Osiris: New Dawn

Osiris: New Dawn

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Upcoming Content!
Hey everyone, we wanted to share some of the content we’ve been working on and let you know it can be expected soon! We are anticipating launching this large content update the week of December 12th and will let you know the exact day that week closer to it's launch! Below you will find just some of the exciting things we have planned. This list will grow!

Craftable Melee Weapons - 4 unique craftable melee weapons to defend yourself in case you lose your gun.
Heavy Assault Rifle - Osiris players “gonna have them some fun” with this powerful high caliber weapon.
Outdoor Chem Lab/Fabicator - Craft basic resource items on these early versions of the chemical lab and fabricator
Landmines - Strategically place landmines to defend your base or keep them in your inventory to use as explosive traps or tactical weapons
Functional Shower - Clean your suit and get a character buff (speed)

Functional Desk - This will be a special “crafting table” for using your computer and decoding BLUEPRINTS. Essentially our “Deckeard Cane” from Diablo 2. When you find a clue in the world(disk, flash drive, broken laptop, etc) you’ll take it back here to decode it. It might even become a minigame. :)

Functional Couch - Provides a character buff (stamina)

Functional Biodome - Plant, grow and eat your hard earned food and become the greatest botanist on the planet.

Azurnium Resource - Finally, one of the rare mineral resources can be attained, though not easily.
Mech - We know you’ve seen it - now, the Mech will be buildable and fully functional.
Proficiency/Skill System - Level your character and spend points specializing in skills to suit your play style.
Keybindings - Fully customizable key bindings

Like we said before this is just SOME of the new content that is coming. There will be new craftables, changes, updates and more. As we get closer to the release we will add to this list and continue to share all the cool stuff that will be in the game soon!

-Osiris Team
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Showing 1-15 of 89 comments
MountainOutcast Nov 22, 2016 @ 7:11pm 
Originally posted by Zord:
Good job! :) Keept it up!
You are fast! :D
Acheman Nov 22, 2016 @ 7:12pm 
Thanks.. Can't wait!!
BrandedByFire Nov 22, 2016 @ 7:16pm 
Awesome! can't wait to get back into this once pvp is all sorted out on mp! Keep up the great work!
Greendale Nov 22, 2016 @ 7:20pm 
Sweet :)
RFC1920 Nov 22, 2016 @ 7:27pm 
MerlinLiu Nov 22, 2016 @ 7:28pm 
Cant wait, you guys are good
oNeg Nov 22, 2016 @ 7:32pm 
Yes Plz :)
Rider Nov 22, 2016 @ 7:33pm 
WOW!!!cant wait...Can I build some lamps? At night I feel the base is very dark,And I want to have more light when I go into the hole.
Last edited by Rider; Nov 22, 2016 @ 7:50pm
oNeg Nov 22, 2016 @ 7:34pm 
Originally posted by Zord:
Originally posted by MountainOutcast:
You are fast! :D

I have no life :(

That exchange just cracked me up
☬ Crow ☬ Nov 22, 2016 @ 7:35pm 

Every item on that list seems needed and a wonderful idea.

Very much looking forward to this. My son and I are building new rigs for christmas so we'll be seeing all your hard work in all it's ultra detailed glory. :)
Last edited by ☬ Crow ☬; Nov 22, 2016 @ 7:38pm
MerlinLiu Nov 22, 2016 @ 7:39pm 
Originally posted by Zord:
Proficiency tree seems quite promising. I never saw those things in a survival before. Yes you got some...But this is RPG stuff...Prettty interesting. Can't wait...Glad you guys did not put any spears in there. And yah landmines....I'll prolly step on my own...But sure.
Think about it, a friend of yours spent 30min finding his way to your base end up with stepping on your landmine:steammocking:
Phoenix Nov 22, 2016 @ 7:41pm 
Thank for perspectives and hard work!

A few observations on the game from me)

You need:
1. To increase the limit on the primary construction and for furniture. In the case of the main buildings of the colony - an increase of a certain number when you join to colony a new players.
2. to make possible the connection of several basic structures interconnected by corridors. This will allow you to concentrate more players in a certain area of the map.
3. Floodlight for lighting the surroundings of the base with the onset of night time. And as visual beacons for travellers.
4. Custom turrets for a certain type of target, and to fix finally the shooting of the players of one faction (especially on PVE servers). It looks stupid.
5. The increase aliens attacks with a number of days of survival on the planet, as well as infrastructure development of the colony. Will not let players get bored when all structures has builded.
6. This satellite of the gas giant has small gravity, in such an environment, it is reasonable to introduce flying creatures with different degrees of aggressiveness.

PS: Local livestock has a closed biological cycle? Why do we need human waste, when worn around the crowd of various animals?
Last edited by Phoenix; Nov 22, 2016 @ 7:59pm
Dwinget Gaming Nov 22, 2016 @ 7:46pm 
This is so awesome. I can't wait for this.:steamhappy:
TowerDee Nov 22, 2016 @ 7:53pm 
Everything I see here looks well thought out and seems very interesting. I'm a little hyped about getting to try the mech. I also saw that droid building will be possible in the lab. I hope to see different droid designs. AND WE WILL FINALLY GET THAT BIG RIFLE!!!

And thank you for making AR ammo cheaper. Now I don't feel bad when I take 50 clips with me to a cave instead of 10.

The skill tree and proficiency levels show some serious depth with character development. And yes, these RPG elements are never seen in survival games. You may be treading on some new ground here. How it's implemented will (IMHO) be the deciding factor for this game to stand out above all the other survival games.

I'm a little concerned about the outdoor crafting machines though. I'm getting a feeling of redundacy from that. Hopefully, the crafting inside the hab will be more higher level as it needs that kind of environment.

Overall, I can see the effort your team has been putting into this. I'm quite impressed with the progress. And it's good to hear from the team too. When communication gets sparse, players begin to question the dedication of the dev team.

Good Luck with the rest of the development of the game.
Bootz_OIF Nov 22, 2016 @ 7:59pm 
I'm Ricky Bobby and I approve of this message lol
Last edited by Bootz_OIF; Nov 22, 2016 @ 7:59pm
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Date Posted: Nov 22, 2016 @ 7:10pm
Posts: 89