  • Fixed sponges having the wrong name on occasion.
  • Giant turnip is no longer a quest item and is sellable.
  • You can now select dialogue options with right click.
  • Make sure some commands give proper errors when you don’t have enough arguments.
  • Counters and store shelves are now required to be placed on the ground, in order to count, for all stores.
    Safety checks for duplicated control bindings.
  • Avoid crashing if recipe book goes out of range.
  • Avoid crashing on docks in cases where it expected an item but none was found.

Changelog for Staxel 1.4.37 (190807a)
  • Bobbleheads for Jamie and Eris has been added. If you already have completed their final quests, you should be able to get it by talking to them again.
  • Added a “Are you sure?” check to returning home via main menu.
  • Added a new way to sort reactions when multiple reactions contain the same ingredients. Should heavily prioritise the recipe that is “most correct”.
  • Clothing, sponges and other items without default codes should now work properly as part of reactions.
  • Fixed yellow roof pieces changing into black roof pieces.
  • Fixed an internal crash if more items with a category was placed in docks than needed for a sign/postboxes.
  • Above fix also fixes a duplication bug that would occur upon placing an item in an area that was crashing.
  • Fixed a couple NPC’s that would allow you to give the Friendship bracelet as a normal item. (These npc’s will not take the item anymore.)
  • Fixed Aliza giving away 4 resource signs every time you need 1.
  • Fixed Aliza counting resource sign that isn’t complete as missing.
  • Resource signs are no longer quest items.
  • Fixed some other NPC’s giving their totem even while the totem was placed and incomplete.
  • Small changes to make transformation more reliable and less likely to eat clothing.
  • Fixed a crash associated with a tile having no bounding collision.
  • If a postman can’t find any postboxes to go to, they will leave the village rather than completely disappear.
  • Fixed some cases which caused the mail in UI to not represent the currently selected mail.
  • Mail of different petal counts will no longer stack together.
  • If mail is stacked, the postbox will only take 1 mail at a time.
  • If mail was stacked when sending, the reader will no longer open all mail at the same time.
  • NPC’s will not ask for an item that cannot be gotten from the catalogue. (They will still ask for things not unlocked however.)
  • Fixed a green line appearing on Golden Water Melon seeds.
Changelog for Staxel 1.4.36 (190723a)
  • Sleeping bag is available in the general store. Again. This time I checked.
  • Fix cloud blocks not keeping other blocks held up.
  • Stone blocks will drop stone when cascading.
  • Roofing has been updated to allow for being placed upside down. They will be upside down if a block is above them.
  • Upside down roofs will no longer be sold, and will give a normal roof when broken.
  • Recipes that included a step that was to be done multiple times, will now display how many times that step is needed.
  • Recipes requiring a step to be completed multiple times will check for that many resultant items first.
  • Add an option to run content builder with validation in the mod manager.
  • Allowed all game versions (i.e. Steam, GOG) to play together with no extra hassle.
  • Fixed the root cause of “Unexpected EOF while reading vlq.”, and it will not happen in future.
  • Fixed Fancy Candles being 1 tile smaller than they should be.
  • Changed mushroom sofa recipe to require 4 fine lumber rather than 8 lumber.
  • Grocery store counters can now sell items.
  • Content builder will check for edge cases of two items will not have the same code. (Such as a tile and a normal item)
  • Added the ability to indicate that a recipe step is to be done multiple times.
Changelog for Staxel 1.4.35 (190613a)
  • Tiles placed on top of tables, counters and other storage places can now count towards a sign/postbox. (Tiles must appear full size, and not all signs (i.e. Barn, Chicken Coop etc) will accept stored items.)
  • If your inventory is full when an NPC gives you an item. They will send it via mail instead of dropping it on the ground. (Quests done before mailbox is given and certain other cases will not send mail.)
  • If a mail would give you money, claiming it will always give you the money.
  • Backup quest completion will now properly work for Aliza Max and Riah. (For old saves.)
  • Sleeping Bag will now appear in store as intended.
  • Fixed Riah trying to sell you a second totem, when she gives you a totem when your inventory is full.
  • If you told Aliza the barn is complete, Max will not require the barn to still be complete when talking to him.
  • Fixed Farm Fan acting crazy during the Harvest Festival.
  • Fixed up the case of two identical cardboard boxes showing up in game.
  • Postbox will now appear when searching for “mail” in the catalogues.
  • Made inventory screen more forgiving of mouse movement. Should solve some issues of cursor disappearing.
  • Villager job items can now include tiles placed in storage. But only if they count towards the sign.
  • Starbits will give an inventory full message if attempted to be picked up but will stay emitting particles.
  • Fix Morel being able to pathfind while at the Mushroom Island.
  • Box Deleter will no longer act like it is a Box Placer. You can now also get rid of it like normal.
  • Patch files will now give warnings on revalidation if they are patching nothing. (Can be turned off per file.)
Changelog for Staxel 1.4.34 (190603a)
  • All NPC’s for festivals will reset every year. Allowing you to get the limited items, once per year.
  • Players no longer get debuffed for fainting in creative mode.
  • Removed a check that might have caused some people to not get the build a barn quest from Aliza.
  • Fixed Likes for Aliza, Cirahna, and Oscar. Added some additional likes as well.
  • Snails are now actually counted as snails by the game.
  • Starbits merchant will not help with Sell Boxes, nor mention that you can resell items.
  • Cecile’s monster is now more tolerable of multiplayer. (No longer pickup able at the wrong times, will respawn if missing etc.)
  • Fix a Null Reference that would occur if a .patch file was invalid.
  • Manifest files can no longer be edited by .patch files.
  • Added an “Are You Sure” check to deleting all mods.
  • Onigiri recipe now uses Boiled rice and not uncooked rice.
  • Fishing gatherables with negative spawn chance weight, will now be made positive.
  • Added a box deleter tool. Acts like the box placer, except only deletes the area.
  • Added a sleeping bag, which does not set the players home.
  • Made the earliest sleep time to a bit after midday.
  • Fixed several issues that occurred when attempting to do a daily quest after midnight.
  • NPC’s will (mostly) stay in their home until wake up time.
  • Farm Fan stays out for more of the night.
  • Game should no longer crash due to back in time exception.
  • Fixed a crash that would occur when spam deleting mail.
Changelog for Staxel 1.4.33 (190521a)
  • Added a button to swap an entire inventory row with the main row.
  • Added rotating the hotbar and inventory using alt+scrollwheel
  • Fix collections menu skipping half a page when pressing the arrows.
  • Slightly increase the height of the fishing pond to allow for more layers of water.
  • Fixed some bugs and fish not showing up in the collections menu.
  • Fix talking to Tourists early messing up Max’s final quest.
  • Fixed the delay on the sponge, causing it to place much later.
  • Fix 2 infinite dialogue loops for Max’s final quest.
  • Fix backup villager spawns for Max’s final quest.
  • Leif’s prison is now indestructible.
  • Treetop village will no longer teleport you before you hit the ground. It will teleport if you walk too far away.
  • Added a backup to Riah to complete the fishing spot quest for very old worlds.
  • Fixed a couple Null Pointer Exceptions.
  • Don’t crash if a player somehow gets the same exact quest twice.
  • Added priority to patch files. Higher priority means it is applied later.
Changelog for Staxel 1.4.31 (190506a)
  • Shops and Merchants now use a biased spawn system. They will rotate their stock with new items more regularly.
  • Added Kitchen Sink, Kitchen Table, Kitchen Counter, TV, Fridge, Door Frame, Bathtub, Sink, Toilet, Desk Clock, Computer and Office Filing cabinet to the furniture merchant.
  • Many totems are now excluded as being part of the town, including the barn and fishing spot. It should be easier to find a home for Cirahna and Morel.
  • Farm animals will now follow you if you have food, that you can give them, in your hands.
  • Petal rewards for quests have been slightly increased for all quests.
  • Pet houses can no longer be placed in Festival grounds. (Can no longer lose the pet permanently this way.
  • Animal renamer appears in the catalogue.
  • Fixed Easter eggs spawning when they should not be.
  • Increased the relative chance to get any Quest Fish.
  • Spider Cave and Cotton Island will now reset once a month.
  • Fixed a bug which could count a Quest Fish as part of the spawnable pool when it wasn’t.
  • Fixed a bug where after using a player renamer would mean that animal renamers would only rename the player.
  • Slop Trough is now distinct from the normal trough.
  • Pet shop shelves are now distinct from normal shelves.
  • Can no longer empty a sponge, if there is not space for it in the inventory.
  • Fixed Airship Parts and Mundane Transformation potion items being quest items.
  • Emelia will give you the cheesecake recipe if you have not already learnt it. (If you are not finished the quest, you can talk to her to gain it.)
  • Fixed a bug where you could not use the player list commands if the person had a space in their name.
  • Spare Rainbow Butterfly harvests can now be removed by talking to Vorlen after finishing his quest.
  • Spare Tower Door keys can now be removed by talking to Eris after finishing his quest.
  • Spare Demon Door keys can now be removed by talking to Jamie after finishing his quest.
  • Spare Game Contracts and Pitch Documents can now be removed by talking to Jamie after finishing his quest.
  • A new tile has been added to the catalogue. A small blue crate which you place quest items into.
  • Recipes will no longer content build if the result is a quest item. Unless you provide a value to bypass the check.
  • Fixed a couple of layer issues on easter Accessories.
  • Large number of updates to the Asset Manager.
  • Added an editor to the Asset Manager which allows you to edit world files. (e.g. Remove the cheat flag from worlds.)
Changelog for Staxel 1.4.30 (190426a)
  • Fixed an error that could occur when the postman failed to find a grocery store
  • Fixed another crash caused by an empty name in character generator.
  • Scythe has been sped up a tiny bit.
  • Fixed the offsetted Princess Dress model.
  • Fixed an issue where the controller could select nothing on the recipe screen. (And cause an internal crash.)
  • Fixed some cases where Cirahna would get stuck with no Dialogue when trying to check for mailboxes.
Changelog for Staxel 1.4.29 (190422a)
  • The arcade machine now contains 3 games.
  • The game now allows the user to add their own modded minigames to the Arcade Machine.
  • You can now edit mail by left clicking on the Mail Counter.
  • Candy prices have been lowered.
  • Villagers will always show when an item is unlocked.
  • Mouse 4 and Mouse 5 are now bindable.
  • Mouse buttons can now be double clicked to sprint. (If bound to movement.)
  • Magnifying glass now unlocks items you look at.
  • Stray Cat can now be spawned again if it goes missing. (By talking to Rosemary.)
  • Stray Cat should also avoid being taken if the quest is already complete, or not started by the player talking.
  • Eris will try to go to Daily quests more often.
  • Cirahna will give items again if they go missing.
  • Growth Time of the giant mushroom has been lowered to 1 day per visual change. (Down from 2.)
  • Wedding gifts can be sold, and are no longer quest items.
  • Barn sign is now sold with the rest of animal furniture once the barn quest is complete.
  • Players can now buy water from the callum was here catalogue, as long as they purchase it with starbits first.
  • Allow Mushroom walls to be searched for. (Will now also unlock in catalogue.)
  • Max will now remove the giant turnips as well as the seeds.
  • Changes to Max’s Friend quest to improve reliability. (If stuck talking to the villagers, try again and it should continue now.)
  • Watering Can stack size lowered to 1.
  • Watering Can should be used in crafting recipes 100% of the time now.
  • Restrict Lief from liking the upgraded tools, and thus requesting them.
  • Lower the distance required for Signs/Postboxes to be considered “Away From Town” (From 175 blocks away from any town totems to 100 blocks.)
Changelog for Staxel 1.4.28 (190418a)
  • Easter Eggs now spawn until the 24th of April.
  • New accessories have been added in celebration of Easter.
  • NPC’s will play an expression when you passed a level of reputation.
  • Reputation needed for each stage have been lowered across the board. (20 → 10, 60 → 40, 120 → 100, 240 → 200)
  • A new reputation level has been added at 1 reputation. Helps identify who you have and haven’t talked to.
  • Tiles in your hand will now appear upright, but transparent when placing.
