Stage Presence

Stage Presence

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poc317 Apr 10, 2018 @ 2:24pm
Can't hear myself in game
I got this game a while back but haven't played for a while. I remember everything working just fine before, but now, when I play there is no way for me to hear myself while playing unless I turn up the volume for Microphone Delay. Since I can hear myself on delay (and the shout test registers visually) I know my HTC Vive microphone is working.

I just want to be able to hear my own voice in real time (and not after a second or two delay). I tried looking for a setting, but the only audio settings I see are:

Crowd Volume
Environment Volume
Band Manager Volume
Music Volume
Microphone Delay Volume

But I don't see anything for regular microphone volume, and it doesn't look like I can scroll to see other settings either. My only options seem to be hear myself on delay (which is not very fun for Karaoke) or not at all. Am I missing something? Please help. I would really like to play this again. Thanks.
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Sea Green Games  [developer] Apr 18, 2018 @ 2:25am 
Hi!

Thanks for getting in touch and thanks for the feedback! You're right, currently there's no way to hear immediate feedback on your voice, it all has a slight delay which is purely for atmosphere. As you say, this isn't useful for monitoring your own voice.

Currently the way Stage Presence's mic input works there would always be a slight delay on and voice feedback. I will add more immediate voice feedback to my task list, however it would require some restructuring of the code so I can't guarantee I'll be able to add it soon.

Thanks again for the feedback, this kind of community feedback is super useful :)

Cheers!
Jon
exeswizz Jan 28 @ 12:56am 
I have the same problem. Unfortunately, that's very much the atmosphere of the game.
I can only hear my voice when I turn on the delay. That sounds horrible because it is loud and very delayed.
The only way up to now is to put the Vive microphone on the output of the Vive-HDMI speakers in the Windows Sound settings. This is reasonably but not a permanent solution. Is there no other solution?

Thanks, Daniel
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