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Even so you can lose your ship.
When trade ships comply to pirates, they still run away to the nearest defense station or gate. I've observed that, if in this process they get accosted by another pirate (this happens because the trade ship doesn't empty its cargo), the comply behavior doesn't trigger and the pirate attacks.
I've even seen a trade ship complying and still being attacked! This was yesterday; so, post 6.0.
Which would make it useless and leave us in the same situation we have now.
Probably true.
Fixing the "comply" mechanic would be enough for me.
Edit: that or the possibility of going Pompey on the pirates.
At the moment i just sidestep the issue by using mostly Guillemots and Barbarossas as trade ships since pirates don't harass those, but that's hardly a solution.
My trick is to go ahead let them comply, ignore other attacks. when they send their message, i focus on them in the map.
heres the mysterious thing, there never is a enemy ship there. so i just make them turn around pick up the cargo and be on their way.
Normally they dont harass for hull parts but when they weren't able to harass me for silicon wafers anymore they attempted to harass the same ship twice in the same sector for hull parts. though i just did the same thing twice and the ship moves on about its business they never get any cargo, and i dont lose a ship.
If they let us have an order to simply ignore pirate harassment and zoom on, first we wouldn't lose a ship and second it would make pirate harassment defunct. so the behavior you're griping about looks completely intentional by egosoft.
before i changed these things though i watched a ship receive the threat, but what sort of captain then immediately sidles the ship right towards the threat at full speed? i watched the equidistant change as it forced an order on The trader to come closer. again the behavior is intentional.
Finding my workaround is one thing, but honestly there's no sense in it being like that. my ships shouldn't just move to the threat to be threatened, and secondly they shouldn't goof the moment they get a laser fired at them, don't ♥♥♥♥♥♥♥ slow down , take your time to re adjust don't stop to turn just ♥♥♥♥♥♥♥ go!
Actually, it makes sense in the lore since it's something that the Boron colonial leader tells you during the early dialogues: since their defensive forces are so weak, he's afraid that pirates will move in from elsewhere and have a field day preying on their trade ships (and yours).
But the expedition leader then promises to help solve the issue, which so far I haven't seen happen.
LOL kind of nonsese information to me, i dont deal with their "plots" and havent done their stupid mission start. i just play as boron using creative start. ive read the lore info about it with the map info. however what i meant was there was a sudden uptick in the behavior. it wasnt very frequent before but then it turned into, every single ship. Not the borons ships, just mine.
you need teleportation, a good agile fighter with weapons that can destroy ships modules fast, to bypass the shield regeneration you keep on side a second ship with torpedoes, a scout is more than enough. then a third ship that can carry marines.you just teleport around these three and you are good to go.
disable pirate ship engines, destroy the weapons, then bring the torpedoes to lower the shields and hull. board.
profit,
and the nice thing is that you can do this in any sector you will not have the entire sector fight you because you broke some laws or something.
It becomes a good action game like this
only real annoying action is that other npc ships may decide to help you and they will sometimes bring their own torpedoes and destroy the biggest ships before you manage to board them. so try attacking them in parts of sector where there is not too much traffic.
before you to any of this boarding best to check a tutorial as it involves some steps not clearly defined
Sad, considering we got a whole DLC that was supposed to focus on piracy.
I literally couldn't personally follow up on all pirate harassment alarms in my last save even if i wanted to since there were so many of them, despite me having patrols all over the universe set to kill them on sight.
Setting my traders to comply and disabling the alarms was pretty much the only option i had, and i still lost quite a few ships even then.
The difference to my current save where i use Guillemots and Barbarossas instead is like night and day. I can actually enjoy the game for once instead of constantly putting out fires.