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I don't need complete hand holding, but complex games do need a bit of explaining and/or a really good manual.
Anyway . . . thank you, and know that your efforts are super appreciated.
Hi there, we are now working on the spiritual succesor for Planetbase, a game with similar mechanics (but a bit more RTSish) and in a totally different setting.
We expect to announce something before the end of the year, and release in 2018, but at this stage nothing is 100% certain.
Thank you
You can also construct a storage unit, turn the other storage units off, deconstruct the new storage unit when it's close to full, then delete the starch cubes on the ground. It's messy, but if you're taking days to balance the production/consumption properly anyway, that can be a faster way.
As far as feedback, I was hoping for new content for the game, but I got more than my money's worth as it is, so I don't feel any sense of the developer having some kind of obligation to provide it.
The thing is that adding new buildings or mechanics to a finished game will take a massive amount of time. We believe it is more productive to work on a new project, we are structuring it quite differently with a ton of techs to research and buildings that get unlocked as you play.
I'll happily buy it when it comes out.