  • The male personality running animations have been adjusted so items they carry sway to the side, rather than into the camera.
  • Reduced the delay between blocks breaking, when using the charged tools.
  • Buffed the first Axe level to cut down 2 tiles instead of 1.
  • Fixed some clothing items always showing as a coin.
  • Fixed the lucky box dropping the wrong items. It now has 1000+ items it can drop.
  • Fixed the LOD not updating after the lucky box destroys itself.
  • Troughs no longer need Fine Lumber to make them.
  • Trees will always drop a piece of wood per block. However they sell for 2 petals instead of 3.
  • Crafting Lumber and Fine Lumber is now much faster.
  • Added a possible fix to Leif not going to his first quest.
  • Leif will now give recipes for the Post Office items, if they have been lost.
  • Emelia will now give recipes for the Patisserie, if they have been lost.
  • Fixed an error that would occur if you leave the name box, while creating the player, empty.
  • Fixed an issue where the calendar could not close and forced a restart of the game.
  • You will now exit selfie mode when you catch a fish.
  • Basalt and Marble will now drop their respective materials.
  • Farm Fan will enable fishing again, for the lost fishing tools, if the quest is not finished yet.
  • Improved logging of dialogue.
  • Some more items got their names corrected. (Including Cake Cheese → Cheesecake)
  • Cobblestone recipe now accepts both types of sand.
  • Fix some clothing appearing multiple times in creative.
  • Farm Fan’s book no longer counts as a quest item.
  • Slop troughs are now sold in the grocery store.
Changelog for Staxel 1.4.26 (190415e)
  • Adjusted the Starbit hitbox to be easier to pick up.
  • Mailbox can now bought in the Grocery store.
  • Post office items are now sold after completing Leif’s first quest.
  • Slop Trough is now sold along with the other Farm Animal items.
  • Version number now only shows on the main menu and pause menu.
  • Fixed clothing not getting unlocked in the shipping catalogue. (Modded and Unmodded.)
  • Fixed being unable to set home after using the teleport button in the menu.
  • More staxel net relays have been added. If you want there is an option under gameplay.
  • Fixed a number of cases in dialogue where the player’s name was not coloured.
  • VR items can now be sold.
  • Allow the License Delivered achievement to be done out of order.
  • Fix a bug which would let Server Owners get the Build Barn Quest too early.
  • Allow Farm Fan to move again, if you completed the barn quest before the tutorial.
  • Farm Fan can now remove extra registration letters from your inventory when they aren’t needed.
  • No longer able to create a world with Impossible Folder names, or using \ or / or |. ( . is also limited.)
  • Aliza can now give extra trough recipes if you don’t have it in your inventory or if you didn’t learn it.
  • Fixed a case where the “Use Staxel Net” option could disappear after exiting edit world menu.
  • Some other minor crash fixes.
Changelog for Staxel 1.4.25 (190414c)
  • Pet Food bowl, Trough, Slop Trough and Chicken Feed Area now give more food. (Now 5, 8, 8, 8 helpings respectively.)
  • Added a lot of previous unsearchable items to the creative catalogue. As well as some to shipping catalogue.
  • Shovel will now break blocks even if a tile is above them. Will not break blocks with plants on them however.
  • Fixed Eris' liked items not giving more reputation.
  • Added likes to Farm Fan.
  • Aliza should no longer care if you have the Farm License in your inventory to start the Barn Build quest. (If you previously lost your License here, just talk to Max again to unlock this.)
  • The dialogues for pointing the player towards farm fan should no longer play to people who can't complete the tutorial.
  • Vorlen will now unlock clocks when you try to make the museum for him.
  • Fix a case where the Prince, for Emilia's quests, wouldn't spawn if you went to Eris' castle.
  • Added an extra Prince check to Emilia's Liked quest
  • Fixed Daily quest items showing up in Jamie's fetch quest pool.
  • Fixed some issues with NPC's not spawning at the Airship totem.
  • Added /magicteleportreturn as a cheat command.
  • Made duplicate key exceptions better for Character Designs and Character Outfits.
  • Fixed Morel and Cirahna using 2 scripts at a time, and thus walking away from the player if they interacted with them.
  • Fixed quotations not being escaped in mail, causing a crash when you tried to make mail.
  • Fixed using a decimal point in the petals causing a crash.
  • Increase the amount of starbits spawned on a server by 1 per player on the server.
  • Fixed a crash after expanding a player's rights.
  • Crafting dock Drawables are now more rigorously checked in validation. They also do not spam logs when invalid in game.
  • Can no longer leave the world to increase the number of starbits that drop at night.
  • Fixed an issue with Staxel net, not choosing specific relay servers.
  • Fixed a bunch of models with wrong layernames.
  • Fixed tabbing in content builder.
Changelog for Staxel 1.4.24 (190411a)
  • Fixed some counters having items docked to them float.
  • Fixed Husky pet skins not appearing.
  • Always show animal crates as buyable in store. However to buy them you do need a valid sign.
Changelog for Staxel 1.4.23 (190410a)
  • Morel will now take spare special mushrooms away from you after her first quest is done.
  • Fixed a case where the Prince and Princess villagers could accidentally skip parts of their dialogue. Added a backup method for those affected by this.
  • Added an extra way to start the Murmur conversation if it failed to fire on Eris' first quest.
  • Fixed some Typos in English item names.
  • Jamie's rival no longer reads books.
  • Replica sword is positioned better in the hand.
  • Eris' final quest island will not allow you to leave unless you finish the dialogue there.
  • A spare starbit was added to Eris' final quest. (Leaving there to be an extra.)
  • Fixed a case causing a grey screen when alt+enter was used.
  • Fixed a grey screen caused by sleeping in a bed, while /stoptime was enabled.
  • Fixed a couple cases where the firework sound was used for teleporting.
Changelog for Staxel 1.4.21 (190409a)
  • Improved the categorisation of many recipes in the Blueprint menu.
  • Black, Brown and Dark Brown are now normal palette colours. Clothing can be found in these colours.
  • Smoothies now have proper particles.
  • Milk is now drinkable and removes many status effects.
  • The shelves contain shipping items and tools have been split. One shelf only contains the shipping goods, while the other the farm goods.
  • Added a way to force set the Quest Giver of main quests. Use this to categorise Leif and Morel's quests better. (Only affects new journal entries.)
  • Fixed Morel and Cirahna having a case where they would just disappear.
  • Pet follow radius has been increased. Should make pets much more reliable in following you.
  • Added in a backup case in Leif's first quest, which would let you complete the quest, even if done out of order.
  • Fixed the sprinkler making a lot of noise at night transition.
  • Fixed the Roomie Quest and Complete All of a Villager's quests achievements being on the same spot.
  • Fixed movement speed and fishing timeout options not updating on restart.
  • Fixed the female version of the studded jacket showing skin through it.
  • Fixed the pink voxels that would appear on Caith's right hand if certain hats or hairstyles were used.
  • Fixed the player slowing down in mid air, if Walking speed option was below 100%.
  • The Tree village now has its placeholders replaced.
  • You can now teleport from the non-quest islands. This however costs money.
  • Fixed Ren appearing in the wrong outfit on first appearance.
Changelog for Staxel 1.4.20 (190408a)
  • Players who get an extra locket for Cirahna can now give it to Cirahna again.
  • Fix a crash that resulted in making a mail, with an empty petal count.
  • Added a new potion to remove the current transformation.
  • Added potions and lucky boxes to the daily quest reward pool.
  • Fixed an infinite loop when a NPC is missing in Emilia's quest. (She will just say random dialogue instead.)
  • If you have both the Lucky status and Unlucky status (e.g. Drank a Mug'o'sap), you can no longer lose items due to unluckiness, but gaining items is half the original chance. (5% instead of 10%)
  • Tutorial will now attempt to remove the unlucky status effect, to avoid soft locking at the harvesting step.
  • Lucky and Unlucky will now affect milk and wool.
  • Transformation potion doesn't get used if you are already transformed.
  • Renaming an existing world now allows unicode.
  • Renaming an existing world, will now check to see if the new world name is valid.
Changelog for Staxel 1.4.19 (190407c)
  • Split the recipes in the Building store onto two shelves.
  • Reduced the requirements to get the Reinforced and Infused tool level recipes.
  • Cirahna and Morel will visit each other on occasion.
  • Morel will occasionally leave her house to go to town.
  • Fix some cases where an invalid world name would be accepted, but the server would then crash.
  • Added a content builder check for "animation" in tiles.
  • Fixed the magic water animation freaking out when you are watering multiple plants.
  • Fixed a cat skin having the wrong layers and thus crashing the game.
  • Fixed a case where the server would crash at night transition if a player, who had mail to come the next morning, left the server.
  • Possibly fixed a couple cases where mouse clicks would stick after entering and leaving UI. (e.g. Teleporting, looking at the calendar.)
  • Don't crash when deleting a world, where a folder doesn't exist.
  • Don't silently crash when buying items with starbits while in creative mode.
  • Fixed another case where a Murmur would disappear if going through dialogue too quickly to a set of options.
  • Lower the time for the first arrival quest from 7 days to 4 days.
  • Fix some cases where $playername; would appear in gift dialogue on non-english languages.
  • The 3rd tier on the Building store should now unlock on the right quest.
  • The shipping station and magnifying glass now shows the nickname instead of the default username.
  • Some blackscreen fixes.
  • Allow Emilia to respawn certain villagers, if they have left already.
  • Reorder the bunny spawn check in Rosemary so that it is hit more often.
  • Made the Leif Friend quest backup trigger more reliable.
  • Fixed the Cirahna Locket not being a quest item. A backup method is provided for those that lost it.
Changelog for Staxel 1.4.18 (180405a):
  • Night Transition and World loading fixes.
  • Don't crash the client when a font conflict occurs in translation files.
  • Properly center the calendar on resolutions other than 1080p.
  • Updated a number of translations.
  • Fixed a case where the loading screen would hang, if all chunks where empty air.
  • Be more reliable in sending crashlogs if a server is still up by the time reports are sent.
  • Fixed Leif's Acquaintance quest not triggering while Leif is at work.
  • Fixed a couple cases where villagers would path 20000 blocks to go to the festival.
  • Removed grass colouration on the Rough stone pathway.
  • Add a section for the journal to the control hints popup.
  • If a villager tries to path a long distance, they will teleport instead. (Rather than lock the server as they try to path.)
Changelog for Staxel 1.4.17 (190404a):
  • Display a warning on pre-1.3 worlds to try and get people to move to newer version.
  • Fixed giving the wrong teleporter recipe for Eris' quest. If you are missing it, talk to her and she will give it.
  • Added a check to Riah's quest to give missing recipes.
  • Prefer to choose the home location or the town hall, if failing to find a position to teleport back from Islands. (Instead of in the ground.)
  • Barn quest will now properly complete on old worlds if you talk to Max.
  • Only allow the wandering bunny to be picked up if you are in the right stage in the quest.
  • Added a stricter check to Leif so he doesn't repeat the bunny quiz.
  • Fixed a case where Rosemary's last quest could loop back to the start.
  • Pet shop displays also act as counter tops.
  • Fixed trees not growing with magic water.
  • Fixed the issue allowing you to immediately talk to Farm Fan again during tutorial after finishing dialogue. (Now a 1 sec wait happens like normal.)
  • You are no longer allowed to gift to Farm Fan when you start the tutorial.
  • Fixed sizing on the Can't Set Home notification.
  • Fixed some cases where the wrong sound was being played. (Particularly Rosemary's rabbit.)
  • Lower Animal Jump Height. (To match the height from before gravity change.)
  • Hide some required items on Signs/Postboxes that were only available in a later quest. (e.g. Post office stuff for the grocery.)
  • Lowered Leif's first quest from Liked level to Acquiantance level.
  • Removed the notification for completing a recipe.
  • Fixed some cases where sticky notifications caused hidden errors.
  • You can now sleep for a moment to remove sleepy statuses.
  • You can now drink coffee, which will remove sleepy statuses and give a speed boost.
  • Shop tiles are now unlocked at the start of any world. (All old worlds will unlock these items.)
  • Dropped the price of cookies to match chocolate chip cookies.
  • Changed a bit on how Merchants disappear.

