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PAL was 50hz=50fps
NTSC was 60hz=60fps.
Music and gameplay were tied to framerate (example, the music in Castlevania NES was a bit slower in the PAL version than in the NTSC version. Plus, the game was running a bit slower too in term of animation walk/jump/attack)
The games run at 60fps in their original region. My point stills stands. I can't think of a single licensed NES or SNES game that runs at 30fps or below most of the time.
If can even make out what the sprites are the resolution is TOO LOW!
AND WHERE'S ♥♥♥♥♥♥♥ ANTIALIASING!?
No really the OP is actually serious about the framerate?
There's not really a lot in the game that would be noticed at 60fps any more than 30fps. Pretty much just the combat danmaku (bullet hell) stuff might be affected by a double frame rate.
And no, you're not likely to see any changes to the game except to fix bugs.
It's like how for Street Fighter 4, frame latency is on average 1.3 frames worse on PS3 than 360. For some not a big deal, for others, noticeable. Until someone can show me precisely how Undertale in 60fps would offer anything of a notable change, why should I care that the game is only in 30 FPS? When I play REmake 2002 in 30fps on GCN versus this year's remaster in 2015 in 60fps, is that the type of game that made gameplay that much different by doubling the framerate?