Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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sear  [developer] Nov 4, 2015 @ 4:54pm
Director's Cut Patch 1 Release Notes (Build 92309)
Today we are happy to release the first major update for Wasteland 2: Director's Cut on PC. This release brings a number of bug fixes, balance improvements and a new feature in the form of official Steam Controller support (Steam only).

Note: If you experience issues after the update, please be sure to verify your Steam game cache files per these instructions: https://support.steampowered.com/kb_article.php?ref=2037-QEUH-3335

Full notes can be found below.

Highlights

  • Fixed companions not spawning correctly at HQ after dismissing them.
  • Fixed disappearing Perks on companions after dismissing them.
  • Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
  • Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
  • Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
  • Perk and Quirk balance updates and improvements.

Known Issues

  • Some users may notice a memory leak while playing for longer periods of time. This is a known Unity engine bug and will be addressed in a hotfix in the near future.
  • Steam Controller support may not function correctly on some Windows 8, Mac or Linux systems. We are currently investigating this.

General

  • Fixed companions not spawning correctly at HQ after dismissing them.
  • Fixed disappearing Perks on companions after dismissing them.
  • Fixed inability to open doors in Ranger Citadel and Ag Center Central Complex after using Examine while playing with a controller.
  • Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.
  • Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.
  • Fixed a bug where Ranger running animation could stutter when playing with a controller at low framerates.
  • Fixed a bug which could cause killed enemies to respawn if the player manually saved over and loaded the AutoSave slot.
  • Fixed a bug where saving the game was greyed out after fixing the robot arm in the Ag Center Central Basement.
  • Fixed a bug where resetting keybindings to defaults and then customizing them immediately after could result in corrupt keybindings after restarting the game.
    User Interface
  • Export option has been re-added to Character Creation. Look for it on the final step for that specific character you want to export (Select Quirk).
  • Fixed a bug where male portrait snapshots weren't taking height of the character into account properly. Snapshots should now correctly show the character's face.
  • Fixed a bug where custom portraits would sometimes temporarily disappear from the portrait gallery.
  • Fixed a bug/exploit where Attribute points could be gained or lost permanently with certain status effects.
  • Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.
  • Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.
  • Fixed companion members showing conversation cursor while in the squad.

Audio

  • Fixed voice-over lines not playing in some conditions after returning to a location.
  • Conversation voice-over dialog now plays as 2D audio.
  • Bark voice-overs now play as 50/50 2D and 3D so they can be better heard at a distance.
  • Fixed Sniper Rifle reload sound on certain weapons.

Gameplay

  • Added Steam Controller support! Select Steam Controller from the Options menu to use it (Steam version only).
  • Fixed Meson Cannon not properly firing on the player.
  • Fixed Attack of Opportunity melee Perks from interfering with Ambush functionality.
  • Added some more Shovels to vendors throughout the game, just in case the player lost theirs.
  • Added missing Open tooltips to the Highpool Underground doors. Players were missing that the doors could now be opened simply by left-clicking on them.
  • Turned off Investigate Sounds property from the Rodia vendor guards near the gate. This was causing them to run around awkwardly if the player fired weapons nearby.
  • Lucky CON bonus on characters is now saved properly.
  • Fixed a bug where a cutscene sometimes wouldn't end in Temple of Titan the second time you visited Dr. Kyle.
  • Veteran characters are exported correctly on game end.
  • Veteran characters no longer get exported with missing clothes. They were being dealt a certain damage type in the endgame which also just happened to vaporize clothing.

Balance

  • Increased the effects of Manic Depressive to +2/-2 to Attributes, to make it a bit more compelling to select.
  • Reduced the effects of Disparnumerophobia to +1/-1 to Attributes.
  • Increased the Applied Force line of Perks slightly.
  • Increased time range for Animal Husbandry effects to take place.
  • Increased Tactical Positioning damage bonus slightly.
  • Increased the Whack-a-Mole bonus to Chance to Hit slightly.
  • Increased the Bomberman bonus to Area of Effect range slightly.
  • Increased the Long Arm bonus to Throw Distance range slightly.
  • Increased the Loose Change drop chance slightly.
  • Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.
  • Reduced the Improvised Explosives salvage chance slightly.
  • Removed Friendly Fire chance from Master Hunter entirely.
  • Fixed Bandit line of Perks to no longer affect Submachine Guns.
  • Increased the Bandit line of Perks bonus attack chance.
  • Opportunist now shows the correct bonus damage. The text was previously incorrect.
  • Increased the effective range of Opportunist bonus damage slightly.
  • Increased Big Game Hunter and Roboticist bonus damage.
  • Updated the Alarm Disarming line of Perks, Ghost and Quick Reflexes. Ghost is now placed at a lower skill requirement and Quick Reflexes now grants permanent bonus Evasion. This should make them more compelling to take.
  • Removed Conductive flag from Goat Hide Armor, since it's not made out of metal.
  • Improved some old unique weapons so that they are more worthwhile to use.
  • Removed an erroneous 1.2x Field Medic skill multiplier on Mysophobic. The flat bonus healing effects still remain as described.

