Statistiken ansehen:
Portal > Allgemeine Diskussionen > Themendetails
Phlurim 8. Aug. 2013 um 22:12 Uhr
Portal 1 First Slice - Stops Between Levels 12 And 13
I have Portal First Slice, and bought Portal 2 several months ago. Portal 2 runs OK. But recently, Portal First Slice stops running beyond Level 12. I simply get a black wall when getting off the elevator at the entry to Level 13, and end up trapped at the elevator bay. Would someone be able to explain this, please?
< >
Beiträge 112 von 12
I agree with that! By the way, I get the same wall without texture, it looks kinda weird :|
My system is ArchLinux 64-bit, and the game runs smoothly (even on Intel HD3000). Thank you Portal programmers! Just fix the wall please.

Here's screenshot of the wall: http://steamcommunity.com/sharedfiles/filedetails/?id=168043656
Zuletzt bearbeitet von Richard Spectre; 9. Aug. 2013 um 8:56 Uhr
Revontulet 21. Aug. 2013 um 14:03 Uhr 
I also have the same problem.
xMoneyShadow 22. Aug. 2013 um 14:04 Uhr 
It's the end of the demo.
Young Zamboni 23. Aug. 2013 um 11:17 Uhr 
First Slice is the name of just the demo right? I have this same problem, so hopefully it wont happen when i get the full game.

Ursprünglich geschrieben von xMoneyShadow:
It's the end of the demo.
Zuletzt bearbeitet von Young Zamboni; 23. Aug. 2013 um 11:17 Uhr
xMoneyShadow 23. Aug. 2013 um 11:39 Uhr 
Yea first slice is the demo. When you get the full game, it works.
goatly 23. Aug. 2013 um 16:35 Uhr 
Yeah cool. I was stressing a bit, but I played through all the levels on Portal and it works fine
Looks like they just removed all levels that come after 8:

[LOG from that screenshot room]
CModelLoader::Map_IsValid: 'maps/testchmb_a_08.bsp' is not a valid BSP file
changelevel2 failed: testchmb_a_08 not found
no its because that is the demo I asked the owner himself at comic con
The Pwoner, that's how I said it: because it's the demo, they just removed all levels that appear after room 8. A little too raw ending for me. They could place an image saying it's the end of the demo.
Yeah, I thought it was a glitch too...
Ericrct 15. Okt. 2013 um 17:30 Uhr 
Did you really think that a demo would go on forever?
I think a demo should end like a demo - e.g. with a splash screen "That's all, folks", and not with a "glitch" wall that really looks like a glitch. Is it something so hard to implement? :)
< >
Beiträge 112 von 12
Pro Seite: 15 30 50

Portal > Allgemeine Diskussionen > Themendetails
Geschrieben am: 8. Aug. 2013 um 22:12 Uhr
Beiträge: 12