Changelog for Staxel 1.4:

New:
  • A new villager has arrived.
  • 3 old villagers now have friendship quests. (Leif, Jamie and Eris)
  • These villagers also have new gift dialogue.
  • Magic Crafting. Talk to Cirahna after finishing her Liked quest to unlock.
  • Players can now send mail to each other.
  • 1 of 2 postmen can now visit the village after some conditions are met.
  • Some new Side characters to find.
  • Starbits have been added. They add a little colour to the night.
  • VIP Merchants have been added. They offer some more exotic merchandise in exchange for a certain item.
  • A new bi-weekly festival. You might need to start thinking with portals for this one.
  • Magical islands. There are X custom made islands to explore.
  • Buffs and Debuffs. These last throughout the day, going away when you sleep.
  • A new tool. The weed killer. Faster than a scythe but doesn’t give you seeds or petals.
  • Tool upgrades. You can upgrade them to break stronger things and charge further.
  • Town Square Merchants can be picked up and moved, as long as you have a strong enough tool.
  • Added an option to disable tool notifications appearing with right click.
  • Some more clothing to find.
  • New fish and bugs to collect.
  • Added a demote option to the op command.
  • New look for both the collection screen and recipe screens.
  • New blocks to play around with.
  • New block to world generated farms: The calendar.
  • The game will now tell you can’t gain any more reputation for that villager for the day.
  • A new option to change default movement speed.
  • Added the ability to use any language as your world name. No longer restricted to english.
Changes:
  • Shipping station no longer allows you to find everything.
  • Shipping station is now locked behind Leif’s friendship quest.
  • Seasons last 30 days. Up from 16.
  • Players can stay awake much longer. Be careful about fainting though!
  • Tool charging is faster overall. Spam clicking should no longer be the fastest way to farm.
  • Final charge state is now much stronger for tools with upgrades.
  • Fishing has been reworked. Now a more calming experience.
  • The Watering Can no longer has infinite water. Refill using water block or a sink.
  • Farm Fan no longer stands completely still all day. She’s a bit of a night owl now. (You, or the server owner for servers, will need to talk to her once to get her moving.)
  • Farm Fan prioritises other quests during the Harvest Festival, if you are currently not doing that quest line.
  • The UI for Post boxes and Signs will update as you are looking at it. (Instead of needing to be closed and opened again.)
  • Recipes will now visually show that they have been learnt by changing model and name.
  • Can no longer give items to Villagers who arrive for Festivals and other one time quest npcs. These NPC’s will not show a heart.
  • Villager conversations (Villager to Villager talking) will now appear in the journal.
  • If your inventory is full, any recipes given by NPC’s will be automatically learnt.
  • Some items previously not searchable in creative are now available.
  • UI backplates are now more consistent.
  • Major chunk loading changes. Should notice more consistency.
  • More of the world should generate as you play the game, even if you don’t travel the full island.
  • Charge tool achievement has been split into 2 parts.
  • Villagers that have been told to stay still, should do so even when they have a job.
  • Patisserie now requires an extra set of displays on second level. But these stands now provide delicious looking Pie Stands. (Not for eating.)
  • Gravity has been slightly lowered, items also have ground friction. (You can throw items farther but they don’t slide across the ground as much.)
  • Default throwing strength of items has been increased.
  • Balloons will float in mid air if you break any blocks attached to them.
  • Cirahna’s hitbox while on the ground reflects her more.
  • Can’t gift to Cirahna until after she gets off the ground.
  • Bald people should no longer gain hair while wearing hats.
  • Registration letter is no longer given as part of the items you spawn with, after finishing the tutorial. You now get a shovel instead.
  • Fixed Fossil polisher showing up in the Mechanic’s shop before Vorlen’s museum is done.
  • Fey Mansion now comes with more furniture.
  • You now get out of bed when you leave the night transition screen.
  • Sticky notifications will now go away after night transition.
  • Increased the power of festival tools to much or better tier 2 tools.
  • New sounds for rabbit, some effects and some UI.
  • Lightning is now in stereo. Also lightning will change its apparent distance more regularly.
  • Ignore a mouse down when exiting UI menus. Stops excess placing/using of items.
Fixes:
  • Non server owners can now correctly start the Barn Quest. Fixes issues with Max not accepting items or starting quests.
  • Players can now teleport while sitting down or while they are locked to any other dock.
  • Improvements to how chunk reading is handled.
  • Fixed certain villagers attempting to go home after a single day of arriving.
  • Fixed the bug that showed 2 extra boxes for item mail.
  • Fixed Endash rendering as a Permille symbol.
  • Fixed Rosemary not going to quests if you went past Neutral reputation.
  • Auto pickup items option should now be properly activated/deactivated when you join a new world.
  • Behind the scenes fixes to how chunk loading occurs game wide.
  • Let night transition deal with more farming chunks. Fixes some issues with plants not growing.
  • Sponge should no longer eat itself if there is no room left in the inventory.
  • Fixes to many day checks that explicitly checked for midnight.
  • Fixed a loud hiss in one of the songs.
  • Fixed some underlying issues with rendering the UI.
  • Villagers spawned from a spawner will also hide from the map now.
  • Cirahna not always showing on the map after getting her up.
  • Inventory and Journal can no longer be opened during dialogue.
  • Fixed cases where villagers wouldn’t look at the player while talking.
  • Fixed numerous cases of the wrong model being used when a Caith put on a hat.
  • Fixed some other cases where models where wrong, or majorly clipping through.
  • Fixed a case where the world would be unfinishable as Farm Fan reset a flag. Worlds affect by this should be able to talk to Mayor Max to fix it.
  • Fixed numerous cases where villagers wouldn’t go to daily quests.
  • Fixed Daily quest display in the journal. (They show they are completed. Dialogue fills out more often.
  • Daily quests will attempt to remove quest items from player inventories when they expire.
  • Fixed 1x UI scale not being selectable.
  • Fixed numerous 1 pixel wiggles in the UI.
  • Fixed the mail notification sound happening several times at night.
  • Loot boxes should no longer give more rewards when clicking them, even when open.
  • Fixed effects ending before their sound ended.
  • Villagers will now unequip any item at night, and stop all animations. Less awkward reading while walking.
  • Fixed a case where localhost wouldn’t go to your computer.
  • Fixed some cases where a server would crash without an error being logged if given bad
  • console arguments.
Modding:
Old mods should remain mostly compatible with the exception of one change. Due to the shipping station not showing everything available to buy at the start, the lucky box will be needed to be used for any mod not updated.
  • The pricing component has had “canBeEarntFromLuckyBox” and “catalogueUnlockedFromStart” added.
  • Added a way to always show a static main verb for items.
  • There is a way to request that a chunk be regenerated now.
  • Lots of minor changes, that shouldn’t break compatibility with old versions.
  • Added a way for festivals to happen multiple times per season.
  • Content Builder now has a utility to find items that can be bought, but don’t appear in any location that would normally allow a player to get them. (Besides in the world.)
  • Dialogue errors should now provide more information overall.
  • It’s now possible to add custom collections and recipe categories.
  • Several error message improvements.
  • Added “tilesToIgnore” to totems which will completely ignore any specified tile.

