EVERSPACE™

EVERSPACE™

View Stats:
EVERSPACE™ > General Discussions > Topic Details
BrusselSprout Oct 20, 2016 @ 6:09am
Any news on the linux port?
Hello there, the title basicly says it all.
The linux version was anounced to be released at the end of september.
Its now over mid october.

And I'm worryed we wont see a linux port at all?
Im very hyped for everspace cause I crave for a space shooting game like ED,SC and everspace.

I know this is not at all the same type of game as ED and SC.
So any news on the linux port :D?
< >
Showing 46-60 of 388 comments
Kuk! Mar 21, 2017 @ 3:00am 
+1 linux, gl&hf with the port ;)
XenGi Mar 21, 2017 @ 7:32pm 
Seems like this port is not going to happen. :/
Has anyone any clue what "the issue" is about? Can't find any info on this. Just blaming others. Any insides would be nice. Maybe I start to believe in any progress then.
sergk Mar 21, 2017 @ 11:16pm 
It is not a technical problem.
Corben Mar 22, 2017 @ 12:30am 
Originally posted by sergk:
It is not a technical problem.
Is it not?

Originally posted by XenGi:
Has anyone any clue what "the issue" is about? Can't find any info on this. Just blaming others.
The shared info was, that it is a shader/lighting problem with distant objects in a posting three months ago.

Unfortunately we weren't given any detailed informations or the progress respectively what effort is being taken on this issue.
As they stated this occurs with a certain material, maybe changing this material (at least on Linux) would help? But yeah, we didn't get any further infos.

I would appreciate getting some more informations in detail on this issue, e.g. what Epic and nVidia replied, what they are doing on this issue, etc.
Teodosio Mar 24, 2017 @ 2:58am 
ETA for release?
sergk Mar 24, 2017 @ 3:38pm 
Originally posted by XenGi:
Seems like this port is not going to happen. :/
Has anyone any clue what "the issue" is about? Can't find any info on this. Just blaming others. Any insides would be nice. Maybe I start to believe in any progress then.

The issue is that "one-click" deployment for Linux didn't work for Rockfish. That seem to be the extent of their commitment to Linux backers. They just pass responsibility off to Nvidia/Epic.
[Linux] Liam Mar 24, 2017 @ 3:42pm 
Originally posted by sergk:
Originally posted by XenGi:
Seems like this port is not going to happen. :/
Has anyone any clue what "the issue" is about? Can't find any info on this. Just blaming others. Any insides would be nice. Maybe I start to believe in any progress then.

The issue is that "one-click" deployment for Linux didn't work for Rockfish. That seem to be the extent of their commitment to Linux backers. They just pass responsibility off to Nvidia/Epic.
Rude much? They already explained and even showed some of the issues. Don't be such a tool.
DryEagle Mar 25, 2017 @ 3:50am 
Originally posted by sergk:
Originally posted by XenGi:
Seems like this port is not going to happen. :/
Has anyone any clue what "the issue" is about? Can't find any info on this. Just blaming others. Any insides would be nice. Maybe I start to believe in any progress then.

The issue is that "one-click" deployment for Linux didn't work for Rockfish. That seem to be the extent of their commitment to Linux backers. They just pass responsibility off to Nvidia/Epic.
On the one hand, they did put in some work to get it solved themselves.
On the other hand, they seem to have given up without implementing workarounds to make the game playable.
Doesn't bode well for us...
rockfish_andi  [developer] Mar 27, 2017 @ 1:16am 
Originally posted by sergk:
The issue is that "one-click" deployment for Linux didn't work for Rockfish. That seem to be the extent of their commitment to Linux backers. They just pass responsibility off to Nvidia/Epic.
You know, we did not expect "one-click" deployment, but of course we thought we'd manage to pull it without that many problems, escpecially since we're using Unreal Engine. We spent quite some time on the Linux port, up to a point where we were certain that we won't be able to fix the remaining problems ourselves and would only waste time and money if we stayed on it. We're very sorry that there is no Linux version, yet, but we have not given up entirely. I'm also sure we'll find a way to compensate Linux backers should we one day really have to give up on the port entirely.
Last edited by rockfish_andi; Mar 27, 2017 @ 1:16am
Corben Mar 27, 2017 @ 1:25am 
Originally posted by rockfish_andi:
I'm also sure we'll find a way to compensate Linux backers should we one day really have to give up on the port entirely.
Uh... :-(
I know you said you've not given up, but reading this... uh, is a bummer.
Merlin Mar 27, 2017 @ 8:53am 
Maybe vulkan is an option? On Linux all cards that would support everspace have vulkan support in the drivers too. Isn't there a vulkan renderpath in UE already?
mainmachine Mar 27, 2017 @ 11:44am 
Originally posted by rockfish_andi:
Originally posted by sergk:
The issue is that "one-click" deployment for Linux didn't work for Rockfish. That seem to be the extent of their commitment to Linux backers. They just pass responsibility off to Nvidia/Epic.
You know, we did not expect "one-click" deployment, but of course we thought we'd manage to pull it without that many problems, escpecially since we're using Unreal Engine. We spent quite some time on the Linux port, up to a point where we were certain that we won't be able to fix the remaining problems ourselves and would only waste time and money if we stayed on it. We're very sorry that there is no Linux version, yet, but we have not given up entirely. I'm also sure we'll find a way to compensate Linux backers should we one day really have to give up on the port entirely.

Thank you for spending time on this development work, and thank you for responding to the community about the progress. Even if you're running into roadblocks, this is much better than when a developer goes radio silent.

Is there anything folks like me, who would like to see this move forward, do to add some leverage?

Maybe contact Epic or Nvidia, or...?

Our commnity is known for being very vocal - maybe we can do something...
combatgod Apr 3, 2017 @ 7:03pm 
Ever consider opening up the linux development and seeing if any linux game developers would be willing to help out for free?
rockfish_andi  [developer] Apr 4, 2017 @ 8:39am 
We've just asked Epic about any news and apparently there aren't any and they're contacting Nvidia again. If you have an Unreal Developer account you can follow the thread we've opened here:

https://udn.unrealengine.com/questions/321722/opengl-4-no-dynamic-directional-lighting-for-trans.html

As a few people have offered their help, we have prepared a self-explanatory sample project for Unreal Engine 4.15. It's not Linux specific, you can also reproduce it under Windows, you just need to run the project in Standalone Mode with OpenGL enabled (need to add a parameter for this). Please note that pre-baking lighting solves the problem, but this is not an option for us as we need dynamic lighting due to the procedural generation in our game.

You can download the sample project here:

http://rockfishgames.com/openglproblemdemo-4-15/

So let's hope that someone manages to find a workaround we can use until the problem gets fixed!
Corben Apr 4, 2017 @ 8:45am 
Ah, thank you for sharing this informaion!
< >
Showing 46-60 of 388 comments
Per page: 15 30 50

EVERSPACE™ > General Discussions > Topic Details