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1. Playing as Japan
2. Sucessfully invade China
3. Build a strong balanced navy
4. Declare war on the US in 1942
5. Lose 1k Convoys in a few months and have a deficit of 300 iron
6. Cry in a corner
Your observation of the problem is correct. Subs just go into the battle, torp everything, and then retreat with none or very little casualities.
Well i sunk like 50 Subs with super anti-sub destroyers, but it just isn't enough because subs get produced way to fast and it doesn't help protecting your convoys.
But as the dev team continue to show, they can neither balance focuses, units, program the ai so its not ♥♥♥♥, or just not break their game whenever they stroke it.
Also heres something from one of my friends with the US of Interventionist A.
"removed the depression by 1938
>congress
>has435 reps supporting
>63 senators supporting
balanced"
I found pre patch carriers were OP. 2 Carriers with a couple screens could wipe entire fleets.
Carriers always were kinda op, but they had some limitations like max. 4 per battle and high building costs, Also they could be countered by enemy carriers which every big nation should have. historically carriers ARE supposed to be really strong because thats just how it is, this usually didn't autowin you the game though just because you had naval dominance.
The problem with submarines atm is that they are to good overall and have no real downsides. Also keeping countries from vital ressources via raiding does in fact make you lose the game.
Then you can factor in the ability to build a submarine what, every 6 days or something? There is nothing else worth building right now, you spit out subs so fast even if someone dedicated anti-subs you, you're still going to sink most of his ASW and have a massive surplus of subs.
They usually don't.
What a mess.