Rogue Wizards

Rogue Wizards

View Stats:
_DarkSol_ Oct 2, 2016 @ 11:13am
Android?
Any plans to port to mobile devices?
< >
Showing 1-10 of 10 comments
Spellbind Studios  [developer] Oct 3, 2016 @ 10:44am 
Mobile versions come out approximately Q2, 2017
Comodin Oct 8, 2017 @ 3:14pm 
Originally posted by Spellbind Studios:
Mobile versions come out approximately Q2, 2017

Any update on the Android version release?
Jasiu2137 Dec 8, 2017 @ 10:40am 
Android version would be instabuy for me.
Selective Oblivion Dec 20, 2017 @ 11:48am 
Same. I'd buy for Andriod.
Nice Jan 6 @ 3:21pm 
I hate all the ios only releases, makes no sense for me (chances are the game was made in a estabilished engine- they all can easily export to all platforms nowadays, except switch if im not mistaken since its new).

I only have it wishlisted on steam so i can remember and check from time to time if android came out. Have been some time now that ive been switching to mobile more and more for some types of games, top of all roguelikes.

To assume gamers of all people favor apple (no customization, overpriced) is a mistake that i don't understand. It leaves out a majority of pc gamers for example, the people who buy and build pcs for gaming are spot on the profile of android users.

Wizrogue (btw funny name coincidence) for example- saw on steam, googled, was on google play - bought immediatly.

Not to mention other countries and profiles. Here for example Apple is even more overpriced with taxes (ours is amongst the heaviest taxes over eletronics in the world) - and on top of that retailers see how coveted and less acessible it is and charge even more on top. Its ridiculous to the point i wonder if the same weight in gold would cost the same or less.

I have a terrific samsung tablet (with stylus bells and whistles on top) that i save to playing the more graphically enjoyable games, where theres a spot for somthing like rogue wizards- truth is i haven't found a pretty looking and cool roguelike besides crashlands wich i don't fancy that much since i care little for the survival+building genre. I want to dungeon delve with style fgs, i have plenty of awesome (and graphically intensive) dungeon crawling on pc and none on android - only the tamer pixelated ones.

TL;DR:
Bad market perspective. I wanna buy but can't and it isn't even a exclusive deal like some console titles, wich seems very shortsigthed of the devs on my view.
Originally posted by Walken on sunshine:

To assume gamers of all people favor apple (no customization, overpriced) is a mistake that i don't understand. It leaves out a majority of pc gamers for example, the people who buy and build pcs for gaming are spot on the profile of android users.

Wizrogue (btw funny name coincidence) for example- saw on steam, googled, was on google play - bought immediatly.

+1 and thanks for the WizRogue info.
Didn't see a demo (at a glance) on Play Store & don't Speak Japanese...

Looked it up on Steam and it has mixed reviews.
How is the Mobile version? I like the low system req for PC.
Last edited by Selective Oblivion; Jan 15 @ 3:30am
Nice Jan 15 @ 6:22am 
It distracts, i see a mild addictive potential to it. Haven't played much beacuse ive been on the pc a lot right now (on vacation) and i play mobile on the run plus i have a bunch of new games to check (wizrogue amongst then). It starts really dumb and easy as part of the tutorial and first dungeons and just when i was thinking 'is that simple?' things started getting more interesting, meaning i just now started the game for real.
2 things i don't like is how every dungeon looks the same while not tapping the potential of being a procedural dungeon - basically its random corridors to big rooms with monsters or treasure that only makes a difference when you haven't found the exit yet(or have the way back blocked) and is in danger, but thats fun when it happens...
The second being how we can't look up the stats of enemies. It does add a bit to the discovery and the game is all about 'try again', as far as ive seen the creatures are fair enougth to figure out- you see their element (resistance), you will quickly find out their range, how hard/often their hit/miss and the odd status effect.

Despite being adapted from a f2p pay 2 win model the way the handled it works and when i found the first apparent brick wall i could prevail trying it again, being more careful, making some different choices and such. Its all about boardgame randomness, from the adventurers having random stats to the chance to hit and such, but all about stacking the odds in your favor- changing formation, re-doing a failed run with another setup of characters (you acumulate a roster of then), stacking more of that potion or item, things like that. It plays like those first person turn-based dungeon crawlers of old with everyone together as a unit; Characters are basic like choosing skills, skills that can get hurt.
While very simple im enjoying it more then some first person dungeon crawlers (wich i like) because theres more use of space, seeing multiple enemies coming and such; I haven't noticed any particular mechanics to flanking and such but wich characters are targeted and how hardly is about their position on the formation- so being left flanked chances are the front left warrior you will get more hurt. Don't ever get caught in the back since you will probably have your puny suporters there...

Its simple and easy enougth to pick up for a few minutes to just pass time, with just enougth crunch and challenge to my tabletop nerdness. I also find it refreshing their aproach to random heroes, both stats and skills- you can see in the manual the full table of skills for mages and such by lvl but wich spell a heroe comes up with or learn as he upgrades is different for everyone. Feels like collecting pokemon or warriors in Battle Brothers, only it nails more on the uniqueness, the only flaw being it could've been awesome with more of it. Personality traits for example... oh well, its good enougth.

PS: i suspect half of the charm that makes the moment to moment enjoyable is how the minis move and the lovely tapping sound effects they make on the dungeon.
Last edited by Nice; Jan 15 @ 6:23am
So original release expectation for mobile was Q2 2017. Thats nearly 1 year ago devs. Is it still coming?, or has it been canned?...


Edit - I have jst seen a mobile forum. Strange..im not getting any hits on Goodle Play store.
Last edited by _DarkSol_; Feb 4 @ 1:05pm
Nice Feb 4 @ 2:12pm 
As far as i know it came out for ios only.
I don't get it.
I get that there is piracy in android but theres buyers too (like me). I wouldn't touch random apks from the internet for anything, if viruses, spy and adware were terrible before i can't even imagine how it might be now with code for mining cryptocurrency.
Heck, im wary of installing many free apps because of these things.

Anyway, ios sells more software but android sells too. I bet the game was made with a estabilished engine- they all include easy options to package the game for different platforms
I love playing this game on windows platform (works well on my tablet too). I'm ready to pay once again the full price for android version so I could play it on my mobile. Google Play lacks quality roguelike or hack and slash games. This one is both. Wizrogue is ok, but it's too grindy and repetitive (lacks loot/dungeon diversity).
< >
Showing 1-10 of 10 comments
Per page: 15 30 50