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tl;dr: The gold rewards you're used to from before have been shifted to other places, such as the new Daily logins and from raw experience gained. The end result is a progression system roughly the same speed as before, but redistributed to cater more toward the first hour of play (along with Daily Quests and First Win of the Day bonus, that still exist).
The significance of shifting wins to raw experience gained means that you will gain rewards over time whether you win or lose, which should make it much more forgiving for new players who find it difficult to win a game and progress, and is one of the major driving factors to these changes.
In addition to all this, we believe there may be a bug that is making the mini-chests for winning a game award 10g far too often. It's intended to be a much more diverse range of values.
Sorry this wasn't made very clear for you. We're working on improving this.
And I say this not as some whiny FTP try hard - I have spent money on Faeria and I love the game (hell, I bought the new Steam Pack yesterday) - but I do expect to be able to have a FTP experiance as well, and I wonder if all this really are 'improvements' or just ways to squeeze us all for more cash.
also, it promotes activity to have win rewards higher. but i guess devellopers are trying to prevent people from farming hours and hours. then again, hearthstone/blizzard has the luxury of capping rewards because they have millions of players, so activity is not their biggest concern.
https://gyazo.com/793b2b5983954e532dc3518254483059
That's 1560g (1 and a half chests), 1 Standard Chest and 1 Mythic Chest.
Yes, getting a Mythic chest at the end is nice, but tbh, they are way down my list of priorities until I have a full set of standard cards.
The sad thing is, pre 1.0 there was incentive to log in daily, win a game and then also incentive to play and win futher games. Now all there is incentive for is to log in and maybe win one game and then what? Go back to Hearthstone? I will wait and see how the win reward plays out once it's 'fixed', but it seems to me the incentive to actually play and win games is way down.
Yes, but we've lost the free card every level - that is now only every 10 levels. I dunno about you guys; yes, I have leveled up a lot since the 1.0 release (mostly because I bought the Steam Bundle and spent my gems on the single player content), but I don't seem to get very much from the level up mini chests - 60 or 80g for the most part. That's worse than a single win 2 days ago!! It looks like you need about 6 wins to level up. That would have net you 600g before - now it gets you 60g + 60-80g for the level up. Even once the 10g per win bug is fixed, the faster leveling won't be even close to the previous system - not unless the level up rewards improve dramatically.
The 10 gold bug is still not fixed as from time that i am posting this.
Won 10 games and 3 out of it gave 10 gold. 2 of 10 games gave 20 gold
The way i look at it is
1. Either increase minimum winning to 50 gold and reduce the max gold by the same amount.
2. Or reduce the chest cost.
You are going to hurting your player base if this is not sort out fast.
PS:
Elder scroll: legend is comming out in a week and i am sure many players will leave this game. It has the same level/reward system as this and accordingly they reward active players much much more.
The reward structure might be a problem (or not, I don't know). But why should people leave this game because another game is comming out in a week? There are several new games coming out every day and there are many games with somewhat similar game mechanics - that's the characteristic of games belonging to the same genre. Faeria is unique enough that it doesn't need to fear other games. So it boils down to the question: Can you enjoy the game? If not then you probably will stop playing it whether there are other games coming out or not.
Even if everything is left as it is now, it is as fast, if not faster, to get "packs" in Faeria as it is in Hearthstone.
a player plays 15 days straight, 10 games per day, 6 of them are wins.
average 9 wins per level (before) => 3 wins now
before:
daily quests : 15 x 500g = 7500g
wins : 6 x 15 x 100g = 9000g
levelup : 16 levels (150 games / 9), lets says you get 1 epic(800g), 2 rare(2 x 200g) and 13 common cards (1300g) = 2500g
Total : 19000gold
Now :
login : a complete card = 1560g + 1 chest(1000g) + 1 mythic chest(3000g) = 5560g
quests : 15 x 400g = 6000g
wins : 6 x 15 x 50g average = 4500g
level up : 50 levels : 1 epic(800g), 4 rare( 2x 400g) + 45 minichest avearage 150g =7150g
total : 24210gold
i may have some estimation wrong about levelup and win minichests, but you got the idea : levelup gives you much more reward than wins now and that compensate largely even if you play 50games a day
I dunno man, I've spent a reasonable amount of time with Legends, Gwent and Duelyst and I think on balance Faeria is better then all of them.