The Guild II: Renaissance

The Guild II: Renaissance

Fajeth 2015 年 7 月 31 日 上午 6:41
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MegaModPack 0.95 / Reforged 0.1
The MegaModPack is a huge modding project for Guild 2 Renaissance, which strives to enhance the gameplay, fix a ton of bugs and rework existing systems to make them more reliable, thematic and accessable to new players. While it leaves no stone untouched, I try to provide an overall gameplay experience comparable to the vanilla game - just advanced by a lot.
It's also recommended for new players because of improved player feedback, clearer tooltips, new tips and tricks and so on.

The old Megamod (up to Version 0.95) was developed between 2012-2017, mostly by myself but also with many one-time contributors and some long-time team members like ThreeOfMe, who has continued the mod with his addon mod "Trade War Politics (TWP)"

Roughly since summer 2020 (with some breaks) I started the "Reforged" project as a completely new mod, which is a complete rework of old MegaMod and of Guild 2 Renaissance in general. There were many goals of the old MegaMod which weren't achieved in the end, mostly due to my inexperience in modding, project lead and game design. With reforged my personal expectations have risen quite a bit, but also I go into this project with much more experience and with a very clear vision of what the final project will look like. In terms of quality, Reforged surpasses MegaMod 0.95 in almost every aspect - but reworking the mod from 0, while carefully integrating things, which worked great in the old MegaMod, while also reworking the fundamental systems of the game takes a lot of time, so feature wise, we will have to be patient, before Reforged can surpass the old MegaMod.

If you can contribute any relevant skills (scripting, programming, 2D or 3D graphics, sound design, translations or testing) please contact me. Together we can make Reforged into a real "Fan Addon", which will make this janky gem of a game into what it always should have been.

Links:

Alpha (WIP) version of Reforged 0.1 at GitLab:

https://gitlab.com/fajeth-modpack/megamodpack-reforged

Discord for direct communication and bug reports:

https://discord.gg/wC3aRgaczB

Last full release of the old MegaMod Version 0.95:

German:
https://community.annodomini1401.online/sources/MegaModPack_095_Deutsch.zip

English:
https://community.annodomini1401.online/sources/MegaModPack_095_English.zip

French:
https://community.annodomini1401.online/sources/MegaModPack_095_French.zip


Alternative-Download-Links
http://www.moddb.com/mods/fajeths-megamodpack
http://www.nexusmods.com/theguild2renaissance/mods/2/?
最后由 Fajeth 编辑于; 2023 年 3 月 29 日 上午 6:55
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正在显示第 1 - 15 条,共 3,367 条留言
General Chaos 2015 年 7 月 31 日 上午 7:57 
Just installed it and really excited about all the features. Thanks Fajeth!
Astaroth 2015 年 7 月 31 日 下午 1:31 
Ty for all your work Fajeth! Hype!
Mr. Bear 2015 年 7 月 31 日 下午 4:56 
Thanks!
Panzerdemon 2015 年 8 月 2 日 上午 8:07 
First off thanks for the all work. Now i am running into a couple of issues with a friend playing multiplayer with this. I noticed after installing this i have no ability to hotkey units ctrl+number and once we hit the 2nd day our other hotkeys started to break such as C to open up our character menu. Is anyone else running into this? Yes i am running the latest version 4.211+0.5 Modpack
Astaroth 2015 年 8 月 2 日 下午 4:06 
引用自 Panzerdemon
First off thanks for the all work. Now i am running into a couple of issues with a friend playing multiplayer with this. I noticed after installing this i have no ability to hotkey units ctrl+number and once we hit the 2nd day our other hotkeys started to break such as C to open up our character menu. Is anyone else running into this? Yes i am running the latest version 4.211+0.5 Modpack

Did you try to press alt+c afterwards to fix the c hotkey? This generally fixes it for me in the regular version
Sufete Palatino 2015 年 8 月 3 日 下午 5:20 
I cant find the link to download,where is it?
Astaroth 2015 年 8 月 3 日 下午 11:16 
引用自 gerardoal
I cant find the link to download,where is it?

Go to page 1
最后由 Astaroth 编辑于; 2015 年 8 月 3 日 下午 11:17
Talion The Tark 2015 年 8 月 4 日 上午 7:42 
are you planning to add more features? for example an adaptation of the command me mod?
Tadziu Suraisaa 2015 年 8 月 4 日 上午 10:09 
As far as I know this mod adds the option to poison wells. Can anyone tell me how to do that? Thanks in advance ;)
=NV=Hammer 2015 年 8 月 4 日 上午 10:17 
Played on the Ulm map as a patron still having issues with the demand protection money every 15 seconds or so by the AI shadow dynasty. I am running fully patched 4.211 megamod 0.5 Other wise everything works great Thank You!
Fajeth 2015 年 8 月 4 日 上午 10:43 
Maybe i forgot to implement that fix. I will check that when my vacation ends ;)
Fajeth 2015 年 8 月 4 日 上午 10:44 
Alchemists building 2 (wizard path) can poison wells
Tadziu Suraisaa 2015 年 8 月 4 日 上午 10:51 
引用自 Fajeth
Alchemists building 2 (wizard path) can poison wells
Thank you kind sir :)
Iney 2015 年 8 月 4 日 下午 1:26 
просто супер мод!!!!!
Fajeth 2015 年 8 月 12 日 下午 12:45 
Did you try save target as ... ? Maybe its a forum bug, mok currently changes the forum engine, maybe wait till the weekend
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