Osiris: New Dawn

Osiris: New Dawn

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MountainOutcast  [developer] Jun 24, 2017 @ 7:05am
Update 6/23 - New Character Classes
Hi Everyone,

Below are the patch notes for the latest update. The team worked through the night in order to get the new update pushed through and building these note took a bit of time :). It did required a server wipe.

There seems that some are having isses creating a new character which we are looking into. But a work around seems to be deleting your old character save in your steam files. Please share any other issues that you find.

Added
  • ADDED – Two new classes. Classes now all start with varying numbers of skill points and different starting equipment.
  • ADDED - First person interior helmet and movement.
  • ADDED - Saving and loading of vehicle health, fuel, and color customization.
  • ADDED – Psuedo water physics. Player suit becomes glossy after exiting water. Entering water removes sand build up on player suit.
  • ADDED – GAV, Rover, and Hovercraft now require fuel. Set required fuel to Hydrazine. Set first pass balancing for fuel consumption and refueling. Added ability to refill vehicle's fuel using correct fuel type in corresponding container type.
  • ADDED – A Gas Tank and a Liquid Tank to store gasses and liquids respectively. Gas and Liquid tanks can also be used as another method to fuel vehicles.
  • ADDED – Gravity fields in Proteus 2 around floating rocks which allows players to jump as if they are in low gravity.
  • ADDED – Redesign of main menu scene including backgrounds, lighting, GUI placement, and functionality. This includes making sure buttons don't stay highlighted when pressed.
  • ADDED – Redesigned skill web. Skill web now focuses on buildable objects. The redesigned skill web also includes: new icons, animations, scroll functionality, new placement, new balancing, and new sounds. Question mark icons are placed in skill tree for planned skills which have not yet been implemented.
  • ADDED – Pool of random female names for use during character creation for female avatars.
  • ADDED – Complete rework of character creation sequence. Includes: new scenes, new sounds, stat and skill assignment during creation, ability to edit body features, and unique stats and starting loadouts for each class.
  • ADDED – Rework of into crash pod sequence. Includes: entirely new pod models which can be taken apart piece by piece, random pool of useful items added to crash site which scatter around the crash site, sand storm which spawns when first entering with a new character (possible to not spawn in multiplayer to avoid too many storms), and new quest to go to mainland after crashing.
  • ADDED – New space junk structure which can be crafted out of scavenged pod and satellite materials.
  • ADDED – New Crab and Skeliopod structures which can be crafted out of scavenged body parts of the Crab and Skeliopod.
  • ADDED – Conduit Bender weapon which has chisel like damage to nature objects and large base damage.
  • ADDED – Pickup animation for picking up objects.
  • ADDED – More universe customization including survival meters (health and thirst).
  • ADDED – First and third person camera bob which can be adjusted by players in options menu.
  • ADDED – Ability to look around while running using alt key.
  • ADDED – Interiors to GAV and Spaceship. Players can now enter first person mode inside the GAV and Spaceship. These are not the final versions of the interior for these vehicles.
  • ADDED – Mine 1-B (Now Mine:Baldur) is now unlocked through a mission.
  • ADDED – New female models which have different proportions from males. Includes female voices.
  • ADDED – More story missions.
  • ADDED – Underwater camera effects.
  • ADDED – Ability to craft chisel. Chisel now has durability and not all classes will start with one.
  • ADDED – New standing still jump animation.
  • ADDED – Third person lens wipe animation.
  • ADDED – Player feet dust particles.
  • ADDED – Redesign of in game UI.
  • ADDED – New effects for Giant Worm.
  • ADDED – Graphics options to the options menu.
  • ADDED – Tactical Knife
  • ADDED - Prints message when player disconnects from server .

Updated
  • UPDATED – Rocks no longer have their HUD up at all times (HUD is still visible using the Locator)
  • UPDATED - Splash screens text and sound.
  • UPDATED - GAV Suspension art.
  • UPDATED - The thickness of the alien ferns.
  • UPDATED - Hovercraft distortion particles.
  • UPDATED - Proteus 2 Atmosphere FX.
  • UPDATED - Materials on Gav, Rover, and Hoverbike.
  • UPDATED - Pistol to take ammo (Laser Cell) and added a recipe to craft Laser Cell in forge.
  • UPDATED - AI aggro so that you can lose a creature by hiding.
  • UPDATED - UI for inventory and craft tables in Character Menu.
  • UPDATED - Huge terrain update, working towards finalizing Proteus 2 map. Lots of tweaks to sky and
    world.
  • UPDATED - Character limit on universe name.
  • UPDATED - Planet materials.
  • UPDATED - Replaced all proficiency types XP and skill points with COMBAT, ENGINEERING, and SCIENCE.
  • UPDATED - Removed Mech until we can make improvements.

