GRIP: Combat Racing

GRIP: Combat Racing

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 This topic has been pinned, so it's probably important
Chris@CE  [developer] Feb 26, 2017 @ 8:22am
TUTORIALS on How to Play
  • Choose the Cygon Ictus vehicle
  • Turn catch-up assistance ON
  • Choose LOW difficuty
  • Choose LOW engine power
  • Play on the "SPEEDBOWL" racetrack on the Liddo5 planet
If you're having a hard time steering the car, be sure to look at the STEERING SETTINGS in the controls menu

"Analog Steering Sensitivity" changes how much your input makes the car steer using a gamepad. This is defaulted to LOWEST to help ease in new drivers.

"Analog Steering Speed" refers to how quickly the input translates to the car movement using a gamepad. Keeping this high ensures there is no delay between using the steering input and making the car move.

"Digital Steering Speed" refers to how quickly the input translates to the car movement using a keyboard. Keeping this low ensures that the steering is not twitchy, as there is no incremental input with a keyboard.

"Deadzone" refers to how much you have to physically move your analog stick before the cars in GRIP react to it. Setting this too low may 'cause issues with the car steering on its own or the camera being off-centre.


Although cars in GRIP go super fast and do unbelievable things like drive on walls and ceilings (and flip over), the physics simulation is quite realistic versus other arcade racers. Be prepared for a challenge.

If you find yourself hitting a lot of obstacles and/or flying out of bounds (and spending considerable time in the air), just remember that getting a proper handle on the cars takes time, and it becomes very rewarding once you do. Also, keep in mind that the car is going very, very fast, so turning isn't instant and hitting anything immovable is likely to slow you considerably or send your car into the air. Such is the nature of the beast.

If you find an especially bad/annoying bump in a track, please let us know!


To use air control, let go of the gas and press the steering inputs to roll left or right, or push the joystick up or down to pitch the car.

(pitching only works with a gamepad)


Here's a simple explanation of the HUD elements


There are various weapons and power-ups in the game. Here's a breakdown

SCORPION missile:
A vicious homing missile that dodges all manner of obstacle to try and hunt down it's target. Just keep in mind that it takes a second to deploy, so be careful of where and when you do it.

A charged Scorpion fires two missiles, hitting two targets if available or just one unlucky victim if not.

RAPTOR high calibre machine gun:
This rapid-fire MG is a hard-hitting blizzard of bullets that takes chunks out of your opponents and sends them veering off course

A charged Raptor has more explosive rounds, packing that extra punch.

ASSASSIN 1st place tracking missile:
The Assassin is the ultimate game-changer. Once fired it will automatically target the race leader and will hunt them down. The name is well earned.

A charged Assassin is a thing of beauty, letting loose an electromagnetic pulse (EMP) that temporarily shuts down vehicles within the blast.

HYDRA rocket swarm:
A swarm of micro missiles, the Hydra is forward firing attack that is best suited for straights and disrupting packs of racers. The energy missiles strip cars of their grip, and if you nail a car with a full barrage it's likely to do some serious damage.

Charge up a Hydra and it splits to hit two targets, taking out their display systems for a short time as well.

SPEARHEAD explosive darts:
The Spearhead lodges three explosive darts into any car in its sights, but they have a delayed detonation, injecting a feeling of dread into the recipient before the inevitable boom.

A charged Spearhead dart will shoot an EMP through the recipient's car, disabling it's engine temporarily.

PAINKILLER protective shield:
The Painkiller shield is the latest in defensive technology, able to block and absorb all manner of projectiles. The shield burns out quickly once activated, so timing is key.

A charged Painkiller grants a shield for both front and back of the vehicle and the ability to ram opponents with great force.

The Firestorm injection system turbo charges racers with a massive burst of extra speed.

A charged Firestorm ramps up the speed even more, but at the cost of steering ability.

RAMRAIDER road clearer:
When you need to clear cars out of your path, the Ramraider is your power-up of choice. Get close to the pack to push opponents aside.

The Ramraider's charged ability shoots a high powered beam straight down the track, throwing any cars affected to the side.

DISRUPTOR pack compressor:
The Disruptor slows down time for all racers except the user, basing how slowed they are on race position. A great tool for catching up, but also bringing the pack closer together.

A charged Disruptor will drop you right behind the racer in front of you after it's finished.

(NOTE: When shooting missiles, it's best to deploy while on a straight and generally flat area of ground. The missile takes a split second to ignite, so it inherits the motion of the car. This is to create a little more strategy - though there is still work to do on this, as missiles still like to crash in situations where they shouldn't)


Some people have been confused as to how to initiate a tight drift in the game. This video should help:

The car already drifts a bit naturally, but to initiate a full drift, it must be at the limit of it's turning circle and you have to be holding the gas. Tap the handbrake and the camera will shift, with the car's turning circle tightening. The best track to practice drifting on is probably Alhatra Wastes
(NOTE: you do not need to be at full speed to drift)


There is a 3 second cooldown time for resetting, so it cannot be abused. You can also not reset when being targeted by a Scorpion, or when an assassin is close to hitting you.

(NOTE: Resetting functionality is still a WIP)


Launch needs to have it's input held down to charge. The longer it's charged, the higher the jump.

Launch is great for jumping over obstacles, like mines and opponents (and soon debris from destruction). It's also great for accessing areas that wouldn't otherwise be accessible, like speedpads on a ceiling, or a raised platform with speedpads/pickups.

(NOTE: The tracks will be updated to include more use of the launch ability.)


