EVERSPACE™

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EVERSPACE™ > General Discussions > Topic Details
BrusselSprout Oct 20, 2016 @ 6:09am
Any news on the linux port?
Hello there, the title basicly says it all.
The linux version was anounced to be released at the end of september.
Its now over mid october.

And I'm worryed we wont see a linux port at all?
Im very hyped for everspace cause I crave for a space shooting game like ED,SC and everspace.

I know this is not at all the same type of game as ED and SC.
So any news on the linux port :D?
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Showing 1-15 of 388 comments
Rhophius Oct 20, 2016 @ 8:50am 
been months since any major news on this game, wish i never bought it, sucker-punched by failed early access
BrusselSprout Oct 20, 2016 @ 11:17am 
First EA game? as long as the updates are stable they can take there time. But If I ever will get this game I going to need a linux port first.

The finished version of everspace is planned to be in 2017 and the game was released on steam atleast at 2016, sep 14 :P. Its humans we talking about not machinese, developing a game takes time, and developing a stable and good game takes even longer. I havent played it so I cant really have any opinions on how the gameplays and feels, but the gameplay and reviews are very solid.

but months sence any major update? failed EA? Its been out for a month, I know short attention spans give you bad perception of time. So take deep breath, sit back and relax.
Last edited by BrusselSprout; Oct 20, 2016 @ 11:20am
rockfish_andi  [developer] Oct 21, 2016 @ 8:32am 
We're making progress, but there still remain a few issues that make the current version "unreleasable". It turned out a lot harder to port the game than we originally thought, so I can't give a serious estimate when it will be finished, but rest assured that we are still working on the port.
BrusselSprout Oct 21, 2016 @ 9:29am 
Thanks! In the mean time i prepair My Wallet. My I ask if the Linux version is planed for GOG aswell? Prefer that plattform, thats why i wonder, i dont know but I assume the sales are alot lower on gog, and its not always garanteed that just because therw is a Mac support on/ Windows on both steam and gog, the Linux version might just show up on steam, Also I assume there is dubble the job to keep the ports updated. And Again thanks for the answer
rockfish_andi  [developer] Oct 24, 2016 @ 12:57am 
It's planned to have it on GOG as well, but again, no promises here, if GOG integration causes too much trouble, it might be delayed ot not be released at all, but in general we want to have a Linux version on GOG
seguleh Oct 24, 2016 @ 4:33am 
Thx for feedback, it makes U reliable, and it's very important for small (yet :)) Linux community. Take your time and make Linux version as good as possible, I think we all want good, polished game later than barely playable now (as in many other cases...).
bullyhunter2002 Nov 12, 2016 @ 12:28am 
Originally posted by rockfish_andi:
It turned out a lot harder to port the game than we originally thought, so I can't give a serious estimate
Can you comment on specific issues? It's easier to believe if you specify what issue exactly arose than some vague statement.

Das ist auch der Grund, warum die Bahn bei Verspätungen immer den Grund nennt. Früher war es nur "Zug X kommt ca. 10min später", heute "Aufgrund von Personen im Gleis verzögert sich die Einfahrt von Zug X um 10min".
rockfish_andi  [developer] Nov 14, 2016 @ 1:19am 
I'm not that much involved, but here is what I gathered from meetings: Several mouse cursor issues (Mouse always getting set to the center when we turned drawing of the system mouse cursor off, mouse offset when changing window size, mouse position being clamped and not being able use the whole screen), fullscreen not working non-natively, massive flickering and shader precision issues because we're using a unit setup that is apparently too big for OpenGL (but works like a charm on DirectX). Many of these issues could be fixed, but there remain massive lighting issues when materials appear too dark or bright and everything is white. Not sure if and when these can be solved, it is tedious.
Last edited by rockfish_andi; Nov 14, 2016 @ 1:20am
bullyhunter2002 Nov 14, 2016 @ 6:15am 
Thanks man, appreciate it a lot. Seems like a bigger task than I hoped :(

Good luck!
Last edited by bullyhunter2002; Nov 14, 2016 @ 6:16am
raptur6dof Nov 14, 2016 @ 1:46pm 
check to make sure you are not using unclutter in linux. That can lead to the problem where the cursor snaps to the middle of the screen. In a terminal, run:

pgrep unclutter

Hopefully this can solve the first issue
> Many of these issues could be fixed, but there remain massive lighting issues when materials appear too dark or bright and everything is white. Not sure if and when these can be solved, it is tedious.
I guess you need to contact driver developers when you find such issues. If you do everything right, this is driver bug that need to be fixed. Or it's possible that there could be doing something wrong in your code, then hopefully driver developer could give you some advices.

By the way, don't hesitate to test your game on open source stack (open source Intel and AMD driver gain OpenGL 4.5 support recently. This way you will get more strict error checking for your code - if there is error in your core then Mesa will fail and will tell you why it fail (i.e. where is error in submitted shader for example). Proprietary drivers tend to be less strict - they could draw something even if draw command is incorrect (looks like your lighting issues).

Best of luck! Hopefully you will get it done :)
rockfish_andi  [developer] Nov 15, 2016 @ 12:48am 
Maybe my English was a bit confusing. With "many of these issues could be solved" what I was trying to say was "we were able to solve many of these issues". The mouse cursor thing for example, but thanks for the "unclutter" tip.
Nevertheless Nov 15, 2016 @ 4:06pm 
I hope you get it all sorted out eventually! Thanks for your efforts so far..
raptur6dof Nov 15, 2016 @ 9:14pm 
Originally posted by rockfish_andi:
Maybe my English was a bit confusing. With "many of these issues could be solved" what I was trying to say was "we were able to solve many of these issues". The mouse cursor thing for example, but thanks for the "unclutter" tip.

Ah yes, "could be fixed" doesn't necessarily mean "has been fixed" :) Looking forward to seeing more progress!
[Linux] Liam Nov 18, 2016 @ 2:04am 
Originally posted by rockfish_andi:
Maybe my English was a bit confusing. With "many of these issues could be solved" what I was trying to say was "we were able to solve many of these issues". The mouse cursor thing for example, but thanks for the "unclutter" tip.
That's really good to hear, as I'm very much looking forward to it and will buy it when it comes to Linux :D
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EVERSPACE™ > General Discussions > Topic Details