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The finished version of everspace is planned to be in 2017 and the game was released on steam atleast at 2016, sep 14 :P. Its humans we talking about not machinese, developing a game takes time, and developing a stable and good game takes even longer. I havent played it so I cant really have any opinions on how the gameplays and feels, but the gameplay and reviews are very solid.
but months sence any major update? failed EA? Its been out for a month, I know short attention spans give you bad perception of time. So take deep breath, sit back and relax.
Das ist auch der Grund, warum die Bahn bei Verspätungen immer den Grund nennt. Früher war es nur "Zug X kommt ca. 10min später", heute "Aufgrund von Personen im Gleis verzögert sich die Einfahrt von Zug X um 10min".
Good luck!
pgrep unclutter
Hopefully this can solve the first issue
I guess you need to contact driver developers when you find such issues. If you do everything right, this is driver bug that need to be fixed. Or it's possible that there could be doing something wrong in your code, then hopefully driver developer could give you some advices.
By the way, don't hesitate to test your game on open source stack (open source Intel and AMD driver gain OpenGL 4.5 support recently. This way you will get more strict error checking for your code - if there is error in your core then Mesa will fail and will tell you why it fail (i.e. where is error in submitted shader for example). Proprietary drivers tend to be less strict - they could draw something even if draw command is incorrect (looks like your lighting issues).
Best of luck! Hopefully you will get it done :)
Ah yes, "could be fixed" doesn't necessarily mean "has been fixed" :) Looking forward to seeing more progress!