EVERSPACE™

EVERSPACE™

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EVERSPACE™ > General Discussions > Topic Details
BrusselSprout Oct 20, 2016 @ 6:09am
Any news on the linux port?
Hello there, the title basicly says it all.
The linux version was anounced to be released at the end of september.
Its now over mid october.

And I'm worryed we wont see a linux port at all?
Im very hyped for everspace cause I crave for a space shooting game like ED,SC and everspace.

I know this is not at all the same type of game as ED and SC.
So any news on the linux port :D?
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Showing 361-375 of 388 comments
Corben May 29, 2018 @ 6:21am 
Steam logs to /tmp/dumps. There might be several files, one should be your username followed by an underscore and stdout.txt.
You could navigate to that file with your gui file browser and open it with any texteditor/-viewer.
Maybe you can find some hints there.
Last edited by Corben; May 29, 2018 @ 6:22am
j_mueller_rfg  [developer] May 29, 2018 @ 6:32am 
Originally posted by Cheeseness:
Like Corben, I had some good experiences with it in earlier builds that didn't have the issues he mentions here (and managed to record some[www.twitch.tv]).

Corben, myself and a few other Linux based players/developers would be willing to offer whatever advice, support and effort we can in helping you take things as far as you're keen to go.

If there are particular hurdles that you feel unable to cross, it would be super helpful to have an understanding of what those are so that we can assist with things like upstream but reporting/upstream contribution and help other developers navigate those hurdles in the future.

Hi Cheeseness, Corben and everyone else,

this is really a great offer from you folks and highly appreciated. And in fact there have been already several occasions on which we received valuable support from this community. Just remember the communication we had in this thread on improving the startup scripts for example.
All in all solving most of the remaining issues is primarily not a matter of technical capability but rather a question of economic sanity and how to best utilize our limited resources. We already spent quite a lot of development time on the Linux port which probably will be paid largely by sales on other platforms.
Currently the biggest issue with Linux VR are several disabled menus and UI elements. Maybe we even will fix this en-passant, if we have to touch the related code anyways, but I don't want to make any promises here. But even if this should happen, we will not be able to support this officially because the effort to polish this to a final state and provide support for even the strangest edge cases is completely disproportionate to the gain and the target group that would benefit from Linux VR support. Of course we really would like to polish the Linux version to a really complete and clean state but please understand that we also have to watch out to stay on track with the entire project, so most likely there will remain some rough edges like two startup scripts to deal with the VLC binary dependency issues or the still missing support for the system mouse cursor and HOTAS.

Also I would like to convey you our thanks for the great cookie package =)
linear_control May 29, 2018 @ 10:04am 
Originally posted by j_mueller_rfg:
but rather a question of economic sanity and how to best utilize our limited resources. We already spent quite a lot of development time on the Linux port which probably will be paid largely by sales on other platforms.

I personally don't want a VR version on Linux, just a supported port - but maybe that's only me. :-)

Even if you don't break-even with the Linux version, don't forget the value of what you've learned in the process of porting this game. Maybe this will be of value, if you ever do a multi-platform game (with Linux support of course) in the future again.

Would you mind sharing some numbers/percentages for sales of this game on Linux?
Nevertheless May 29, 2018 @ 12:24pm 
Oh yes, that would be quite interesting!
Ravow May 29, 2018 @ 11:54pm 
That game is great! Already made up to the sector 6!

It work perfectly with my RX480 & Radeonsi. And I found that it's also a great system stress tool for overclocking even if it use only a small fraction of the CPU, it's the only game that was crashing my computer since I replaced my R7 1700 for a 2700X (Everspace seam to be very sensitive to memory timing)

I did try to run it with -vulkan and it run and the menu work but it have nothing but brick walls everywhere.
sergk May 31, 2018 @ 2:43pm 
j_mueller_rfg, unofficial support is infinity better than no support at all ;)

You guys already did a great job supporting Linux.

Speaking of other platforms paying for Linux port, I'm considering to buy a copy on PS4.
Corben Jun 9, 2018 @ 8:36am 
With the recent update (1.3.0) the situation for VR on Linux didn't change much. It's still startable (only via cli with -mode=vive -vr), the performance isn't bad ingame, it just gives "double pictures" when moving the head, but it would be playable if this mouse issue, where the mouse cursor pulls to the right bottom corner, wouldn't exist. I'm not good with controllers in FPS games ;)
Pressing tab opens the menu, which is accessable, but after dying a black box still blocks most of the view. This is the menue where you spent the money for upgrades. Pressing R to start a new run makes the black box dissapear, and you can choose the difficulty while having the full nice view in the hangar.

So the greatest issue with the VR version on Linux is imho the mouse issue. With this being fixed, I think it would be playable.
Last edited by Corben; Jun 9, 2018 @ 9:57am
Corben Dec 7, 2018 @ 4:16pm 
Just gave the VR version another shot (v1.3.2). You can get rid of that "mouse pulling to the right bottom corner"-issue, by enabling aiming with head tracking.
Also turning the options to low, gets rid of these "double images" thing.
Haven't checked the difficulty settings yet, when starting a new run, as I'm in the middle of a run.
d10sfan Dec 8, 2018 @ 3:37pm 
Any news on when 1.3.3 is going to be out?
rockfish_andi  [developer] Dec 10, 2018 @ 1:17am 
Originally posted by d10sfan:
Any news on when 1.3.3 is going to be out?
No, hopefully this year
nrg500[TipidPC] Dec 10, 2018 @ 8:22am 
Please consider updating the game to support Vulkan.
rockfish_andi  [developer] Dec 10, 2018 @ 8:35am 
Originally posted by nrg500TipidPC:
Please consider updating the game to support Vulkan.
Not going to happen, sorry
Originally posted by rockfish_andi:
Originally posted by nrg500TipidPC:
Please consider updating the game to support Vulkan.
Not going to happen, sorry

Gotta appreciate the honesty!
Cxpher Dec 10, 2018 @ 10:02pm 
Originally posted by Grazen:
Originally posted by rockfish_andi:
Not going to happen, sorry

Gotta appreciate the honesty!

Will be hard for them at this point.

The game is absolutely beautiful though. Any tips for a beginner like me?
nrg500[TipidPC] Dec 10, 2018 @ 10:37pm 
Originally posted by rockfish_andi:
Originally posted by nrg500TipidPC:
Please consider updating the game to support Vulkan.
Not going to happen, sorry

Thanks for the honest response. I hope your future games will support Vulkan so making a Linux version is less harder or at least the game has a higher chance on working with Steam Play 2.0.

https://steamcommunity.com/games/221410/announcements/detail/1696055855739350561
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