All players have a Boost meter around the speedometer and can hold the boost input to get a speed increase. This boost meter charges at a rate that depends on your position in the race. So if you're in a higher position, it will charge much slower compared to a lower position. Boost is great for allowing players to more readily recover from crashes and help them catch up in general. GRIP is most fun when there are other cars around, after all ;)


Take a look at this to get PS4 gamepads working:,news-24039.html

Some instructions for playing MULTIPLAYER:
This allows you to search for available games that most match your preferred settings

  • Be sure to enable searching for all game modes to find the largest number of available games. If it does not find a game, you will be taken to CREATE A GAME
  • When the game finds an event for you, it will automatically put you in the event's LOBBY
  • If you don't like the settings for the event, you can choose to FIND NEXT, and the game will try to find you another available event (sometimes there will not be any available)
  • If the event is already in progress, you can choose to join it and spectate. Or you can wait in the lobby until it finishes
  • If the event is finished and players are in the lobby, there is a VOTE tab that allows you to vote on what settings you'd like to see in the next event (game mode, level, specific options, etc)
  • If the event is freshly created, you will see a settings tab which shows the event setup
  • When you're ready to play, hit the READY button

Here you can create a fresh game with the settings you want. Keep in mind though that the more games, the more players are spread out. Using FIND A GAME first is encouraged.

  • You can choose specific game mode, level and settings for the first event when creating a game, but after that first event, players are able to vote for whatever settings they wish
  • If you set the game to PRIVATE, then only players who know the game name can join it directly. This is a good way to play with just friends, with everyone agreeing on what to vote for.

If you know the name of a specific game you want to join, use this option. In the future, players will be able to password protect games, and there will be an option to enter a password here as well.

You can see the name of the player you're watching, switch players and toggle the scoreboard.

  • There is a lobby chat so that players can coordinate votes or discuss the previous game
  • Press G to enter the garage and change your car between events
  • There is a countdown in the lobby to avoid people having to wait for AFK'ers. If all players hit ready then the event will load.

  • When a level loads, it will briefly show all the settings for the event
  • The game will sync all players before the 3,2,1 countdown (this may take a while if one or more player has a poor internet connection).
  • There is an ingame quickchat. Check the control options to bind a key/button to it. Hold that binded input and press the number keys to say a command
Last edited by Chris@CE; Nov 10, 2018 @ 7:31am
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Showing 1-15 of 20 comments
Chris@CE  [developer] Feb 26, 2017 @ 8:23am 
If you'd like a tutorial on any other aspects of the game, feel free to mention it
mgz Feb 27, 2017 @ 1:26am 
Cheers man. Love this game, keep up the good work
RacerBest Apr 4, 2017 @ 8:40am 
The file does not exist anymore, upload to youtube?
terran Apr 6, 2017 @ 4:06pm 
Originally posted by RacerBest:
The file does not exist anymore, upload to youtube?

Like he said, no file and drifting really is needed in this game
Chris@CE  [developer] Apr 7, 2017 @ 8:15am 
Drifting works in the game

I'll create a new tutorial video soon, sorry for losing that one!
terran Apr 8, 2017 @ 5:14pm 
I accidentally drifted yesterday but I couldn't repeat what I did so I'll be looking forward tko the video
Chris@CE  [developer] Apr 9, 2017 @ 10:16am 
Updated first post with other tutorials, as well as a new link to the drifting video
terran Apr 9, 2017 @ 7:40pm 
Originally posted by Chris@CE:
Updated first post with other tutorials, as well as a new link to the drifting video

Sweet. Good work
just got the game because im old fan of rollcage and have to say im totaly loveing it but .... im realy hopeing you guys sneek in some trippy tracks ala rainbow road sort of thing you know compleately unexpected would be amazing especialy with how darn good the game looks allready :) ... please hear a beggin mans dream .. some trippy tracks :P
Last edited by [-THEMIGHTYBOOSH-]; Apr 11, 2017 @ 8:48am
Chris@CE  [developer] Jun 7, 2017 @ 7:26am 
Sorry for the late reply Mighty. Well, we won't have any really wacky, trippy tracks made by us, but hopefully we can get a track editor into the game and players can make whatever they want
gou Dec 23, 2017 @ 11:03am 
holding the weapon/powerup button seems to cook it for a more powerful version
Rogue Dec 23, 2017 @ 1:17pm 
Originally posted by gou:
holding the weapon/powerup button seems to cook it for a more powerful version
Yes, though this doesn't work for the shield (yet).
Ponlets Apr 25, 2018 @ 10:59am 
Originally posted by Chris@CE:
If you'd like a tutorial on any other aspects of the game, feel free to mention it
i personally would like to disable the ingame tutorial so i can get to playing the actual game as i hate how the tutorial literally spams its "instructions" over and over every 10 seconds i want to skip them
Chris@CE  [developer] Apr 28, 2018 @ 5:51am 
Press any key to stop showing a text popup during the tutorial. You can also quit the tutorial outright and never have to play it again
Tyrian Mollusk Jul 11, 2018 @ 9:22pm 
Originally posted by Chris@CE:
Press any key to stop showing a text popup during the tutorial.
It needs to say that and it shouldn't keep driving while someone is reading. It also shouldn't respond to *any* key. Gas, for example, is a bad key to go away on.

Also, the powerup link doesn't work, and a link to a picture isn't a tutorial anyway.
Last edited by Tyrian Mollusk; Jul 11, 2018 @ 9:25pm
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