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Een vertaalprobleem melden
will have the name 'null' and just look like a half green field, but the functionality is the same,
you can buy it from one of the merchants in dark elf city right when you enter,
it causes the healers to stand back and fling feathers at the same distance that aura of healing reaches in a support role, rather then charging hand to hand combat
A lot of which was sitting twiddling my thumbs waiting for stuff to build up, or painting while I was waiting. As someone once said of another game, it isn't very considerate of your time. Perhaps I'm just old, but I don't like doing that anymore. (I would have been a lot more tolerant is, y'knoiw I was allowed to be doing some base-building (i.e. towers and such), instead...)
Yeah, not a fan of this campaign. Particularly not a fan of having to repeatedly use my absolute least favourites race (the dwarves) multiple times, simply because they don't have towers and only have one ranged unit. I only got to really use defenses, like three times, at the very end, and one of those was more or less pointless, since I cleared all the enemy spawn points with the Avatar before I started. Finished at level 30 anyway (not like I needed the farming, thanks to janthailand; I think it was quite clear that without that extra push, it would have gone into seriously tedious territory. *tips helmet*)
I could have spent another three-four hours (projected) faffing about destroying the last of the skeleton level 27s at Fastholme, or going back to Frosthall to build orcs to kill the level 18 crimson empire, but I decided after taking out a few of the former that I really couldn't be bothered and just wanted to finish.
ESPECIALLY disliked the final boss fight; I very nearly rage-quite when it basically said "you have to fight the final boss with archers heroes only and the only ranged units you have are out of range." That wasn't interesting, it was just tedious. (And one could easily see if being next-to-impossible if you didn't happen t have one to hand; plonking and archer rune hero in the chest next to the boss is all well and good, but if you don't got a bow...?)
(Not as cheap and frustrating as the final fight in Divinity Original Sin 2, which I loathed, so points there, I guess...)
Could go on to Shadow of the Phoenix again, but I think I've had enough.
Still, as I basically paid about £3 for this campaign playthrough (I bought SFP on Gog on dirt-cheap because I couldn't be arsed to faff about installing off discs with the usual level of stuf you have to do to get old games to work), so it really doesn't owe me anything.
i can empathize with the aversion when you just arent up to snuff level wise.
if it can be of any consolidation, it would have been 5 times worse if you had attempted
BoW with an under leveled mage, that cant even buy the correct spells on original maps
The irony was I picked up SF1 again with the intention of doing a nice bit of base-buildings and happily sitting for a bit watching enemies splash across my defences while I slowly built up - I was actually kind of prepared to do some farming. But by the time the game actually deigned to let me have those levels, though, I'd about ran out of enthusiasm.
Having to build up the dwarves - TWICE - on maps to finish up sidequests was especially galling. (For the treasure quest and the mosaic, since I couldn't beat them solo (might have managed the mosaic, but I didn't try - not after getting splortched hard by the treasure guardians, despite being level 28.) As with the dwarves, there's literally nothing to do but sit and twiddle your thumbs while waiting for the food number to creep up. With literally any other race, you could at least amuse yourself building towers or something where the fight would be - which might have reduced the amount of net time thumb-twiddling.
It very much felt like the designers of that campaign were "base defences are for chumps, so you don't get any!"
I did grab the other versions of your mod for the other two campaigns, in case I change my mind later.
I do recall, though, when looking at the time that the Breath of Winter was not as well regarded as the other two campaigns, which is perhaps why I'd not raced to do it the first time around.
It was on Nexus mods here: https://www.nexusmods.com/spellforceplatinumedition/mods/12
It seems to ask specifically for the gog version which is in fact the same than the steam version so it looks like it's incompatible with steam, did you get it somehow to work with steam anyway or are you using the gog version?
I have no coding skills myself, so I have no idea what you'd have to do to make it compatible.
Nope, unfortunelately not, the patch explicitly says "(gog)" next to the patch number.
How so? The game freezes while it's on pre loading screen, ya know where you see the phoenix, if tab back to my desktop I see this error message: https://imgur.com/a/ghH9xa9
As you can see in the screenshot i'm playing with the 1.54 beta branch.