Operation Hardcore

Operation Hardcore

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Snug  [developer] May 29, 2016 @ 2:49pm
What's in the beta branch?
I'm going to use this pinned post to jot down a few notes about what's in the current beta branch. No guarantee that it's stable, but by all means feel free to check it out and leave a comment!

Current beta build (1.11.3)
  • Alien Ship core: fix for boss losing camera focus if uncollected powerup falls past bottom of screen
Last edited by Snug; Feb 12, 2017 @ 3:14pm
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Showing 1-15 of 15 comments
Snug  [developer] Jun 19, 2016 @ 10:17am 
New beta build uploaded, 1.5:

  • fix for stars appearing abruptly in Ascent
  • fix for rocket-spawned enemies spawned on top of each other (should help with issue where some enemies are awkwardly propelled at high speed)
  • reduce price of basic special weapons in vendor
  • randomize enemy bullet starting position slightly (similar to player)
  • bigger player bullets
  • randomize player bullet direction slightly
  • whiskey pick-ups (only added to one level--Desert--so far)
  • randomize flame-thrower projectile rotation
  • screen-shake for spread gun
  • add "falling" frame for cannon troopers (i.e. when knocked off a ledge)
  • new weapon, shield and weapon upgrade icons
  • experimenting with charging laser behaviour (no visual or audio feedback yet)
  • more screen-shake for explosions
  • pick-ups (shield, weapon) now have gravity applied
Last edited by Snug; Jul 3, 2016 @ 6:18am
Snug  [developer] Jun 26, 2016 @ 10:54am 
A few small updates to 1.5:
  • integrate mastered Mountain and Super Secret music
  • add visual feedback for laser charge
  • decrease laser charge time / increase damage
  • fix for power-ups "vibrating" on the ground
  • fix for whiskey pick-up behaving as weapon pick-up
  • experimenting with more dynamic camera (reverse offset if player(s) looking in opposite direction)
Last edited by Snug; Jul 3, 2016 @ 6:18am
Snug  [developer] Jul 2, 2016 @ 4:46pm 
A few more updates to 1.5... going a bit crazy over here:
  • fix for spread gun not working in vendor
  • recoil and knock-back now applied with velocity instead of repositioning
  • add slight Y-axis recoil (a la Cave Story)
  • add a bit of "slipperiness" to trooper/gun trooper walking
  • revamp desert mini-boss and boss
  • revamp space boss
  • critter crates now shake
  • rumble and more dynamic audio for laser
  • power-ups and coins are no longer permanent
  • add projectie/ground impact FX
  • bigger flamethrower projectile
  • first boss now drops a power-up-spawning trooper
Last edited by Snug; Jul 3, 2016 @ 6:18am
Snug  [developer] Jul 9, 2016 @ 6:53am 
Beta build 1.5.1 uploaded:
  • new minimalist UI!
  • fix for missing power-up before alien ship boss
Last edited by Snug; Jul 9, 2016 @ 9:05am
Snug  [developer] Jul 23, 2016 @ 8:39am 
Beta build 1.6 uploaded:
  • new charge/attack behavour for final boss (to reduce cheesing)
  • small tweak to Alien Ship level layout
  • upgrade to Unity 5.3.5
  • blood and ground impact particles now collide with solid ground
  • more "explosive" blood particles
  • enemy gib now float in water
  • visual improvements to tutorial level
  • flames are now lower-def / explosions are slightly higher-def
Snug  [developer] Aug 14, 2016 @ 5:28am 
A couple more updates to 1.6:
  • upgrade to Unity 5.4.0 = better rendering performance!
  • fix for escape key not pausing when using gamepad controls
  • fix for trooper self-illum layer slightly offset from main sprite
Last edited by Snug; Aug 15, 2016 @ 4:13pm
Snug  [developer] Sep 4, 2016 @ 10:14am 
Beta build 1.7 uploaded:
  • major update: new health system! Try it out at let us know what you think!
  • difficulty setting adjustments
  • enemy projectile speed no longer scaled with difficulty
  • visual updates to City (new props, tile sets, etc.)
  • added new segment to City
  • City boss battle now starts after fully crossing bridge
  • fix for particle FX occasionally spawning in wrong location
  • minor level tweak to Desert
  • fix for P2 Vendor tooltip using old UI style
Last edited by Snug; Sep 15, 2016 @ 3:57pm
Snug  [developer] Sep 17, 2016 @ 5:56am 
Beta 1.7 updated:
  • integrate remaining mastered music (City boss, Desert)
  • lower overall loudness of audio by 8db
  • visual updates to Forest
  • visual updates to NPC gib in City