Adjusted
  • ADJUSTED - Raw meat takes away more health for eating it than before.
  • ADJUSTED - Removed ammo crate, survival kit, and inflatable dome from the start of the game and
    associated missions.
  • ADJUSTED - Increased XP gained from missions.
  • ADJUSTED - Xp amounts earned for mining different minerals .
  • ADJUSTED - Xp amounts earned for crafting of the different drugs.
  • ADJUSTED - Increased the nutrition gained from many foods.
  • ADJUSTED - Satellites drop Space Debris instead of Aluminum.
  • ADJUSTED - Satellites now produce additional drops and more rare drops more often.
  • ADJUSTED - Camera compositor whitepoint and vingette.
  • ADJUSTED - Pick up icon and HUD light.
  • ADJUSTED - Crashed Pod materials.
  • ADJUSTED - Main Menu progress icons.
  • ADJUSTED - "Press enter to continue" portion of early access disclaimer can now be completed by clicking enter.
  • ADJUSTED - Ability to access ESC menu when in vehicles. Still do not allow exiting of game
    while in vehicle.
  • ADJUSTED - Slight timing change to chisel swing.
  • ADJUSTED – Majority of buttons will no longer stay highlighted after pressing them.
  • ADJUSTED - Made Speed value turn different color when going a negative speed.
  • ADJUSTED - Party and colony invites now puts popup messages into the chat panel.
  • ADJUSTED - Made it so that party invites are handled completely through in game hud intractables.
  • ADJUSTED - Character stat icons to be more clear.
  • ADJUSTED - Mission panel in tab menu.
  • ADJUSTED - Affiliation panel to now be a colony panel.
  • ADJUSTED - Avatar information panel.
  • ADJUSTED - Proficiency panel.
  • ADJUSTED - Sky colors.
  • ADJUSTED - Pistol sound, camera shake and recoil.
  • ADJUSTED - Bullet particles to be slightly larger.
  • ADJUSTED – Geysers and sources of liquids now have a visible HUD element when looking at them while holding a container.
  • ADJUSTED – Melee swings cannot be performed while hovering.
  • ADJUSTED - Lowered storage space on GAV to 2
  • ADJUSTED - Lowered storage space on Rover to 24
  • ADJUSTED - Removed storage space on Hovercraft
  • ADJUSTED - Loading screen, made far more simple.

Fixed
  • FIXED - Cloud shadows.
  • FIXED - Shadow option settings.
  • FIXED – Sword Leaves in 3rd person can now be hit.
  • FIXED - Player jump animation, GUI helmet light, buttons sounds, text sizes in missions, player stickyness, 1st person camera switch, lake fog, environment FX distance, sky values.
  • FIXED - Structure bugs. Walls utilities should no longer be buildable in the hab. Fixed a bug with the hab allow for a hallway to be built on any hab wall. Fixed the discoloration on the Hab walls.
  • FIXED - Fixed bug where inventory items in quick slots were covering up the slot number.
  • FIXED - Smoothed spaceship flying over multiplayer.
  • FIXED - Resetting party when traveling to a new level.
  • FIXED - Fixed bug where last letter of notification wasn't being displayed.
  • FIXED - Makeshift Bandage/Patch Tape icons.
  • FIXED - Flashlight bug of continuous activation/deactivation in multiplayer.
  • FIXED - Volumetric clouds appearing in low orbit.
  • FIXED - Vehicles will no longer fall into the sand dunes.
  • FIXED - Fixed resources on and low orbit entry point to Aziel.
  • FIXED - Holes in mines 1-A, 1-B and improved the collision of the stair case inside of the mines.
  • FIXED - Damage to Spaceship.
  • FIXED - Removed ability to activate emotes in space and in vehicles.