Changelog for Staxel 1.3.61 (190130a) and Sapling 1.3.62 (190207a):
  • Player renamer doesn’t get used if setting to the same name.
  • Post boxes and signs no longer provide protection by default if placed by player.
  • Break effect gets rid of it’s sound instance properly, instead of staying forever.
  • Generate lower level LOD’s and additional chunks while idle.
  • Reduced the number of LOD levels. Some were practically never used.
  • Don’t crash when generating too many particles.
  • Improved the content build error message when two plants contain the same tile.
  • Reduced the number of chunk change triggers for lighting and LOD.
  • Thread safety improvements to core paths.
  • Internally added tests for chunks.
  • Empty strings don’t attempt to get translated.
  • More crash debugging.

Changelog for Staxel 1.3.60 (190130a):
New:
  • Player Nicknames. Upon creating a new character, you can change the name that will be shown.
  • Player Name Changers: The town hall now allows you to buy a name change certificate for changing your own name.
  • Player list shows the player’s username if they are using a nickname. (You can also use /getUsername [Nickname] to get a person’s username)
  • When trying to break a block that is protected, a particle line will show you to the thing that is protecting it.
Changes:
  • All worlds made before this patch will have sign protection disabled for any existing sign.
  • Small Optimisations to UI. Should load faster, and be more responsive, on less powerful computers.
  • Improvements to LOD generation speed.
  • Some minor memory improvements.
  • Some minor optimisations to Shaders.
  • Some imrovements to file loading
Fixes:
  • Fix some cases where an NPC could be pushed out of a conversation by another NPC.
  • Sign protection defaults should now be fixed. Festival areas and other similar signs should no longer protect by default.
  • Lots of behind the scenes changes to LOD generation. Some odd quirks of LOD generation (Shadows on beaches) should now be gone.
Modding:
  • Improvements to Key Not Found error messages.
  • No longer says unknown content build error, if the file was at least in a folder in mods.
  • Fixed doubling of file path on Tile errors.

Changelog for Staxel 1.3.59 (190114c):
  • Let players drop items from inventory when hovering over the item description area.
  • Fixed another bug which didn't allow dropping from inventory.
  • Let a second press of esc work while transitioning from map mode or selfie mode.
  • Show status of bees when using a Smoker on an Apiary that is currently producing honey.
  • Fixed an issue which caused worlds to not be deleteable.
  • Fixed some other issues caused by map mode and other interactions.
  • Added command line property to Steam Launcher, "binary", which opens specified file instead of Staxel.Client.exe
  • Added a special pass to command line parsing, to allow values that aren't joined with a : or =.
  • Try joining by staxelnet first when trying to join via Steam Friends.

Changelog for Sappling 1.3.58 (190109a):
  • Sign UI has been updated.
  • Area protection is only on by default for homes and main town buildings. Festival area is now not included.
  • Fix totems not being able to scan and being stuck on "Updating...". They should reliably scan the area.
  • Fix weirdness caused by talking to an NPC while in map mode.
  • Fix MinSpecs warning always showing, even if told to never show.
  • Changed MinSpecs window from Yes/No to just Continue.
  • When opening the journal, it will automatically go to the tab the last quest appeared in.
  • Small speed improvements to chunk loading.
  • No longer closes UI menus when a drag goes outside it.
  • When the game/server crashes from an Out Of Memory error, show "Exit to desktop" instead of "Exit to menu".
  • Staxel net Address box lines up better with the escape menu.
  • Fishing now sends data more efficiently.

Changelog for Sapling 1.3.57 (190108a):
  • Mouse Smoothing now takes framerate into account.
  • Fix Signs/Totems stopping festivals.
  • Fix Signs/Totems stopping plants from growing.
  • Fix plant pulling not triggering the protection notification.
  • Fix plant pulling happening every tick if the plant was in a Sign/Totem area.
  • Fix window and borderless modes not respecting half resolution and window size.

Sapling 1.3.56 (190105b):
New:
  • Totem regions will now protect the area they cover by default. You can turn this off by clicking on the totem and pressing the right button.

Changes:
  • Improvements to rendering speed and range while walking around.
  • Some small memory improvements to chunks.
  • Standalone users who purchased the game can also use StaxelNet.
  • StaxelNet options should now properly save on worlds
  • StaxelNet errors should be easier to read.
  • Issues list in Steam Launcher will now show some more issues.
Fixes:
  • Fixed a case where players would still be in a conversation and thus would not save properly when exiting a world.
  • Fixed Standalone launcher deleting saves when updating.
  • Fixed controller not being able to get to the StaxelNet checkbox.
  • Fixed Steam Launcher crashing if it fails to find anything to check for files missing.
  • Fixed StaxelNet text overlapping in some languages.
  • Fixed some cases of needing to talk to Farm Fan twice.
  • The wall clock is now against the wall, and the hands line up correctly.
  • Don’t crash if a person in dialog leaves the game.
  • More robustness when loading textures.
  • More logging to find some more inconsistent crashes.
  • When deleting worlds, it will now retry if it fails.
  • Improved some StaxelNet Exceptions.
  • Possibly fixed a crash when looking at journal.
  • Fixed a crash when loading totems.
Modding:
  • Joke time estimate when content building replaced with an actual helpful message.
  • Draw Point added to Debug Drawing.

Sapling 1.3.53 (181210a):
Added:
  • Festival signs are not breakable by default. Can be turned off when selecting the sign.
  • Added a new popup to Steam Launcher notifying users if they are below minimum spec.
Changed:
  • More shirts and shorts available in the beginning character generation.
  • Exit popup is now different in multiplayer.
  • You can now rename worlds without opening them.
  • Optimisations to lighting.
  • Small optimisation to rendering. Average FPS in the town should be higher.
  • Large trees should fall more reliably.
  • Show the network issues prompt if disconnected due to error from a Steam Friends game.
  • Pathfinding changes. NPC’s should handle stairs and indoors easier. Longer distance pathing should be better.
  • Fey Manor’s garden has been redesigned.
Fixed:
  • Magic water not working on White Rose, trees, and other non-pickable plants.
  • Fixed not being able to delete copied worlds.
  • Fixed Nametags and NPC heads flipping upside down in Map view.
  • More adjustments when reading files that are being blocked.
  • Minor changes to double press dashing.
  • Fixed Buy sites not restoring from save correctly.
Modding:
  • It is now possible to add in more waypoints for villages.
  • Changed stack size limit on Placeholder items from 1 to 999.
  • Buy sites now try to get rid of placeholders without crashing.
  • New admin command for debugging pathing: dystra.
  • More villager validation checks.
  • Improved component builder error messages.
  • Improved an error message in Treasure Pools concerning null items.

Sapling 1.3.52 (181129b):
New
  • Level Of Detail changes now smoothly fade in.
Changes
  • Changed model of an old duplicate Tracter Double Bed and hidden it from catalogues.
  • Added a button to rename worlds without loading them.
  • Better and more efficient distance fog. Distance fog is now disabled if Bloom is disabled.
  • Minor adjustments to the steam launcher usability.
  • Halloween changes have been removed. (Brick sells his original stock etc)
  • Added some particles at the start of pulling up flowers animation
  • Improvements to the steam launcher error if the game fails to start.
Fixes
  • LOD holes have been fixed.
  • Fix caret position in the World name box being reset to the end all the time.
  • Hardening towards certain Dialogue crashes.
  • Some hardening towards save corruption.
  • More retrying and hardening when loading files.
  • Don’t have the server crash if world facade goes null.
  • Suppressed some old world exceptions to do with bugs. Fixed on the spot now.
  • Fixed multiple inventory full sounds happening at once.
  • Fix some crashes with StaxelNet.
  • Fixed a crash when the renamer was used yet wasn’t the active item.
  • Fix gaps appearing in terrain at long distances.
  • Fix some surrounding logic that may have caused NPC’s to read without a book.
  • Don’t disable sound if the audio system goes out of memory. Some other minor audio changes.
  • Keep trying to delete/move files for up to 15 seconds. Should help with sporadic issues with
  • Anti-viruses and similar programs.
  • Can no longer get Halloween mail by having an older world.
  • Fix Character model showing when net issues window appears.
  • Fix some cases of visual sliders (e.g. Gamma) going out of bounds and causing black screens.
Modding
  • Items from mods that have been removed should be replaced with a “Missing Item” item.
  • These should turn back into the original item, if added back in.
  • Content Builder checks sounds exist on Plants and Tiles.
  • Content Builder error messages should now provide all of the details upfront.
  • Links in Content Builder error messages should now be clickable.
  • Improved error message for empty Language files
  • Fix Content Build Exceptions not showing the filename.
  • Updated Plants and added sponges to the Asset Manager.
  • Removed chain crafting behaviour as it wasn’t used in Staxel. If you want previous behaviour, use “DeprecatedChainCraft” : true in your reaction.