Localization

  • Added Turkish localization. Thank you to Cem Filiz and the Crewals localization team for their kind efforts.
  • Localization updates to in-game text. Thank you to our player community for these improvements.
  • Misc. typo and localization fixes.
Last edited by sear; Nov 4, 2015 @ 7:04pm
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Showing 1-15 of 87 comments
苏无名 Nov 4, 2015 @ 4:55pm 
Crysis Nov 4, 2015 @ 4:59pm 
FINALLY THX!!!!
Dental Plan Nov 4, 2015 @ 5:15pm 
Any fix for the AMD inventory crash bug?
sear  [developer] Nov 4, 2015 @ 5:16pm 
Originally posted by Dental Plan:
Any fix for the AMD inventory crash bug?
We suspect this is a driver or engine level bug. We're still investigating it on our end. Your mileage may vary in terms of performance, but the DirectX 9 work-around (-force-d3d9 command line option) should still reduce/eliminate those crashes.
Vardis Nov 4, 2015 @ 5:31pm 
Thanks for the fixes. Although reducing Imp. Explosives from 25% to 15% makes it harder to tell when it just stops functioning. Now a run of 80 in a row through all of my first test and the start of the second w/o it triggering is only a 1 in 8000 chance instead of 1 in 100 million, like before. ;)
Last edited by Vardis; Nov 4, 2015 @ 5:32pm
systemerror Nov 4, 2015 @ 5:37pm 
Originally posted by Dental Plan:
Any fix for the AMD inventory crash bug?

Update to the latest AMD driver (beta catalyst) - that fixed it for me.
Anon052 Nov 4, 2015 @ 5:38pm 
After the Patch I still can't find Angela Death. I loaded a save where she was already missing. I did not find her anywhere at the citadel (even outside).
So after that I loaded a save before I dismissed her for chisel. Then I did the same, I dismissed her for chisel and returned to the citadel. She is nowhere to be found. So for me the compaignon bug is still there.
Do you have to restart the game from the beginning to get the changes?
Last edited by Anon052; Nov 4, 2015 @ 5:39pm
sear  [developer] Nov 4, 2015 @ 5:41pm 
Originally posted by Anon052:
After the Patch I still can't find Angela Death. I loaded a save where she was already missing. I did not find her anywhere at the citadel (even outside).
So after that I loaded a save before I dismissed her for chisel. Then I did the same, I dismissed her for chisel and returned to the citadel. She is nowhere to be found. So for me the compaignon bug is still there.
Do you have to restart the game from the beginning to get the changes?
I don't believe that's a bug. Angie isn't technically supposed to be with you and when she is dismissed she goes off and does her own things (she'll get called away a bit later in the game anyway).
Last edited by sear; Nov 4, 2015 @ 5:42pm
Dr. Varhansen Nov 4, 2015 @ 5:43pm 
are there any changes made to the "Raised in the circus" Quirk? pertaining to the ridiculous perma-clown status
jonathan.b92 Nov 4, 2015 @ 5:56pm 
just tested it out melee attack of opportunity perks still don twork at all no trigger after 10 times enemys in melee range and attacking my melee char, i stoped playing waiting for this patch and i don tnow what they thought they fixed with this perk at all
SlicerDicer Nov 4, 2015 @ 5:57pm 
no weapon changes, especially the really broke energy weapons
Setora Nov 4, 2015 @ 6:02pm 
The "Bandit" perk which got fixed(sadly) has a mistake in french language, the perk still say it works on guns AND submachineguns, you can hire me if you want me to translate your games ah !
Revolucas Nov 4, 2015 @ 6:02pm 
They fixed unique weapons and I'm really, really happy with it. Big Betty is a beast! 5 armor pen 31.5 damage per AP and 100 round magazine.
Last edited by Revolucas; Nov 4, 2015 @ 6:03pm
Soporific Nov 4, 2015 @ 6:04pm 
Thanks!
Jakyu13 Nov 4, 2015 @ 6:30pm 
I like to roleplay odd character names just like my screen name here but after the patch names have become strict and it forces the first letter of a name to be cap and the rest forced to lower case. I HATE THIS. Because I lose out on immerision of character creation, sometimes losing out on the feeling of putting myself into a game is not fully done if my name can't be odd and different as I will see it for many many hours incorrectly as I play the game :(

But other than that game runs great and thanks for the fixes.
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Date Posted: Nov 4, 2015 @ 4:54pm
Posts: 87