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Phenol Apr 16, 2016 @ 1:06pm
Moving the Base (BUG?: people not working after the big move)
Ok so, here's the deal.

I made a pretty big base, and after a while decided I want to move it to a better location, and plan the base better than before.

As you know, In the beginning, you start to build irregularly, and you build power+water near main structures. After a while, when I decided to move the base, I wanted water+power to be at a off-site location, (still connected though), and the base structures in a big opening...

Now comes the problem. Once you start deleting your old base, after having made the new base), the workers, engineers, and biologists stop with working. Not just "not go and get the parts that came free from demolishing", but also no repairs, no plant care, no building... nothing...

This might be a bug, because I carefully planned the whole base, and made sure I have enough electricity and water ready and running for the new base, and all interior was ready too... so no reason for the colony to not work...

After a while, solar panels start to get damaged so badly that no electricity is produced. And no engineer, no bot, no one goes to repair them...

This needs to be looked in to, and tweaked. Because moving a base is something I want to do at all my bases on all my planets. Luckily I did it with the first planet, or else it would be an even worse loss if I did it at planet number 4...
Last edited by Phenol; Apr 16, 2016 @ 1:08pm
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Showing 1-15 of 20 comments
ImperatorElite Apr 16, 2016 @ 3:47pm 
Is there perhaps some other issue that could be causing this? I've done this exact same thing several times and never had the issues you are. I think at most they just had no ambition or care to gather the resources and place them in storage. They would, but very slowly.

If anything the issues i've had is if I build too much at once, say 20x power collectors, 20x solar panels and 20x turbines. Laying all that out, even not making it a priority, everything almost stops and seems most of the colonists and bots want to focus on that. So then morale drops, hunger increases, production slows etc. Usually if extreme trading, building etc is going on then things like you described happen to me.

Post a screenshot?
Phenol Apr 16, 2016 @ 7:12pm 
well like I said, there is nothing extreme to do. everything is pre-built, and only need maintenance. with 15 engineers, 45 workers, and 30 biologists (not to mention the 20+ Carrier bots), you'd expect them to do their job perfectly well... but no, as soon as I demolish all my buildings in the old base, everything stops. No one does their tasks (not even maintenance). Oooh, and I forgot to mention, I shut down all iron mines and any extra tasks such as production, so that the personel can focus on maintenance and getting the supplies from the demolished buildings (ofcourse, before I shutdown maintenance, I do make sure I have enough spare parts, so that when needed they do have the spares to repair). So like I said, there is a drastic decrease in working on the colony. In fact, an abnormal decrease which ends in no power, no food, and all the supplies on the ground start to rot away...
Last edited by Phenol; Apr 16, 2016 @ 7:13pm
ImperatorElite Apr 17, 2016 @ 9:21am 
It's strange for sure, but without any kind of screen shot I can't really assist much further. I work better with visuals. But it does seem weird they would do that. Hopefully with screen shot and also maybe a Dev response might help out
Phenol Apr 17, 2016 @ 9:26am 
Well, I don't get what a screenshot could do? The only thing I can show you is the panels are red, and the workers are either sleeping, or eating... There isn't much to SS on this :)
donnietr Apr 17, 2016 @ 11:53am 
If you built the base(new) at a distance from the old one as you said, And if you built it all at once, and did a bunch of trading at same time, then your people are worn out, hungry, sad, mad, sleepy. To build a nwer base you have to do it incrementally. Go back in save files and reload where you started to build the base. Then as you build the base you have to build things that require your people to MOVE to them. You cant just build it then wreck the old one. There is nothing in the AI memory to send them there. I hope you understand this its real hard to get as a concept. Carrying stuff to build is not pathing. Another thing is it will take you some time to do this safely. SO say you built the solar,wind,battery, water and basic buildings. So you want basic workshop built, and after its built you destroy a couple machines in old base. rebuild in new base. same at factory, recycle a couple build a couple, med shop, bio dome, storage. AND MOST IMPORTANTLY, Dont try and build the whole thing for them to move into. You have like 2 days of steady working before they get mad as hornets. You will have to watch the happy faces. And NO trading unless its for coins or smalllllll amount. I have a giagantic base at the moment. They tried to trick me and got mad because i forgot that rule. I had to go back and remove the machines. took 2 days for them to wander up to new machines and lose unhappy face. They are smarter then they act. so in finish, Slow down, small steps, take your time and you wil do it. Great idea, by the way.good luck reload and start anew.
Phenol Apr 17, 2016 @ 12:36pm 
Yeah that's what I did, and at the moment I am moving on to a much better design. I kept my first base as small as possible, with only necessary domes. Built a small carrier and constructor army, and now let's cross our fingers that the same won't happen. At this moment, my people seem happy and working hard, but let's hope it stays like this during the whole moving process...
ImperatorElite Apr 17, 2016 @ 6:31pm 
Originally posted by Phenol:
Yeah that's what I did, and at the moment I am moving on to a much better design. I kept my first base as small as possible, with only necessary domes. Built a small carrier and constructor army, and now let's cross our fingers that the same won't happen. At this moment, my people seem happy and working hard, but let's hope it stays like this during the whole moving process...