Sapling 1.3.49 (181122b)
Changes:
  • Better and more efficient distance fog. Distance fog is now disabled if Bloom is disabled.
  • Minor adjustments to the steam launcher usability.
  • Halloween changes have been removed. (Brick sells his original stock etc)
  • Added some particles at the start of pulling up flowers animation
  • Improvements to the steam launcher error if the game fails to start.
Fixes:
  • Fix gaps appearing in terrain at long distances.
  • Fix some surrounding logic that may have caused NPC’s to read without a book.
  • Don’t disable sound if the audio system goes out of memory. Some other minor audio changes.
  • Keep trying to delete/move files for up to 15 seconds. Should help with sporadic issues with
  • Anti-viruses and similar programs.
  • Can no longer get Halloween mail by having an older world.
  • Fix Character model showing when net issues window appears.
  • Fix some cases of visual sliders (e.g. Gamma) going out of bounds and causing black screens.
Modding:
  • Fix Content Build Exceptions not showing the filename.
  • Updated Plants and added sponges to the Asset Manager.
  • Removed chain crafting behaviour as it wasn’t used in Staxel. If you want previous behaviour, use “DeprecatedChainCraft” : true in your reaction.

Staxel 1.3.48

New:
  • Control schemes.
  • Added options to flip mouse/joystick horizontal directions.
  • New way to connect to other friends. “Use Staxel Net” option added to “Play With Friends”.
  • Added controller support to building tool settings windows.

Changes:
  • Transition to/from Map mode has been changed a bit.
  • Increased the amount players push NPC’s.
  • Minor optimisations of Animated tiles doors and lighting.
  • Internal changes to file creation/loading.
  • Auto-picking up items should occur for more actions.
Fixes:
  • Looking down near a wall should no longer make you go first person.
  • Fixed Golden Watermelon, Golden Cabbage, Golden Pumpkin, and Golden Strawberry seeds missing from seed maker
  • Minor crash fixes.
  • Fix a crash when loading a world with a missing mail count.
  • Don’t keep a server running when failing to start a world.
  • Make sure only a single forest bunny spawns.
  • Stop players from giving more items to Farm Fan, after they already got the coupon.
  • Fixed some blob corruption issues.
  • Don’t leave a broken file behind if loading fails.
  • Swapped numerous cases of saved time not being in UTC.
  • CompleteQuest and UpdateReputationCommand now check for the right number of arguments.
  • When failing to load an Entity for rendering, fall back to a new renderer to avoid failing every frame.
  • Don’t crash if a DockTile with animation that is missing is spawned.
  • Don’t crash during animation if a Dispenser is missing a component.
Modding:
  • Retrying a failed content build should now work properly.
  • Old sprinkler mod is now blocked from being loaded.
  • New format for Errors in Content Builder. Should be less scary now.
  • Most content builder exceptions will now point to a specific installed mod, if possible. (e.g. “Modded Content Build Error. Caused by: X at workshop url: “)
  • Error messages should be clearer when failing to upload using Mod Manager.

Staxel 1.3.46 (181025c):
  • Added a new Spooky furniture range
  • Added 6 new cosmetic hats for halloween
  • Brick will sell spooky furniture over the next week or so
  • Sent out a spooky letter to everyone
  • Added a "showCraftingKeyword" option to docks so modders can disable their nametags
  • Big dropped tiles (e.g. pet house) should scale better now
  • Improved readability of UI Tabs so it's easier to tell what is currently selected
  • Wood tree saplings now grow in all seasons
  • Fix non-compound tiles pushing out from walls in the wrong direction
  • General codebase fixes
  • fix a rare issue where social icons would throw an error
  • Fix an issue where the game was reporting duplicate reactions
  • Fixes the issue with receiving the same ingame mail all the time

Sapling 1.3.44 (181011b)):
Major Changes:
  • Lighting fixes. Less black void.
  • Show a warning prompt instead of kicking players with high amounts of lag.
  • Signs… THAT YOU CAN WRITE ON.

Full List:

Additions:
  • Allow journal bind to close the journal while it's open
  • Allow the “accept” button (Default: A on controller) to advance dialogue
  • Prevent a case of accidentally closing the character creator on the first world load.
  • Add a couple of lines to Farm Fan to stop her from referring to herself in third person.
  • A prompt is displayed before stealing.

Changes:
  • Made the scarf on the shaved pink sheep match un-shaved version.
  • Made powerful refrigerator be recognised as a fridge
  • Show a warning prompt instead of kicking players with high amounts of lag.
  • Your view won’t be snapped back to your conversation partner all the time.
  • Set the active inventory slot when moving items within hotbar. Instead of just between hotbar and inventory.
  • Added a slight delay before getting the next hint in the night transition overlay.
  • Changed arrows on dropdowns to a higher resolution version.
  • Reduced delay in showing the dialogue progress hint.
  • Use the randomized cobble tile when creating the town hall.
  • Changed the mouse icon that showed up in dialogue.
  • Changed some internal logic for key binding.
  • Ensure that Steam Launcher brings Staxel to the front of all open windows.
  • Hide the “allow friends joins” option on GOG version. Play with Friends button is also disabled.
  • Moved the “Inventory Direct” keybind higher in the list. So it is next to other menu keybinds.
  • Added Hay as a requirement to craft chicken coops.
  • Allow multiple gog owners to play on a server using the same credentials.
  • Unmappable key bindings are now more clear in the UI.
  • Allow escape menu to be shown while in dialogue.
  • Fancy chairs can be sat on now.
  • Added a button that you can click on night transition to continue.

Fixes:
  • Fixed some bad layers in Male Swimsuits, Bermuda Shorts
  • Added some methods to quickly update lighting before full information is received from server.
  • Added extra protection for weird ui scale values.
  • The Tool area region no longer sticks around after switching from the creative shovel
  • Fixed replaced tiles leaving behind compound fillers. This fixes some cases of invisible blocks.
  • Fixed the screen growing past the monitor size, when switching from borderless to windowed mode.
  • When a field gets assigned a null in json, ignore the field when parsing the blob. Fixes some weird issues.
  • Don't crash on CancelCharacterCreator if current design was not set yet.
  • Track file access conflict issues on BinBlobDb with more detailed error messages. To find some unusual crashes.
  • Fixed a crash for Docks when a dock is provided an item with no code or tile code.
  • Fix some threading issues.
  • Fixed a float precision issue causing animations to not play at 60fps after 2 hours of gameplay.
  • Don't crash when saving, while feeder has just been spawned.
  • Don’t throw an exception when muting a player for a second time.
  • Don’t trigger selfie camera mode when using ALT+F4 to close the game.
  • Don’t leak sound effect instances when skipping sounds.
  • Avoid cleaning up GameContext multiple times, and solved some race conditions concerning cleaning up GameContext.
  • Fix an issue with reloading pets.
  • Several hardenings of code surround chunks.
  • Hardening against null item stack exceptions.
  • A fix was applied to some failures to directly connect to a player.
  • Removed the server list from the client and server wizard.
  • Fixed Cecile’s Model showing a different skin tone on the shoulder.

Modding:
  • Certain DLL’s are now blocked from loading. This is to stop issues with certain old mods crashing the game.
  • By default, Mod Manager only asks to update mods if you own the mod.
  • By default, Mod Manager does not ask to run content builder on new versions of the game.
  • Both options above can be turned off by finding the file in the /mods/ folder.
  • Mod manager’s command line parameters have been clean up. The only input changed is steamLauncherCheck (e.g. -steamLauncherCheck 10.0.0 instead of -steamLauncherCheck -version 10.0.0)
  • Fixed villager definitions being outdated in Asset Manager.
  • Fix Modmanager not detecting that some mods needed to be uninstalled before being reinstalled. Should fix cases of files being left behind.
  • Added Mail definitions and Quest Definitions to the Asset Manager.
  • Check if files are missing from the bundle after Mod Manager does its checks.

Sapling 1.3.42 (180912b)):

New:
  • New pants have been added.
  • Players lagging badly for more than 60 seconds will get kicked from the server.

Fixes:
  • Fixed all villagers being considered a quest villager.
  • Allow controllers to get to the cog button in the single player world select.
  • Various sound fixes. Out of Memories should be less common.
  • Added some more grace time to effects. Some sounds should play more reliably
  • Updated Festivals in Asset Manager. This fixes previous issues.
  • The old mailbox is no longer searchable in catalogues.
  • Better error message when trying to connect to a multiplayer server, and the port is invalid.
  • Fixed a case where pet houses could spawn Farm Animals and crash the game.
  • Allow animations to play during night transition, so the player's animation tate is correct on wakeup.
  • Fixed Oscar final quest being broken.
  • Harden FillPotWater against Dispenser Component being null.
  • Improve the reported server lockfile error, by finding the process currently holding the lock to the lockfile.
  • Made some changes to make certain errors easier to catch.
  • Some very small technical changes.


