Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Rattlesnake main guns require 4 mods, one for each.
Raptor requires one more for all 85 turrets.
for the rattlesnake maingun to outrange xenon k & i
4 ex. weapon mods:
all with the + projectile speed % base stat (forgot the name):
you want following bonus stats:
+ projectile lifetime %
+ dmg %
fourth stat is not so important imo.
you can reach 10 km range with this mod at maximum roll luck and additional + 30% dmg (more dakka!).
(base is 6.7km for the rattlesnake maingun).
but 9 -9.5 km is enough and realistic with finite ressources.
xenon turrets have ~ 6 km range
in reallity u lose around 400-500m range for 2 main-weapons, because some sit not at the front of your ship. more in the middle.
but now you still have 2-3 km range buffer for mistakes.
now you just need ex. engine and chassis mod
-> for more speed -> staying out of their range -> gg
(fun fact. you can outrange nearly everything except some argon plasma turrets i think.)