KNOWN BUGS
  • KNOWN BUGS – First person in GAV and Spaceship is not always working. Sometimes the camera is too low or other bugs can occur. Getting into the vehicle from first person is a possible fix for now.
  • KNOWN BUGS – Notification text on the top of the screen sometimes prints out of notification box.
  • KNOWN BUGS – GAV passenger functionality and turret control can sometimes break. The turret also jumps around a lot when driving with a passenger aiming.
  • KNOWN BUGS – Character pickup animation sometimes makes player slide around. Also can seem like it is slow in first person since the player is animating but there isn't any indication in first person.
Last edited by MountainOutcast; Jun 24, 2017 @ 7:05am
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Showing 76-90 of 113 comments
JamesMac Jun 26, 2017 @ 11:35am 
@Sir Winston - That is a good question. I have most of the skills and utilities/furnature and it doesn't show on any of them, nor in the primative crafting
Sir Winston Jun 26, 2017 @ 11:57am 
No word from Cam either. Of curse, after the weekend they just had, they probably took today off.
JamesMac Jun 26, 2017 @ 12:07pm 
I'm not blaming them. I am hoping that they decide to do something about the network issue. It sounds like the multiplayer servers are having some serious issues. The worst that I have right now is the running in first person issue. But in 3rd person I have no issues at all. I've already managed to build habitat and lab, build all of my most needed skills, explore and set beacons all over the map, load up on materials, and about to start building vehicles/ship. All just by testing everything I can think of. lol
Sir Winston Jun 26, 2017 @ 2:14pm 
Huh, I'm not having any issues in first person... "Course, I'm in single player, which never really seems to have issues like that. Yes, I hope they get the network issues fixed soon too. For Zord and the others; this is a great game, it would be good to see them playing it again.
BlackBird Jun 26, 2017 @ 2:55pm 
Originally posted by Sir Winston:
Huh, I'm not having any issues in first person... "Course, I'm in single player, which never really seems to have issues like that. Yes, I hope they get the network issues fixed soon too. For Zord and the others; this is a great game, it would be good to see them playing it again.
You want to see Zord playing again and attacking the fourms
Sir Winston Jun 26, 2017 @ 3:28pm 
well, at least he'd have something else to discuss.
i do believe that he really does want to see this game succeed. Just look at the volumn of comments; would you expend that much energy on something you wanted to fail? He's just dping his part, in his own way.
JamesMac Jun 26, 2017 @ 3:52pm 
Odd then on the first person vs third person view. In first person I get stuck often if I try to run, but that doesn't happen in third person. I'm almost entirely playing single player right now so that I can test as much as possible as quickly as possible.
0.0.0.0 (Banned) Jun 26, 2017 @ 4:09pm 
Originally posted by jamesmac64:
Odd then on the first person vs third person view. In first person I get stuck often if I try to run, but that doesn't happen in third person. I'm almost entirely playing single player right now so that I can test as much as possible as quickly as possible.
It seems camera angles are affecting things. I also noticed that if you're in top down third person view my character sprints slower.
Last edited by 0.0.0.0; Jun 26, 2017 @ 4:11pm
BlackBird Jun 26, 2017 @ 4:48pm 
Originally posted by jamesmac64:
Odd then on the first person vs third person view. In first person I get stuck often if I try to run, but that doesn't happen in third person. I'm almost entirely playing single player right now so that I can test as much as possible as quickly as possible.
Yea I noticed that too in just a bit of play time also what is the best settings for greatest fps right now I am getting 4 steady fps and hard to play that way
Sir Winston Jun 26, 2017 @ 5:10pm 
How do you check FPS in this game? I never figured it out.
0.0.0.0 (Banned) Jun 26, 2017 @ 5:11pm 
Originally posted by Sir Winston:
How do you check FPS in this game? I never figured it out.
It should be visible at the very bottom right hand corner of the screen while you're in game.

http://steamcommunity.com/sharedfiles/filedetails/?id=956721464

If it's not there check that you have Debug Text selected in your Options menu.
Last edited by 0.0.0.0; Jun 26, 2017 @ 5:14pm
Sir Winston Jun 26, 2017 @ 5:25pm 
Ah, okay, thanks! I've been running with debug turned off. I didn't think it did anything useful.
JamesMac Jun 26, 2017 @ 6:00pm 
If you have an nvidia card you should be able to enable it in the gforce experience app and then you can select which corner you want it to display in. Easier to see than the Steam one.
Sir Winston Jun 26, 2017 @ 6:57pm 
I was running at 20 - 45 fps for the last hour or so. I have an nVidia GT 740.

Well, off to bed for me. Have fun guys!
Cowboy Jun 26, 2017 @ 7:23pm 
Not sure if anyone has mentioned it or not but no mention of fixing the guns on the Hovercraft
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Date Posted: Jun 24, 2017 @ 7:05am
Posts: 113