Sapling 1.3.40 (180909a)):

New:
  • Added the ability for any tilestate to dispense (water from fountains & wells)
  • Added particles and sounds for catching bug entities
  • Added --disableFullscreen and --disableSliders commandline options, which are used by the steam compat start option to make the game more likely to work or work around stuff the user broke in menus.

Changes:
  • Made control hints more visible, and redesigned the mouse fully.
  • Made larger lighting batches.
  • Assert qb layer is of inbounds size.

Fixes:
  • Fixed Farm Fan being removed after festivals where she was the host.
  • Fixed inventory getting stuck and dropping items.
  • Fixed a bug with particles.
  • Fixed low drive space detection.
  • Fixed stir entity action & boiling station particles looping forever
  • Fixed a bug with the order shipping manager that causes the game to crash.


Sapling 1.3.34 (180810a) to Sapling 1.3.39 (180905a)):

New:
  • Allow user to hide the feedback form in future.
  • Force Download mods when opening Mod Manager.
  • Players are now asked to remove incompatible or banned mods.
  • Added functional bin and stop merchant sites accepting zero value stacks.
  • Added a shelf where modders where modders can have their items spawn in the store.
  • Added effects & actions to dispensers.
  • Added a "Cobble Moss" tile, similar to weeds, for use in adding aesthetic overgrowth to non-farmland tiles.
  • Add gating to totem requirements and display ??? if the quest isn't active for that player.
  • Game now displays a lag notification.
  • Added option to auto-pickup items within a certain distance around the player.
  • Added --disableFullscreen and --disableSliders commandline options.

Changes:
  • Game now detects duplicate keys in json blob files.
  • Added alt stages to rare mushroom plant to accommodate rotations.
  • Game now checks if the player is looking at a villager before throwing throwables.
  • Town hall pedestal dock is now available to buy.
  • Added contentbuilder check for category concept & fix missed villager regards.
  • Added additional check to Cirahnas part in Oscar's junk queen quest.
  • Removed the old postbox from the catalogue.
  • Allowed many of the common grasses to spawn mixed seeds, increased mixed seed rate slightly.
  • Stop interrupting action cancellations when fainting.
  • Added some missing essentials to the building store.
  • Removed fossil category from polisher.
  • Included dock contents in structure export/import
  • Removed questItem status from giant mushroom since you can get it as many times as you need.
  • Player is now prevented from sleeping during the morning.
  • Apply and persist random villager likes.
  • Made fairies emissive to match lore.
  • Game no longer recalculates the lod and lighting on watering and cropgrowth.
  • Removed the dialogue functions of the tutorial script.
  • Lag notification now hides and shows timers.
  • Made control hints more visible, and redesigned the mouse fully.
  • Made larger lighting batches.

Fixes:
  • Work done to the dialogue format.
  • Fix Farm Fan being able to talk about needing to go see Farm Fan.
  • Fixed Farm Fan not correctly returning to normal dialogue after the gift dialogue has been triggered.
  • Improved error message on config code collision.
  • Fixed some wall objects acting like vines.
  • Simple fixes for a lot of Leif bugs.
  • Fixed some rosemary quest issues.
  • Fixed a bug with Oscar and the Trash Fairy.
  • Made Aliza only visit the cash register in the building store.
  • Fixed beet interference bug with the tutorial.
  • Make most counter tops not push out from walls.
  • Fixed dialogue issues with Oscar.
  • Fixed massReplacer docking.
  • General optimisations.
  • Fixed spinkler performance issue.
  • Fixed issues with particles not correctly resetting after resize.
  • Fixed inability to pick up flowers.
  • Fixed merchant dialogue locking.
  • Minor cleanup of unused code.
  • Fixed fainting waking the player up at midnight.
  • Fixed naming issue with the double beds.
  • Fixed issues with docking.
  • Fixed issue with flashing wall torches due to not building emissive color into cached mesh.
  • Reduced tilestates by improving replacetile and merging the remove/place into one action when possible.
  • Fine tuned reliable network.
  • Fixed bug with sleeping on multiplayer servers.
  • Fixed Farm Fan being removed after festivals where she was the host.
  • Clamped values to avoid generating a NaN.
  • Game now asserts qb layer is of inbounds size.
  • Fixed low drive space detection.
  • Fixed inventory getting stuck and dropping items.

Patch notes for Sapling 1.3.30 (180727a) to Sapling 1.3.33 (180808a)):
New:
  • Allow swapping between places on the same object. (e.g. Bed)
  • Friendship Requirements were lowered. (1.3.30)
Changes:
  • Coffee is no longer an Eggplant.
  • Magic Water is no longer buyable from catalogue.
  • Default key bindings now have I to go straight to inventory.
  • Fossil polisher is now in the Building store after building the museum.
  • Hidden some items used by Rowan's questline from Catalogue.
Fixes:
  • Some fixes to getting stuck in docks.
  • Some fixes to getting stuck in fainted position.
  • Fixed crash when a player left when being led, or running away from.
  • Fixed Skirts being in the wrong slot, and being offset.
  • Fixed Rosemary not being able to become Roomies.
  • Fixed some wrong configs with Hanging Pans and Hanging Light.
  • Fixed typing E while editing world name, on existing world, closing the menu.
  • Fixed world creation/editing error messages not appearing.
  • Cleaned up Quest item list, so that all items are obtainable.
  • Fixed up various tile sounds.
Modding:
  • Better error messages when some things have duplicate keys.
  • Villager regards, when using a category concept, now require a list.
  • Modmanager should no longer ping when some mods were downloading.
  • Modmanager should now uninstall a mod first before installing in all cases.

Patch notes for Sapling 1.3.29 (180727a):
  • Plushes are pickable.
  • Should no longer be able a certain special pet from Farm Fan.
  • Notifications of the same type but different properties will now stack. e.g. "You have learnt x." "You have learnt y." will now stack.
  • Don't let duplicates spawn of a certain pet.
  • Add the server world version and creation date to crash logs.
  • Using selfie mode no longer skips night transition.

Patch notes for Sapling 1.3.28 (180723a):
  • In game Friendship achievements.
  • Added wildberry drops to other harvestable plants.
  • Room 208 in the Fey Mansion has been renamed to Room 108. This should be a little less misleading.
  • TV's now change their height to fit to stuff below them again.
  • ]Don't let Farm Fan give a duplicate License Letter if you handed 1 in already.
  • Improved error message when two farm animals have the same code.
  • Fix a rare crash to do with Villagers going home.
  • Rare mushrooms should break properly when not on soil tiles.
  • Don't let a villager crash by walking onto a plant with no configuration.
  • Some logging changes. Don't force logging on certain mod crashes.

Patch notes for Sapling 1.3.27 (180721a):
Added:
  • Reputation and reputation levels
  • Reputation icons displayed in nametags
  • Reputation can be gained by:
    • Talking
    • Giving Items
    • Completing daily quests
  • The ability to invite villagers to be your roomie upon completing their questline
  • Roomied villagers will hang out at your house
  • Roomied villagers will have extra special dialogue
  • A new species of pet
  • A new festival
  • Dozens of new quest items
  • New hats
  • Conversations with Murmurs (Merchants)
  • Postboxes and signs can have extra criteria:
  • Must be away from town
  • Must not overlap with another totem
  • Villagers can go shopping in the village
  • Villagers can converse with each other (only used in quests for now)
  • Dialogue can be used to spawn villagers, tiles, and more

Fixes:
  • Allow all numpad buttons to be mapped; some were missed by mistake
  • Fix pets colliding with doors while following their owners
  • Fix some cases of Journal entries duplicating
  • Fix an issue where postbox/totem sale pools couldn’t be expanded with new tiers
  • When checking for an item in a players inventory, the clothing slots were skipped
  • Fixed some dialogue issues, which resulted in getting stuck in conversations

Modding:
  • Added a large number of extra Dialogue Commands
  • Added functionality to fishables to be active during certain quests, or while certain totems exist
  • Added functionality to plants to drop seeds when broken at certain stages
  • Allow villagers to be farm animals
  • Added village global variables for dialogue
  • Added personal cross-villager variables for players in dialogue
  • Add the ability to defer dialogue commands, limited to a small handful of commands for now
  • More extensive dialogue validation
  • Regards are now included in villager npc files
  • Dialogue pools blocked by friendship levels are included in villager npc files
  • Fixed an issue where a misnamed dialogue command could still be validated
  • Fixed an issue where farm animals, and pet models were not checked
  • Fixed bodytype layers in some animals
  • When creating translation files for dialogues, the content builder will now filter to .dialogue and .npcconversation files.

Patch notes for Sapling 1.2.37 (180619a) to Sapling 1.2.39 (180625c):
New:
  • Sprinklers have been added to the game. You can find them in the building store.
  • Added Social media shortcuts to the Main Menu.
  • Water Squirters have been added.
Fixes:
  • Don’t crash the server when swapping an item with an empty slot.
  • More asserts to find out where a NaN velocity bug is coming from.
  • Don’t give steam achievements when switching out of creative mode.
  • Fixed player options being updated way too often.
  • Ensure that all files are in UTF8, to avoid issues if someone trieds to encode it differently.
  • Don’t mark translations as untranslated when the English translation is empty.
  • A lot of micro-optimisations. Too many changes to list.
  • A number of changes to avoid leaking data.
  • A number of changes to lessen Garbage Collection for hot parts of the code.
  • Remove some leftover code from the 32bit version.
Modding:
  • Lots of improved error messages. Too many changes to list.


Patch notes for Sapling 1.2.33 (180525a) to Sapling 1.2.37 (180607a):
New:
  • Saturation, Gamma, Brightness and Contrast sliders have been added.
  • Minor Mouse Smoothing

Fixes:
  • Fixed searching for Recipes not always giving the right recipes.
  • Logging added for when Entity Database gets corrupted, so we can find issues pertaining to disappearing NPC's.
  • Reduce a number of cases of memory leak.
  • Added more assertions, and improved error messages, to find weird corner case crashes.
  • Added more logging to a cache exception. Also stop it from crashing the game.
  • Increased tolerance of NAN's in player characters.
  • Removed some costly code when loading files.
  • A number of small optimisations to large areas of code.

