X4: Foundations

X4: Foundations

View Stats:
Ignore pirates.
If I can set a ship's default response to being attacked to "ignore", why can't I do the same for pirate harassment?

For example, my trade ship is flying full-speed at 2km/s but it has to STOP when a pirate uses harsh words some 20km away... Why can't my pilot just keep flying and ignore the ♥♥♥♥♥♥♥?
< >
Showing 1-14 of 14 comments
The Bird Apr 18, 2023 @ 5:08am 
Dunno its very stoopid, i also observed this, the only thing i`m using is flee,
Wraith Apr 18, 2023 @ 5:10am 
I just comply they don't steal enough to make it worth the hassle of losing a whole ship
conrado.lacerda Apr 18, 2023 @ 5:15am 
Originally posted by Wraith:
I just comply they don't steal enough to make it worth the hassle of losing a whole ship

Even so you can lose your ship.

When trade ships comply to pirates, they still run away to the nearest defense station or gate. I've observed that, if in this process they get accosted by another pirate (this happens because the trade ship doesn't empty its cargo), the comply behavior doesn't trigger and the pirate attacks.

I've even seen a trade ship complying and still being attacked! This was yesterday; so, post 6.0.
Last edited by conrado.lacerda; Apr 18, 2023 @ 5:16am
Wraith Apr 18, 2023 @ 5:23am 
I haven’t experienced that yet as I only lost traders to Xenon atm in my game
blackphoenixx Apr 18, 2023 @ 5:48am 
If the option to simply ignore them existed they'd have to equip every pirate with EMP missiles just for piracy to work at all.
Which would make it useless and leave us in the same situation we have now.
conrado.lacerda Apr 18, 2023 @ 5:51am 
Originally posted by blackphoenixx:
If the option to simply ignore them existed they'd have to equip every pirate with EMP missiles just for piracy to work at all.
Which would make it useless and leave us in the same situation we have now.

Probably true.

Fixing the "comply" mechanic would be enough for me.

Edit: that or the possibility of going Pompey on the pirates. :steammocking:
Last edited by conrado.lacerda; Apr 18, 2023 @ 6:00am
blackphoenixx Apr 18, 2023 @ 6:03am 
Yeah, piracy does need some work. I don't mind having to protect my traders, but i need an option that actually does so in an effective manner.

At the moment i just sidestep the issue by using mostly Guillemots and Barbarossas as trade ships since pirates don't harass those, but that's hardly a solution.
KaijuSoul Apr 18, 2023 @ 7:24am 
I was having some recent trouble in this area, kind of out of nowhere they started to pester every single damn trade ship i had going out through Barren Shores. nowhere else, absolutely nowhere else. the Flee is still broken and more often than not it would just result in the ship dying.

My trick is to go ahead let them comply, ignore other attacks. when they send their message, i focus on them in the map.

heres the mysterious thing, there never is a enemy ship there. so i just make them turn around pick up the cargo and be on their way.

Normally they dont harass for hull parts but when they weren't able to harass me for silicon wafers anymore they attempted to harass the same ship twice in the same sector for hull parts. though i just did the same thing twice and the ship moves on about its business they never get any cargo, and i dont lose a ship.

If they let us have an order to simply ignore pirate harassment and zoom on, first we wouldn't lose a ship and second it would make pirate harassment defunct. so the behavior you're griping about looks completely intentional by egosoft.

before i changed these things though i watched a ship receive the threat, but what sort of captain then immediately sidles the ship right towards the threat at full speed? i watched the equidistant change as it forced an order on The trader to come closer. again the behavior is intentional.

Finding my workaround is one thing, but honestly there's no sense in it being like that. my ships shouldn't just move to the threat to be threatened, and secondly they shouldn't goof the moment they get a laser fired at them, don't ♥♥♥♥♥♥♥ slow down , take your time to re adjust don't stop to turn just ♥♥♥♥♥♥♥ go!
conrado.lacerda Apr 18, 2023 @ 7:32am 
Originally posted by DankmasterKaiju:
I was having some recent trouble in this area, kind of out of nowhere they started to pester every single damn trade ship i had going out through Barren Shores.