The reason I asked about a screen shot is it can help greatly in determining if there is a layout issue, pathing issues and other factors. Was just trying to help.

But as donnietr mentioned, can't build a whole new base all at once etc. Goodluck with the new setup.
martiño  [developer] Apr 18, 2016 @ 2:09am 
Could you plz send us a savegame to "bugs at madrugaworks dot com" so we can investigate the issue?

Thanks.
Ddoge Apr 18, 2016 @ 9:58am 
So, I do this every game pretty much. At first I build small buildings, turbines, water extractors, etc. Then, once I get a nice stable population I pretty much replace everything I built early on. Same with new techs...I like to replace as many of my structures with their giant varients as possible. I don't usually rip down a whole base just to rebuild a storage or bio dome...but if its on the edge I would likely replace it.

The trick is to do it slowly, a couple structures at a time. Sounds like you tried to do it all at once.

Instead of building your whole new area and trying to move everyone over, I think you would be more successful with a slower migration. Slowly expend into the new area while removing strutures from the old.
donnietr Apr 18, 2016 @ 11:40am 
I just succeeded in reconnecting to my base from way around. I terra formed the hell outta stuff. I had a gaint utility park that i went thru to reattach my route. I had this army of constructor bots following the buildings and discovered a few weirdness issues. Nothing game breaking but the way they connected someof the structures took 15 or 20 minutes . 2 days game time. Really need to be able to suppress the out of power out of water out of oxygen warnings. Thats really irritating. I am going to send you the save file.
now 1 wierd little quirk i discovered was "the spares". A spare began to show up by the route my join was on. I would see a bot pick it up and start carring it off and then just drop it. Then later another would pick it up and cary ,drop.
Phenol Apr 18, 2016 @ 12:26pm 
Originally posted by martiño:
Could you plz send us a savegame to "bugs at madrugaworks dot com" so we can investigate the issue?

Thanks.

As soon as I find the proper save game I will do that first thing... But after that game I have at least another 20+ saves with the new base, so I need to load every single one to make sure I find the right one :)
Phenol Apr 18, 2016 @ 12:32pm 
Originally posted by donnietr:
I just succeeded in reconnecting to my base from way around. I terra formed the hell outta stuff. I had a gaint utility park that i went thru to reattach my route. I had this army of constructor bots following the buildings and discovered a few weirdness issues. Nothing game breaking but the way they connected someof the structures took 15 or 20 minutes . 2 days game time. Really need to be able to suppress the out of power out of water out of oxygen warnings. Thats really irritating. I am going to send you the save file.
now 1 wierd little quirk i discovered was "the spares". A spare began to show up by the route my join was on. I would see a bot pick it up and start carring it off and then just drop it. Then later another would pick it up and cary ,drop.