  • level tweaks for Alien Ship Boss level, including slower scrolling speed and player not force-scrolled
Last edited by Snug; Sep 17, 2016 @ 8:08am
Snug  [developer] Oct 20, 2016 @ 1:57pm 
Beta 1.8 uploaded:
  • possible fix for blur shader left on camera whem gamepad unplugged
  • fix for whiskey pickup giving player shield instead of whiskey
  • Cave: fix for missing ambient music
  • new challenge levels (2 for now, more to come)
  • Cave, Cave Secret: visual and design updates
  • Mountain: visual and design updates
  • Mountain: move boss camera target up a bit
  • Mountain: split map into separate segments to improve rendering performance
  • Infected Planet: visual and design updates
  • Infected Planet: push cacti and fire-breathing heads back a bit so gore pieces render in front
  • water drops in secret cave now use 2D physics/collisions
Last edited by Snug; Nov 6, 2016 @ 8:53am
Snug  [developer] Oct 25, 2016 @ 4:50pm 
Beta 1.8.1 uploaded
  • remove player collider (fixes isue with player "pushing" pick-ups before collecting them, also fixes issue with coins being double-counted)
  • fix for rockets exploding when hitting botttom of clouds in Infected Planet Secret
  • fix parallax issues in Cave, Cave Secret
  • fix for Forest ambience missing
Last edited by Snug; Oct 25, 2016 @ 4:51pm
Snug  [developer] Nov 6, 2016 @ 7:08am 
Beta 1.8.2 uploaded:
  • increase projectile glow
  • increase ambient light for most levels
  • additional particle effects for City
  • foreground parallax layers for Apartment and City
  • new challenge level
  • fix for missing respawn icon in Alien Ship Boss level
  • update act intro images to match recent visual updates
  • fix for duplicated bloom effect in Alien Ship Boss
  • add light to player shield
  • fix for infinite jumps in Cola challenge
  • spinning platforms in Turret Tumbler now push player
  • design updates to Apartment level
Snug  [developer] Dec 10, 2016 @ 9:33am 
Build 1.10 uploaded:
  • move Super Secret boss platform down by 1 tile
  • add power-up drop for Super Secret boss
  • fix for City boss laser still emitting during death
  • hide HUD while transitioning (City intro, end of level)
  • fix for spread gun projectiles not rotated
  • shield sprite improvements
  • improve crumble particles
  • improve rock explosion particles
  • City building and prop improvements
  • Apartment visual updates
  • rendering optimizations
  • Mountain boss turret instalation tweak
  • Infected Planet visual updates
  • Infected Planet Secret visual updates
  • Intro/Ending: fix for badasses missing weapons
  • new parallax background for Alien Ship Core
  • design Updates to Alien Ship Core
  • Act Intro background updates
  • increase Forest lighting
Last edited by Snug; Dec 18, 2016 @ 5:52am
Snug  [developer] Dec 26, 2016 @ 7:47am 
Build 1.11 uploaded:
  • par time/score tweaks
  • fix for both players able to select same badass
  • Alien Ship Core: add power-up drops for boss
  • Infected Planet Secret: replace some grenade bats with regular bats
  • fix for missing damage trigger for regular (non-grenade) bats
  • Alien Ship Core: replace Spread pick-up with regular/random one
  • randomize starting weapon for power-ups
  • Cave: remove narrow platforms from start of level
  • Space: add power-up drops for boss
  • Cave: decrease camera damping
  • explosion lighting tweaks
  • reduce duration of explosions
  • add damage for small explosions (from missiles)
  • Ascension, Space: fix for player recoiling off-screen
  • Infected Planet: fix for player colliding with cacti
  • fix for elevators triggered from touching side
  • Pause menu: fix for controls menu option not resetting to default state
  • fix for pressing A in menus not auto-hiding mouse
  • add flames to explosive critters
  • increase large enemy projectile damage to 2
Last edited by Snug; Dec 26, 2016 @ 7:47am
Snug  [developer] Jan 6, 2017 @ 3:35pm 
Build 1.11.2 uploaded:
  • possible fix for City boss leaving scren and never returning
  • possible fix for Ascension boss leaving scren and never returning
  • fix for recoiling off-screen in Cave level
  • fix for health reset when respawning from off-screen
Last edited by Snug; Feb 12, 2017 @ 3:15pm
Snug  [developer] Feb 12, 2017 @ 3:14pm 
Build 1.11.3 uploaded:
  • Alien Ship core: fix for boss losing camera focus if uncollected powerup falls past bottom of screen
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