Actually, it makes sense in the lore since it's something that the Boron colonial leader tells you during the early dialogues: since their defensive forces are so weak, he's afraid that pirates will move in from elsewhere and have a field day preying on their trade ships (and yours).

But the expedition leader then promises to help solve the issue, which so far I haven't seen happen.
KaijuSoul Apr 18, 2023 @ 7:42am 
Originally posted by conrado.lacerda:
Originally posted by DankmasterKaiju:
I was having some recent trouble in this area, kind of out of nowhere they started to pester every single damn trade ship i had going out through Barren Shores.

Actually, it makes sense in the lore since it's something that the Boron colonial leader tells you during the early dialogues: since their defensive forces are so weak, he's afraid that pirates will move in from elsewhere and have a field day preying on their trade ships (and yours).

But the expedition leader then promises to help solve the issue, which so far I haven't seen happen.

LOL kind of nonsese information to me, i dont deal with their "plots" and havent done their stupid mission start. i just play as boron using creative start. ive read the lore info about it with the map info. however what i meant was there was a sudden uptick in the behavior. it wasnt very frequent before but then it turned into, every single ship. Not the borons ships, just mine.
Last edited by KaijuSoul; Apr 18, 2023 @ 7:44am
doru Apr 18, 2023 @ 7:43am 
take this as opportunity, you can farm for big ships and sell them (repair them first), for good money. Sometimes you get yourself powerful ships with nice modules installed because the AI will not have full crew and you can board them.

you need teleportation, a good agile fighter with weapons that can destroy ships modules fast, to bypass the shield regeneration you keep on side a second ship with torpedoes, a scout is more than enough. then a third ship that can carry marines.you just teleport around these three and you are good to go.

disable pirate ship engines, destroy the weapons, then bring the torpedoes to lower the shields and hull. board.

profit,

and the nice thing is that you can do this in any sector you will not have the entire sector fight you because you broke some laws or something.

It becomes a good action game like this

only real annoying action is that other npc ships may decide to help you and they will sometimes bring their own torpedoes and destroy the biggest ships before you manage to board them. so try attacking them in parts of sector where there is not too much traffic.

before you to any of this boarding best to check a tutorial as it involves some steps not clearly defined
Daddy Shark Apr 18, 2023 @ 7:44am 
Originally posted by blackphoenixx:
Yeah, piracy does need some work. I don't mind having to protect my traders, but i need an option that actually does so in an effective manner.

At the moment i just sidestep the issue by using mostly Guillemots and Barbarossas as trade ships since pirates don't harass those, but that's hardly a solution.

Sad, considering we got a whole DLC that was supposed to focus on piracy.
blackphoenixx Apr 18, 2023 @ 8:19am 
Originally posted by doru:
take this as opportunity, you can farm for big ships and sell them (repair them first), for good money. Sometimes you get yourself powerful ships with nice modules installed because the AI will not have full crew and you can board them.
That's an early game option, but if you have an endgame empire with ships and stations going all over the map it doesn't work.

I literally couldn't personally follow up on all pirate harassment alarms in my last save even if i wanted to since there were so many of them, despite me having patrols all over the universe set to kill them on sight.
Setting my traders to comply and disabling the alarms was pretty much the only option i had, and i still lost quite a few ships even then.

The difference to my current save where i use Guillemots and Barbarossas instead is like night and day. I can actually enjoy the game for once instead of constantly putting out fires.
doru Apr 18, 2023 @ 8:31am 
Originally posted by blackphoenixx:
That's an early game option, but if you have an endgame empire with ships and stations going all over the map it doesn't work.
ah yes offcourse. I didn't get to end game as it gets boring after some time
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Apr 18, 2023 @ 4:57am
Posts: 14