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terraforming/pathfinding
pathfinding doesn't acknowledge terraformed area and the people will behave as if the mountain or hill is still there. this can lead to annoying problems where, if you flatten a large enough mountain and you decide to build something on the newly flattened area, your people will just walk around the now terraformed mountain in circles and become unable to get to where they need to go. it can lead to many dead colonists and permanently destroyed bots.
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Showing 1-8 of 8 comments
Wait. What ? There's a terraforming feature now ?
Luzilyo Aug 6 @ 9:31am 
has always been as far as i know. it is very tedious to do though. you can use mines and base pads to get rid of pretty much every mountain with a little bit of practice and A LOT of patience.
1. place a mine on the mountain that you want to get rid of
2. place base-pads as far away from the mine as you can, without losing the ability to directly connect them to the mine.
3. connect base pads and mine
4. delete mine and base pads
5. do the opposite, so instead of mine, you place base pad, instead of base pads you place mines.
6. repeat until the mountain is gone
of course this is not a fully detailed description, sometimes you need different positioning, etc. to get rid of a mountain. but this is the basics of how such things work. as i said, with little bit of practice and very very very much patience, you will be able to slowly chip away at any mountain until it is fully flattened. however, the ai will not acknowledge this and behave as if the mountain was still there and once you quit and restart the game, all of your previous terraforming efforts will be un-done, meaning that the mountain will reappear in any place where you did not place a building. so if you do this, you probably want to also place down buildings immediately after you are finished with the terraforming, otherwise you will have to do everything all over again.
of course this is all extremely tedious and sometimes can be about as frustrating as playing "getting over it" (imagine you spend hours trying to get rid of a mountain but when you're almost done your game crashes and you have to do the entire thing all over again) so it could certainly use a lot of improvement. also, as i mentioned, it is pretty buggy, so even if it doesn't get improved, at least they should fix the bugs (which can sometimes result in many deaths)
Last edited by Luzilyo; Aug 6 @ 10:00am
Oh, flattening. But that's a side-effect of how the game works, to make the display look pretty. I wouldn't expect it to have any effect on gameplay because it's not really happening. If the game included an actual 'flatten this area' feature I'm sure it would work properly.
Pretty much you just have to build and delete. That sums up the short version. ITS A TOTAL PAIN IN THE KULOS>.
Luzilyo Aug 7 @ 6:01pm 
yes, it is very tedious and can cause some very bad buggy behaviour. i hope it will be improved/fixed.
It it's fixed, the fix wil be that when you delete the uilding/path which flattened the territory, the territory is restored to its previous height.
Luzilyo Aug 8 @ 8:39am 
so fixing a feature is the same thing as removing it?
maybe they want to "fix" it by doing it like banished and make you unable to build anything even on the tinyest of hills. but i think that can hardly be considered improvement. would be quite the opposite, actually.
Last edited by Luzilyo; Aug 8 @ 8:47am
You are not, and never have been, flattening terrain. The game displays the terrain differently to make your installation look better, but it's just a change in display, not actual terrain modification.

It's not a feature and never has been. You've thought up your own change to the game which the pubblisher never thought of.
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