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Its also useful for the community as then we can build a consensus regarding direction
If I'm going to hire a freelance artist I need reference images
https://i.pinimg.com/originals/9f/ea/f5/9feaf521b4699d3c82cef7c348d60e04.jpg
This is a more anime-based model. Anime faces work well with low poly models because they look good flat. I'd recommend this style if you wanted your characters to be more cute and not have rendered facial details.
https://img-new.cgtrader.com/items/669107/7d8567c253/large/simple-1000-characters-pack-3d-model-low-poly-animated-rigged-fbx-unitypackage-prefab.png
This is also a good one imo. I'd recommend this style if you wanted your characters to be more simplistic.
https://i.pinimg.com/originals/bd/1c/6f/bd1c6f635322e74fdfe2c979331cfdfe.jpg
I'd recommend something like this if you wanted something more western. Note that the proportions aren't realistic, but stylized.
Just try to find an art style that you like and fits the tone of your game, and make sure it's consistant throughout your game. Just don't try to be overly realistic. Realism doesn't translate well into low poly.
I think making sure that people can make custom skins should be a priority for the art direction. This game is an amazing base for custom content.
Personally though, the Minecraft models don't look bad to me. I think it works well, if the animations were on par with Minecraft I don't think it'd be an issue.