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Not Creating Medical Supplies
My game is going great until now when I have people with broken bones and no medical supplies. I started producing medicinal plants as soon as I ran out of the supplies, and I do have a lab with a workbench to produce the supplies. The problem is that nobody is picking up the plants and bringing them to the lab to produce the medical supplies. I even prioritized both structures, and they are directly connected to each other, but nothing. Any ideas? :steamfacepalm:
Last edited by Fancy Virtual Reality Monkey; Jul 10 @ 12:53pm
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Jatlen Jul 10 @ 2:05pm 
Check the contents of your workbench, you need 1 bioplastics and 1 medicinal herb. And of course a doctor to craft medical supplies.
If you haven't got a single uninjured worker left and also no carrier bots, than it could actually happen, that there is nobody left who will carry things. In this case reload an earlier savegame before all your workers were injured, switch off all your mines (to prevent your workers from getting injured) and start producing medical supplies.
Sometimes your engineers will snatch up all your bioplastic for other components or your workers will grab them for construction. Construction seems to take priority over everything and this includes the construction of new plants.

Try turning off your Processing Plant and Robotics Facility and avoid new construction until your Medics start to create new Med kits.

Then you need to adjust your production such that you always have a supply of bioplastic. This will probably mean slowing down construction since this tends to use the most the quickest.

Edit: You can also raise the priority of the Lab but I'm not sure this is effective since if your medics have the materials and are not hungry or sleepy they will make Medkits.
Last edited by casualsailor; Jul 10 @ 2:17pm
So I fixed the problem, I had accidentally set the limit for the production of medical supplies to 0. Duh. But an hour later I got the same problem again and I tried everything that was suggested. I think this game is just a bit screwy, unfortunately... :-/
Rigel Jul 12 @ 12:33am 
The game isn't "screwy". If the AI are not doing what they are supposed to do, there's something preventing it.
Rigel Jul 12 @ 12:38am 
Originally posted by casualsailor:
Try turning off your Processing Plant .

I assume you mean Factory? The Processing Plant is where the bioplastic (and metal) is made. It's the last thing you want to turn off.
I figured out what happened. I was doing a lot of construction, so my colonists were prioritizing the bioplastics for construction over the medial supplies. So I simply stopped building stuff and prioritized the lab.
Originally posted by Rigel:
Originally posted by casualsailor:
Try turning off your Processing Plant .

I assume you mean Factory? The Processing Plant is where the bioplastic (and metal) is made. It's the last thing you want to turn off.

No, I meant the processing plant. The OP was trying to get workers to move the product of the medicinal plants to the lab. Turning off the Processing Plant will free workers from those positions and they will start looking for a new job.
Last edited by casualsailor; Jul 16 @ 5:30pm
Rigel Jul 17 @ 1:22am 
Originally posted by casualsailor:
Originally posted by Rigel:

I assume you mean Factory? The Processing Plant is where the bioplastic (and metal) is made. It's the last thing you want to turn off.

No, I meant the processing plant. The OP was trying to get workers to move the product of the medicinal plants to the lab. Turning off the Processing Plant will free workers from those positions and they will start looking for a new job.

Right. Forgot what the OP was complaining about.

Usually it's a lack of bioplastic that's the problem.

Originally posted by Rigel:
Originally posted by casualsailor:

No, I meant the processing plant. The OP was trying to get workers to move the product of the medicinal plants to the lab. Turning off the Processing Plant will free workers from those positions and they will start looking for a new job.

Right. Forgot what the OP was complaining about.

Usually it's a lack of bioplastic that's the problem.

Yeah, it was a temporary solution. Kinda like when you dismantle a smaller building and they refuse to pick up the materials in order for you to build a bigger one. I've found I have to turn off every thing the workers prioritize like the mine, pp and new construction so as to leave them nothing to do but to clear my building spot.

Otherwise they'll leave components in the way and prevent me from buliding where I want.
Last edited by casualsailor; Jul 18 @ 2:23pm
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