Modding:
  • Reactions that result in a Null item as a result, will no longer knock off items in the result slot.
  • Done some protection against a Zip vulnerability.
  • Mod manager will now no longer allow certain characters in mod names.


Patch notes for Sapling 1.2.32 (180520a):
Fixes:
  • Fixed an issue with rebinding specific keys.
  • Fix crash with character creator.
  • Fix crash when encountering a missing plant. (Should no longer crash when removing mods with plants.)
  • Fix crash when a button was missing from the key binding config.
  • More logging to find a crash when trying to remove a tile.
  • More logging to find crash with Shipping Catalogue.
  • More logging and changes to find crash while NPC is moving.
  • Changed logging to make sure no personal data is passed to us.

Modding:
  • DestructionEntityBuilder, TilePlacerItemBuilder and TilePlacerItemRenderer have been made public. (Code)
  • When a mod using one of the hook's crash, it will now put the mod name in the exception.
  • Alternative character accessory models are now checked as well on content build.
  • Make docks report which files have the same code.
  • Improve error message when loading an empty model.


Patch notes for Sapling 1.2.30 (180516a):
  • Modmanager now has 4 new command line parameters. removeMod [NameOfMod], removeAllMods, installMod [pathtosxl], installFolder [pathtofolder]
  • New home notification should not appear as often when going to bed.
  • Pets no longer bring non-pet reward seeds.
  • Seed and World size visually change when selecting a world to base off of.
  • Fixed crash at Character Generator screen due to only having a previous design or outfit. (And not both.)
  • Adjusted the upper bound of qb vertices buffer.
  • Handle the case of an empty asset better.
  • Handle crash on start up better.
  • Added some under the hood changes to deal with values in saves changing types. (Should solve a rare crash on world load for some people.)

Patch notes for Sapling 1.2.28 (180508a):
New:
  • Key Rebinding Menu.
  • More world options. World Size and World Seed have been added. (Server owners can do -seed and -size) Note: Max size is 10x for servers and 3x for singleplayer.
  • Added controller support to some areas that didn’t have it before.
  • Added another cat.
Changes:
  • Basic Wooden wall recipe was changed.
  • Crafting previews will not display while the Crafting Station is crafting.
  • Stick Bug should now spawn on the side of blocks.
  • Checker pieces have been made brighter.
  • Lots of small cleanup changes to files.
Fixes:
  • Suppressed an error which was caused by Xsplit. The game should now run again when Xsplit is recording.
  • Validated dialogue commands to make sure no null items are spawned.
  • Pets being interrupted from fetching when throwing an item that was not fetchable.
  • Fixed a null reference with animations when using left handed mode.
  • Fixed Grass Skirt being counted as a shirt.
  • Added check when the game fails due to MultiSampling being enabled. Disables MSAA when this occurs.
  • Fixed an issue with a custom fishing rod turning into a normal fishing rod after using it.
  • Added a timeout to Dialogue systems. When dialogue crashes, the player should no longer be stuck in place.
  • A case where the player’s view could get stuck vertically when using the Map.
  • Fixed an error that could occur when loading into a modded server and downloading the modded files.
  • Fixed an issue when using Left Handed mode on models that don’t have an opposite layer.
  • Fixed an issue which crashed the game when using Left Handed mode in Character Generator.
  • Fixed some other Character Generator crashes.
  • Fixed a crash when the server sent an exception instead of an exception message.
  • Lots of behind the scenes changes to catch uncommon crashes.
  • Reduced the impact when a sound emitter was disposed before it should have been.
  • Reduced the impact of another crash with sounds.
  • Made removing sounds from cache a bit more robust.
  • Made sure a full audio cleanup happens on shutdown.
  • Fixed the “Advance Dialogue” prompt not showing when creating a new world after already going in one.
  • Fixed a null reference when shutting down the server.
  • Chat no longer does a crazy scroll when opening it for the first time.
  • Steam Launcher should no longer crash when attempting to install missing redists.
  • Only give the Pet achievement when the pet house actually spawns a pet.
  • Fixed an issue where the character model in Character Generator would stay grey when the
  • player had a previous design to load.
  • Fixed an issue where the game would crash as a new tree spawned.
Modding:
  • Accessories with 0 palettes now work again.
  • Dialogue Commands Spawn Item will now throw an exception if a null item was created.
  • Added “flowerAmount” to Worldgen.config. Used to adjust the rate at which flowers spawn.
  • Sphere and Cylinder have been added to DebugGraphics.


Here are the Patch Notes for Sapling 1.2.27 (180411a):
  • Made downloading bundles from Modded Servers faster. (Speed may vary based on connection speed and ping.)
  • Some controller input changes.
  • Accessories always check with some body type now. More errors should appear in Content Builder and not ingame.
  • Fixed the Mysterious Butterfly sometimes crashing the game.
  • Made it so Tiles doing animations, get their animation checked in Content Builder.
  • Fixed a silent crash when using Sponge on a rotated Tile Object. The sponge should always place now.
  • Made some better exceptions when UI centered code fails.
  • Made it so players can't switch to another seat without getting out first.
  • Made sure character was centered in the Character Generator box on all resolutions.
  • Changed some things concerning Dialogue and Items to try and avoid crashes.
  • Some logging changes to find rarer bugs.

Here are the Patch Notes from Sapling 1.2.21 (180406a) to Sapling 1.2.25 (180409a):
  • Added the sponge to the general store. Price of sponges lowered by 80%. Sells in quantities of 5.
  • Fixed Caiths not always having Paws and Tails in all cases.
  • Fixed Postboxes not showing the tiles needed when accessing them.
  • Fixed Recipe Items crashing the game in some circumstances.
  • Fix notification spam when using Sponges.
  • Made Sponges properly stackable.
  • Fixed Content Builder not saving files, when running from Mod Manager.
  • Some changes to LOD system.
  • Fixed a crash when loading a world while the player had broken items in their inventory.
  • Fixed Museum Displays not counting towards the Museum.
  • Fixed a case where a .cache file wasn't being generated when Content Builder was being run from Mod Manager.
  • Fixed Shipping Catalogue silently crashing in the background when attempting to buy an empty space.
  • Fix a crash when loading a hair that had palettes that didn't exist.
  • Fixed trees growing exactly the same way.
  • Petal spawning now uses treasures.


