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Rapporter et problem med oversettelse
Let's talk about the co-op part first:
You would have five test subjects in a test, each with a different ability:
One creates standard portals, with predictanble results
One creates portals of different size, which changes the size of whoever goes though the portsl (if you enter the big portal you come out smaller, and if you enter the normal-sized portal you come out bigger)
One changes the density of the person that goes through. You can become lighter and jump higher (with the offset of having no carry capacity), or you can become havier and lift heavy objects (with the offset being unable to jump)
One is "telepathic" in which case he/she cannot make portals, but can instead hack into or manipulate technology such as doors or switches
One can spray gels onto surfaces or objects, providing he/she has a supply.
And then you can have someone playing the overwatch. if you don't have an overwatch then you would be playing standard scripted levels together. otherwise:
The overwatch can arrange the level before the tests starts (most likely just the arrangement of traps and stuff), but he has limited resources so he has to try to anticipate the paths everyone takes. then once the test starts he's limited to viewing though the cameras only and have a proximity sensor system that shows where the test subjects are somewhat located, and the state of doors and switches, but not their actions.
Singleplayer mode should have these same abilities put into one person, with the limit of the person being able to use only ONE (maybe two) abilities at one time. I don't know if the character would always have all abilities and switch between them with keystrokes, or if he or she has to physically walk over to where an object with that ability is located.
Please, don't make a Portal MMO!