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Omikron81 May 9, 2016 @ 10:23am
Vive Support !?
Is there any info on if/when the Vive is supported?
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Showing 16-30 of 95 comments
Thor Ragnarson Jun 7, 2016 @ 3:01am 
Why does it take so long to add Vive support when it already works on the Vive with Revive software... it runs great its just the colour in the right eye is messed up, surely it shouldnt take long to sort>
thei8507 Jun 7, 2016 @ 11:49am 
Great news
Memnoch Jun 14, 2016 @ 9:10am 
Originally posted by Zhamul:
We don't have a hard date for it as we want to make sure the support is on par with Oculus when we launch it. It is high in our priority list as well as further vr performance optimizations. I'd be happy if we can get Vive support out in two months, we have an internal working version already, but that isn't consumer friendly yet or passed our quality assurance.
Please consider offering an opt-in beta as the developers of The Solus Project have done, to allow those that can try it out to do so and offer a "free" beta testing service for you. As long as you stress that this isn't production ready it should be fine.
ig83 Jun 15, 2016 @ 3:10am 
[/quote]
Please consider offering an opt-in beta as the developers of The Solus Project have done, to allow those that can try it out to do so and offer a "free" beta testing service for you. As long as you stress that this isn't production ready it should be fine. [/quote]

I 100% agree . Solus project worked with the community to find bugs and get feedback on where to improve. They did a great job with enough options for all VR enthusiasts.
Glundert Jun 18, 2016 @ 9:12am 
Waiting for Vive support.
Originally posted by |XTD| LuNatic:
How about OSVR?
Even if there isn't, if they are including a Vive version with keyboard-mouse input, OSVR should be able to run it with the OSVR SteamVR Plugin.
Agonythy Jun 24, 2016 @ 12:33am 
Hey it's on Sale! Too bad that you still do not support Vive. Maybe you are done when it comes to winter sale - but then it is probably cheaper from a key seller, lol.
Originally posted by ObjectiveNinja:
Originally posted by |XTD| LuNatic:
How about OSVR?
Even if there isn't, if they are including a Vive version with keyboard-mouse input, OSVR should be able to run it with the OSVR SteamVR Plugin.

Yeah, it´s very strange, also not a single answer to the suggestions for early Vive support in this thread.

I posted this in the other Vive thread as answer to this post from dev.

Originally posted by Veihis:
hopefully can give out some details about the update in the near future.

Sounds to me like the update could take a long time if there will be only "hopefully some details about the update in the near future". I start asking myself why it should take so long to add simple Vive support while adding motion controllers later (like you did it for Oculus). It was first announced for may with Vive support, wasn`t it?

Did your company received money from Oculus?

I will take it from my wishlist, I don´t care about the 2 hours play time and buy games that get Vive support in a realistic period of time.
saaya Jul 29, 2016 @ 8:00am 
would buy if it had vive support!
+1 Vive Support
Omikron81 Jul 30, 2016 @ 4:32am 
+vive
Hooded Crow Aug 17, 2016 @ 4:33pm 
Hey if you guys for sure already have all that vive has to offer as a planned update for the future I'll early adopt that update next payday!
The only Fate Aug 20, 2016 @ 9:49am 
Deleted! No longer on my Whislist.
Another game that may be corrupted by Oculus.
Memnoch Aug 20, 2016 @ 1:42pm 
I wouldn't be suprised if there was a cash incentive to release for Oculus and not for the Vive. If it can work with Revive then so be it.
Agonythy Aug 24, 2016 @ 9:22am 
Originally posted by The only Fate:
Deleted! No longer on my Whislist.
Another game that may be corrupted by Oculus.

Same here. Devs said almost 4 month ago that Vive support would have very high priority - well, the time we have been waiting says something else.
Deleted from wishlist.
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