Here are the Patch Notes from Sapling 1.2.13 (180311a) to Sapling 1.2.21 (180406a):
New:
  • Sponge tool. You can collect and place water with this.
  • Achievement rewards. You’ll receive a mail on how to get these when you get your first reward.
  • You can regrow trees by planting saplings. (You can find the recipe for Saplings in the crafting tab.)
  • New options menu option. Horizontal 3rd person offset.
  • Added a Slight Camera Smoothing effect.
  • A sound will play when night transition is finished.
Changes:
  • Multiple animations should now blend together better. You can drink properly while you sit now.
  • Recipes now correctly show what item you get from them.
  • Removed the human ears on Caiths. Hairstyles should also be more consistent. (Not missing jewels etc)
  • All animal stats are now stored when crating. (Even pets) No more free reseting.
  • Museum now checks for tile categories instead of tiles.
  • Stick bugs have been rotated and now will appear on the side of wood blocks. This increases the rate at which you can find them.
  • The regions of Postboxes/Signs has been slightly extended vertically. Takes affect on new worlds or when breaking/replacing them.
  • Trees can now have colour variation.
  • Merchants will wait a moment before restarting their dialogue again when being spam clicked.
  • Loading screen is now shown when teleporting the player.
  • Removed the postbox on the farm as the player is given one.
  • Changed the Clocks in the Town Hall to not all make sound on new worlds.
  • Made the transition in/out Map Mode nicer.
  • The launcher will now stay up until the game launches. It will also have an icon during this period.
  • Sometimes when finishing dialogue, a notification will appear saying that the journal has been updated.
  • Added some debugging tools to work out the Black Screen Bug.
  • Fossil rocks now have collision.
  • /toggleTimePassing was added to toggle time. /stoptime will eventually be changed.
  • Letters and balloons have been rotated in the hand.
  • A number of placeholder models have been changed.
  • Volume of placement sounds were raised.
  • Festival totems are now unbreakable during festivals.
  • Clock hands now go into the middle.
  • Chat is now hidden on night transition.
  • Some decorative plants now drop themselves.
  • The pet house from the Creative Menu will always spawn a random pet now.
  • Hedges now have auto tiling.
  • Changed how the Client works to better hint drivers.
  • Camera Command now gives feedback on what went wrong.
  • Slowed running animation slightly.
  • Adjusted Farm Fan’s movement and leading mechanics to not require the player to be as close.
  • Allow you to switch colours for the Character Generator background.
Fixes:
  • Polishers counting to Fossil achievements.
  • Fix pets being permanently ill.
  • Fixed a bug where pets would get their hunger incremented twice per day.
  • Fixed an issue with pets that shouldn’t be alive due to not having a house anymore.
  • Farm Fan will now repeat “Find Max” dialogue when talking to her after completing the tutorial but not handed in the registration letter. (Also gives an extra copy of the letter if needed.)
  • Fixed double/overlapping music.
  • Fixed music no longer fading between tracks.
  • Fix seeds going to where the cursor is, rather than the place they were meant to be placed.
  • Some plants with BreakOnSeasonChange, will now delete the tile if the player is around on Season Change. This does not affect tiles further than a bit away. (i.e. Some snow piles will dissappear, but not all.)
  • Fixed an issue where player list will never update with some players.
  • Fixed inventory selling not using the correct stack of items.
  • Fixed creative catalogue buying replacing full sized stacks.
  • Fixed old notifications showing when changing worlds.
  • Fixed an issue where certain blocks caused a jittering effect on the camera when walking up them.
  • Fixed the game’s resolution not defaulting to monitor resolution on resetting options.
  • Try to give an actual error to the client when the server disconnects them.
  • Fixed an issue with waking up at midnight while in the middle of fishing.
  • Fixed some issues with Multiplayer Server list not updating correctly.
  • /enablecheats and /op now correctly allow the Debug options menu to appear.
  • An issue with beach edges not counting as beach biomes.
  • Fixed an issue where docks could find a null entry and pass that on.
  • Fixed issues with parts of the Player not resetting between worlds. This caused issues with the journal.
  • Attempt to remove old duplicate bug entities from older worlds.
  • Fixed some recipes being carve instead of tile.
  • Fixed an issue where you could get the Talking with Farm Fan by clicking on her while too far away.
  • Fixed the wrong notification displaying for shipping dock in certain circumstances.
  • Fixed a hardcoded spawn offset in spawners. They will change depending on tile height.
  • Hardened the game against modded collectables disappearing. These caused issues after removing a mod.
  • Fixed some memory leaking in some functions.
  • Allow the player to interact with things while the debug tools and Creative shovel are in hand.
  • Fixed another money overflow issue.
  • Fixed certain tiles (e.g. clocks) not having the right model show. Also fixes collision on these tiles.
  • Changed how some of the chunk detailing worked.
  • Attempt some sneaky fixes to try and get the graphics driver to use the right graphics card.
  • Fix not all translations showing when the list got too long.
  • Fix parsing multiple of the same argument to the client.
  • Fix an issue with mail after opening the journal.
  • Fix firing off too many threads on machines with low powered cpus.
Modding:
  • Mod Manager now displays much much less Notifications when installing files. (When installing a lot of new mods, it will display 1 message per mod with DLLs. When reinstalling mods it won’t show any messages.)
  • Fixed Mod Manager reinstalling all files, instead of just the ones needed updates, when detecting updates.
  • When Sxlmods no longer exist, show a single message rather than multiple.
  • Made Mod Manager more tolerant of a missing mod folder.
  • Reduced the number of notifications when mods install outside of mod manager.
  • Added an icon to the content builder window. And bring that window to the front.
  • Modmanager will no longer run certain content build validations. Should be faster to complete as well. (Content Builder itself will still use these.)
  • Cleaned up some code with Mod manager’s startup. Should be slightly faster.
  • Tile States on Tiles are now checked on a revalidate.
  • (Code) Universe.CanRemoveTile can optionally output a notification when failing.
  • (Code) Added CanInteractWithTile and CanInteractWithEntity to ModHookV3. (Which inherits ModHookV2)
  • Items now have a “usableRange” property which adjusts how far you can use the item. (Defaults to 10 blocks.)
  • (Code) Added TryGetTotemsOfType in Village. Allows you to get all totems with the same code within the village.
  • Fixed the Hard limit on Species count in Character Generator.
  • Some Assetmanager bindings have been updated.
  • Fixed an issue in AssetManager where editing a path would almost always fail.
  • Added “placementPreviewVariant” to Tiles. This makes sure the right alt model is always used for preview. (Defaults to random alt when not used.)
  • Added “iconVariant” to Tiles. This shows the specified alt model in the hand. (Defaults to random alt when not used).
  • “duration” on crafting reactions must now be non-zero if they are included in the file.
  • Translations now properly support having duplicate replacement values. (e.g. “notif.text={0} {0} {0}” is now supported.)
  • (Code) Notifications now use “GetTranslatedText” which should return an already translated string.
  • (Code) Items now have “GetItemTranslation” and “GetItemDescription” which will give the item name.
  • (Code) Items can now be used in Notification Params. (Used primarily by dialogue).
  • Client Console now only needs a file that starts with “showconsole”


Here are the Patch Notes from Sapling 1.2.11 (180309a) to Sapling 1.2.13 (180311a):
Fixes:
  • Fix for very old worlds allowing infinite catching of bugs.
  • Fix world crashing due to broken rights conflict. It will rename the broken file and generate a new one instead.
  • Fix beaches extending too far.
  • If a corrupted world happens, continue the game rather than hard crashing.
  • Added a buffer to networking. Send less small packets.
  • Change to handling of chunks which speed up the game.
  • Some other changes behind the scenes.
  • Remove old entities, that can't be made, from the world.
  • Some changes to logging/debugging behind the scenes.
Modding:
  • Mod manager now uninstalls using the .manifest file, only falling back to the sxlmod when it fails to read.
  • Clarified some item spawning errors.
  • Dialogue commands now verify a lot of their input before starting the game.


Patch Notes for Sapling 1.2.10 (180307a):

New:
  • Left Handed mode is now working again after a long time out. Can be found under Other in options menu.
  • Camera Height option is added to the options menu.
  • Journal and Selfie mode are now rebindable from the defaultControlBindings.config
Changes:
  • Lowered size of objects on shelves.
  • The fancier displays can no longer be bought from Catalogue. You’ll need to earn them now.
  • Animals can be pushed around better now.
Fixes:
  • Added client side verification of bundles given by servers.
  • Removed SlimDX from Staxel and use FNA’s controller handling instead. Should no longer have issues with SlimDX not being found.
  • A try at fixing locked controls when alt-tabbing.
  • A try at fixing the Grey screen reappearing after waking up from night transition.
  • Fixed Bugs/Fossils having a reduced spawn rate under certain conditions.
  • No longer spawn more than the single vorlen spawner when the player has one already.
  • Fix Smoker not interacting with the top half of apiaries.
  • Changed windowed mode transition, should perform closer to expected now.
  • A number of background changes when dealing with data.
  • Increased the size of smaller outlines.
  • Fixed Mail crashing due to parsing an old staxel version from file. (Pre 1.0 versions.)
  • Remove old collectable items if they no longer exist / no longer have a collectable component.
  • Added some achievement verification.
  • A number of background changes to engine code.
  • Fix animals not respecting doors.
Mods:
  • Code: You can add in your own dialogue commands in by inheriting IDialogueCommandBuilder.
  • Mods are added to our logs now.
  • Use /debugGraphics to see Debug graphics. Code: You can draw debug graphics using the DebugGraphics class.
  • Removed some unused stuff in Reactions. (“allReagents” no longer exists.)


Patch notes from Sapling 1.2.6 (180302d) to Sapling 1.2.9 (180304a):
New:
  • New server option added. noPause. Disables pausing when noone is on the server.
  • Added Spanish, Brazilian and Russian languages. (New russian font since 1.2.7)
Changes:
  • Fossil polisher output adjusted to not sink into table.
  • Changes to some food models and petal models.
  • Fossils spawn about 20% as often as before.
  • Slight increase in most crop prices. Small changes to other prices.
Fixes:
  • Fix a crash when using the Net.
  • Fix another case of getting the wrong bug when catching.
  • Other Catchable bug fixes.
  • Fix a null pointer when a pet desync from their house.
  • Other Entity Fixes.
  • Fixed a bug where you couldn’t maximise the window after changing from fullscreen/borderless.
  • Some achievement crashes.
  • Fixed a null reference when audio system failed.
  • Fixed some compaction issues with Networking.
  • Some other fixes to networking issues. (Specifically issues appearing while joining modded servers.)
  • Some other behind the scenes issues.
Modding:
  • Code: TextureVertexDrawable is now public.

Patch notes from Sapling 1.1.51 (180216b) to Sapling 1.2.5 (180301a):
Big things:
  • Mail system. You can now receive mail.
  • Journal. Press J to see your current daily quests and main quests.
  • Museum sign. You can make a museum now.
  • Two New NPCs.
  • A lot of stuff to put in the museum.
  • A large number of item prices have been changed.
  • New reward items.

New:
  • Added “/plantwithering”. Turns on/off plant withering. Only recommended for large servers/build servers.
  • You can turn stone and wood back into their original blocks.
  • Added Sushi and Ice-cream recipes. Updates to other food recipes.
  • Name tags now show on map

Changes:
  • Food doesn’t get used in creative mode.
  • Pot plant beds don’t trigger house bed counts.
  • Commands can now except blobs again. (e.g. /spawnitem {“kind”: “staxel.item.NullItem”})
  • Wooden Pole Fence T and X appear in autotiling.
  • Trough should be clearer about why it can’t be filled.

Fixes:
  • Forced a minimum size of particle. (Fixes crashes due to 0 size.)
  • Lots of catchable fixes (catching bugs should no longer give you the wrong bug).
  • Fixed double Music track issues.
  • Fixed music playing in Mono.
  • Fixed ambient sound carrying to Main Menu.
  • Fixed totems displaying a notification on new scans.
  • Fixed a number of Steam Networking issues.
  • Sound should be playing in the correct ears now.
  • Selfie mode is disabled when going to sleep.
  • Catching all bugs should now be possible.
  • Fix fishing bobble particles not showing.
  • A number of behind the scenes changes/fixes to Entity Saving and Loading.
  • Fixed UI paths failing when they have spaces in them
  • Fixed Aristaeus achievement failing to trigger

Modding:
  • Game Version Class has been added. (Ways to use it can be seen in the Mail class.)
  • Watering Can particles and sound are editable.
  • Steam version will remove 32bit DLL’s before trying to load the game.
  • Polaroid has been added to NPC’s. This shows up in journal.
  • You can hide more than just the Hair layer with “hideLayers” in Accessories.
  • “notCategories” is added to AnyOfCategory achievements. To use for filtering out items.
  • Anything using IEntityLogicBuilder needs to update to IEntityLogicBuilder2.

Last edited by Deamon Hunter; Nov 24, 2019 @ 3:59am
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Deamon Hunter  [developer] Feb 14, 2018 @ 7:49am 
Previous Changelogs can be found here:

http://wiki.playstaxel.com/Changelog
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