There are indeed weird things that happen... Like that they will choose an airlock sooo far away from their destination (even though there is one literally 5meters away from the destination). Thus they start walking around the base (and may I say it is a big one, with 6-7 buildings connected in a row with the longest corridors possible, shaped like a big square box 6x5 domes). And by the time they arrive at the location, they are near or over the half of their O2 (had this happen where I lost 5 workers due to suffication, because they insisted that they should walk in space for half an hour, while they could've used a nearer airlock)...
Phenol Apr 18, 2016 @ 12:36pm 
Originally posted by Ddoge:
So, I do this every game pretty much. At first I build small buildings, turbines, water extractors, etc. Then, once I get a nice stable population I pretty much replace everything I built early on. Same with new techs...I like to replace as many of my structures with their giant varients as possible. I don't usually rip down a whole base just to rebuild a storage or bio dome...but if its on the edge I would likely replace it.

The trick is to do it slowly, a couple structures at a time. Sounds like you tried to do it all at once.

Instead of building your whole new area and trying to move everyone over, I think you would be more successful with a slower migration. Slowly expend into the new area while removing strutures from the old.

Well like I said, the base was ready. They didn't need to build anything, just walk through a corridor of O2 generators to reach the other complex and start working in the new base... It was fully built using robots... But, in this game I am playing now, I did exactly the same thing, but now they work like normal... I believe it is a bug, as this hasn't happened again in any other game (and let's hope it never will)... But indeed, as both of you said before, there are times when I use them too much (trading, building, working) and then they rather fool around. So yes, energy and moral is important. But still, you'd think, survival is more important then games. Some forget to eat :steamfacepalm:
donnietr Apr 18, 2016 @ 8:30pm 
I just finally got my base rebuilt. It may not be the best in the corridor i just completed but now they can carry and wlak alot easier around the base. I lost quite a few people to food and water deaths. They were INSIDE tho. Walked past lots of water carring food for storage that was 3/4 of the base length away. INSIDE. I stress that because i learned the outside thingy forever ago. There will always be a few that the game sends to their deaths because they doubted the existance of the ai and had to pay.....Ha. But i try and build airlocks around my work areas then recycle them after as i move on. Kinda like scaffolding. Other wise they go wandering around the outside. Its this little experiences we learn that makes this game so much fun.
I am done with this big base I am going to try and do it on storm planet. I have read that 100 colonists is good. I have done 300 gonna try for 600. Good lcuk.
Phenol Apr 19, 2016 @ 2:48am 
Originally posted by donnietr:
I just finally got my base rebuilt. It may not be the best in the corridor i just completed but now they can carry and wlak alot easier around the base. I lost quite a few people to food and water deaths. They were INSIDE tho. Walked past lots of water carring food for storage that was 3/4 of the base length away. INSIDE. I stress that because i learned the outside thingy forever ago. There will always be a few that the game sends to their deaths because they doubted the existance of the ai and had to pay.....Ha. But i try and build airlocks around my work areas then recycle them after as i move on. Kinda like scaffolding. Other wise they go wandering around the outside. Its this little experiences we learn that makes this game so much fun.
I am done with this big base I am going to try and do it on storm planet. I have read that 100 colonists is good. I have done 300 gonna try for 600. Good lcuk.

I built airlocks around the base, and they can easily reach a building location in a few seconds once they exit the nearest airlock. But like I said, they tend to choose the first and sometimes the 2nd airlock I built. they rather walk the shorter distance outside (which is long enough to kill them) than use the bit longer distance but 90% of it is inside...

@martiño this is something you guys could tweak, like add a code that looks at which airlock enables them to walk shorter distances on the outside. Because like I said, they rather walk 5 minutes outside using an airlock that is further away from their destination, than to walk 5 minutes on the inside and only 1 minute on the outside after using the closest airlock. Same goes for my mines (I will post a pic in a minute), they have an airlock very close by, but sometimes they walk all around the base to reach a depot to put down the ore.
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