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Ein Übersetzungsproblem melden
Can you ensure that map menus and text can be displayed properly, by "reserving exclusive video memory area beforehand". when video memory overflow occurs (<3G) ?
If that, at least we can continue the game.(We can continue without some textures, but cannot without menus.)
Thank you very much for your hard work. believe X4 will surpass x3.
I had to chuckle at the comments of "...a few problems with bugs", and "...X4 is the best version of all the X Games in my opinion". Neither are correct - the game is riddled with bugs, and any of the X3 games are far better at this point. Recent reviews on Steam more accurately reflect the state of the game, and quite possibly Egosoft's future.
Since I doubt we'll see 4.0 or 5.0 prior to April, this may well be a good time to bid Egosoft adieu. You never really had your eyes on the ball - just a working stable game with the current elements in it would have made people happy. Knowing that could take a year or more makes X4 a Rebirth repeat, and there's no arguing that. It's unfortunate that it took two titles and over $100 to figure that out, but I should probably say "thank you Egosoft, lesson learned".
You're adding in new features, when existing game features are still very broken. That clearly states the importance put on making the gaming experience an enjoyable one (very little).
-------------------
tl;dr:
Docking with a spacesuit? A new gamestart? Resupply ships? Easier inventory management? More / better Ventures?
Please - just give us a WORKING game as it was marketed, within six months after it was sold.
+1
Mod support may be able to relieve current gameplay issues.
+10000000000
"Compete with the faction shipyards by selling ships to the war factions or build your own fleets."
Assumingly that mandates a fix for fleets for 2.0, because fleets don't work atm thus, logic. You can't build your own fleets if fleets don't work.
Also assumingly that a fleet fix will also fix some of the ai commands. What will be fixed, I don't know. I'm super happy to see this thread. This is the first roadmap update that I've seen in 6-7 weeks. After 1.5 dropped, I've been wondering what I could expect to see in 2.0.
I'm happy about 2.0, but not happy with the amount of assumptions that I had to make to get there. Hoping 2.0 doesn't dissapoint.
About time you watched the video of BlueDrake42. Nice to see another people enjoying the game as he does and hoping for the best the way he does. That guy is full of positivism and amusement for it.
2.0 Shipyardssssssss !!. Currently saving because i don´t know if you will have to build different shipyards for diferent faction ships or you could do it all in one. Crew training revamped...
2.5 Yes ! a resupply ship! I think it was also hinted the model somewhere. Sector blacklist ! +1. And a better management of the inventory. Ejeje. At last ! I cannot wait to store the illegal items instead of being 24 hours smuggling them.
3.0 Sector rules, change of missions and improved research. Wait. Change of the phq location ? mmm maybe if it´s done via research also...Other npc ships to transport you. Ejejeje. i´ve been thinking that make a short gameplay right now with an npc transporting the player could be interesting, like blending with the crew, or something along the lines of The Tourist in the Terry pratchett novel... The first ever seen in the X Universe.
And a Split DLC. Nice, nice.
I´m gonna state my wish for one of the surprises with this game. Something about the outsiders, as a recon fleet to defeat or probes to destroy because they are testing this universe to see if it´s possible to extract again energy.
Fingers crossed !
I love the idea of a supply ship, but ships have enough trouble as it is docking at stationary locations even at 'high skill'. See also, nearly every thread talking about carriers... Wait a minute, carriers should be able to do this already. An entirely new ship dedicated to ressuply would only be good for L and XL ships unless carriers have been abandoned as a lost cause.
Will the supply ships basically cheat in resources I wonder? Given the NPCs can hardly keep a station based supply chain running, a mobile supply depot with an even smaller inventory and no productions seems premature even ignoring docking logics.
Lots of great ideas. But as usual the most important thing be implementation, for things both new and old.
Egosoft, I'm glad to read all features coming, keep the good work! :)