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Planetbase bug: Production limit for processors does not match available dispay
An obelisk requires 20 processors to build.
I had a production limit [of 2] set for processors.
My processor FAB stopped building processors when there were 2 committed to the obelisk even though there were 0 listed available in the resource display.
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martiño  [developer] Oct 9 @ 9:21am 
Well, yes that's sort of a bug the resource limits apply to the totals (you can see the totals by hovering over the resoruce display).
Last edited by martiño; Oct 9 @ 9:22am
Scorba Oct 9 @ 10:13am 
Right. I think it's more apparent now that the default counter is available resource instead of total resource.
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Planetbase > General Discussions > Topic Details