Squad
DLSS Frame Generation Disadvantage
Hello,
I saw lots of discussions from people using DLSS Frame Generation and I wanted to tell you to be prepared to be at a disadvantage. FG is useful in non-competitive games and when you have at least 70-80 FPS. FG induces input lag and the "fake frames" can show something that isn't there and vice-versa. In my opinion DLSS FG is useless in this type of games and should be avoided.
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If they have put this function, it will have its reason
Slim 13.12.2023 klo 7.43 
We'll see how effective it is.
idk that seems like some bs. I have DLSS + DLAA on and it looks insanely good and is very responsive. max graphics, vsync off and 150fps steady at 700 watts constant load 2x 3090 ti sli with 13900k
Dlss and dlaa are not frame generation. And if you have dlaa selected upscaling is off. Dlaa is just anti aliasing.
Darth Vader lähetti viestin:
Dlss and dlaa are not frame generation. And if you have dlaa selected upscaling is off. Dlaa is just anti aliasing.
Are you referring to the UI selection settings? DLAA is DLSS with the internal render res set to the screen resolution (in my case 1440p). Also DLAA is the exact same pathing in Nvidia coding as DLSS it is just a different call function for screen resolution rendering.
stinky 3090Ti K|NGP|N SLI lähetti viestin:
Darth Vader lähetti viestin:
Dlss and dlaa are not frame generation. And if you have dlaa selected upscaling is off. Dlaa is just anti aliasing.
Are you referring to the UI selection settings? DLAA is DLSS with the internal render res set to the screen resolution (in my case 1440p). Also DLAA is the exact same pathing in Nvidia coding as DLSS it is just a different call function for screen resolution rendering.

"Nvidia Deep Learning Anti-Aliasing (DLAA) is an anti-aliasing feature that uses the same pipeline as Nvidia’s Deep Learning Super Sampling (DLSS). In short, it’s DLSS with the upscaling portion removed. Instead of upscaling the image, Nvidia is putting its AI-assisted tech to work for better anti-aliasing at native resolution."

What software do you use to monitor your frame times and input lag?
Do you understand the technologies we are talking about?

Frame generation is not DLSS, is just a marketing stunt naming it so. It inserts an AI generated frame between the game engine ones.
If you use dlss or dlaa without frame generation, of course you will not have issues.
Frame generation is in general only for single player games.
Viimeisin muokkaaja on Darth Vader; 13.12.2023 klo 10.54
Darth Vader lähetti viestin:
stinky 3090Ti K|NGP|N SLI lähetti viestin:
Are you referring to the UI selection settings? DLAA is DLSS with the internal render res set to the screen resolution (in my case 1440p). Also DLAA is the exact same pathing in Nvidia coding as DLSS it is just a different call function for screen resolution rendering.

"Nvidia Deep Learning Anti-Aliasing (DLAA) is an anti-aliasing feature that uses the same pipeline as Nvidia’s Deep Learning Super Sampling (DLSS). In short, it’s DLSS with the upscaling portion removed. Instead of upscaling the image, Nvidia is putting its AI-assisted tech to work for better anti-aliasing at native resolution."

What software do you use to monitor your frame times and input lag?
Do you understand the technologies we are talking about?

Frame generation is not DLSS, is just a marketing stunt naming it so. It inserts an AI generated frame between the game engine ones.
If you use dlss or dlaa without frame generation, of course you will not have issues.
Frame generation is in general only for single player games.

You quote exactly what I said in my own words LMAO

Do YOU understand the technology we are talking about? LMAO
Pretty sure frame generation is only available for 40 series cards and when the game has drivers to support it. Did they add frame gen for Squad? I only play it on my desktop, a 3070 ti. Never tried it on my 4070 laptop.
Beatlejuice lähetti viestin:
Pretty sure frame generation is only available for 40 series cards and when the game has drivers to support it. Did they add frame gen for Squad? I only play it on my desktop, a 3070 ti. Never tried it on my 4070 laptop.
Yes it is only for the 40 series, frame generation is part of the whole "DLSS" 3.x package, that and marketing are probably the reasons that it is implemented here.
I tried with this post to make people aware that using it creates you a disadvantage, because using it does not decrease your frame times and input lag as would normally happen when your fps increase, it does quite the opposite plus the "artifacts" you get from it.
crashed constatly with dlss
Jullutin lähetti viestin:
crashed constatly with dlss
What error are you getting?
Also if haven't done it, verify the game files.
As a last resort it is better to delete the game and the local files in app data and reinstall it.
When there are big updates like this something might get corrupted.
Also you should update the Nvidia driver as it includes specific Squad updates.
Viimeisin muokkaaja on Darth Vader; 13.12.2023 klo 14.41
stinky 3090Ti K|NGP|N SLI lähetti viestin:
Darth Vader lähetti viestin:

"Nvidia Deep Learning Anti-Aliasing (DLAA) is an anti-aliasing feature that uses the same pipeline as Nvidia’s Deep Learning Super Sampling (DLSS). In short, it’s DLSS with the upscaling portion removed. Instead of upscaling the image, Nvidia is putting its AI-assisted tech to work for better anti-aliasing at native resolution."

What software do you use to monitor your frame times and input lag?
Do you understand the technologies we are talking about?

Frame generation is not DLSS, is just a marketing stunt naming it so. It inserts an AI generated frame between the game engine ones.
If you use dlss or dlaa without frame generation, of course you will not have issues.
Frame generation is in general only for single player games.

You quote exactly what I said in my own words LMAO

Do YOU understand the technology we are talking about? LMAO


Yes he does but you are a acting like you do so let me explain what he is getting at and why DLLS, and Especially Frame Generation has it's drawback in this type of game.

So to begin with DLSS takes the game renders it at a lower resolution, this is what the Quality Balanced Performance settings are about essentially how much lover than native does it render at.

It then looks at the frames and extrapolates how to fill in the blanks.

This is not done instantly, this takes in the VERY best of cases i have seen in synthetic benchmarks at LEAST ONE FRAME.

One frame at 144Hz = 6.9444444444444 ms

So that's roughly 7 ms of input delay added just from DLSS.

Nvidia Reflex on and Boost as it's known in-game and Low Latency Mode On and Ultra as it's known in the nvidia control panel.

Was introduced to counteract the effects of added latency from DLSS/DLAA/Frame Generation.

Personaly playing Squad at 1440P i opt to run DLAA only with Nvidia Reflex set to boost, that's my happy middle. To each his own.

Now this is the point that Darth Vader made that flew straight over your head.

I mean we all knew you where a dumb ass when you told us you are running an SLI setup.

Everyone who has tried that in recent times knows what an absolute cluster ♥♥♥♥ of an implementation that is, the micro-stutters, the quite frankly non-existent support in many games.

So I'm not surprised that you failed to grasp these basic concepts.

The thing with being as stupid as you are, and especially laughing at other people for being "stupid" is that you just out yourself as a real dumb ass.

Please go read up on some of this tech, there are great resources from Nvidia.

@Darth Vader : i understand that you don't have the energy to correct these morons but today i woke up with some, have a nice day.
crazy 17.4.2024 klo 10.52 
I agree. Frame gen can add a pretty hefty amount of input lag. Squad isn't like CSGO but still, every second of reaction time counts. Just like in real life.
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