Undertale

Undertale

Espen 19 Sep, 2015 @ 10:31am
Can this game run at 60 fps?
Having 60 fps in this type of game is not an absolute must, but for me the 30 fps it's running at is really noticeable. Can the game run at 60 fps? There doesn't seem to be a menu with settings or anything like that in the game.
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Showing 1-15 of 49 comments
Ty 19 Sep, 2015 @ 11:14am 
I know GameMaker games are capable of it just fine. It's something Toby Fox would have to add in I think, but I don't know whether that'd be easy or hard for him to do at this point.
Pecca 19 Sep, 2015 @ 4:11pm 
I'm not sure a lot of NES or SNES ran at 60fps either.
crt 20 Oct, 2015 @ 9:26am 
Originally posted by TragicImouto:
I'm not sure a lot of NES or SNES ran at 60fps either.
Almost every single NES and SNES game ran at 60fps.
Aletheia 20 Oct, 2015 @ 9:29am 
Originally posted by omegapixel:
Originally posted by TragicImouto:
I'm not sure a lot of NES or SNES ran at 60fps either.
Almost every single NES and SNES game ran at 60fps.
It depends on which game and which zone.
PAL was 50hz=50fps
NTSC was 60hz=60fps.

Music and gameplay were tied to framerate (example, the music in Castlevania NES was a bit slower in the PAL version than in the NTSC version. Plus, the game was running a bit slower too in term of animation walk/jump/attack)
crt 20 Oct, 2015 @ 1:58pm 
Originally posted by Aletheia:
Originally posted by omegapixel:
Almost every single NES and SNES game ran at 60fps.
It depends on which game and which zone.
PAL was 50hz=50fps
NTSC was 60hz=60fps.

Music and gameplay were tied to framerate (example, the music in Castlevania NES was a bit slower in the PAL version than in the NTSC version. Plus, the game was running a bit slower too in term of animation walk/jump/attack)

The games run at 60fps in their original region. My point stills stands. I can't think of a single licensed NES or SNES game that runs at 30fps or below most of the time.
Last edited by crt; 20 Oct, 2015 @ 1:59pm
Juno Brier 20 Oct, 2015 @ 2:03pm 
Framerate has no effect on your ability to kill befriend everyone. :flowey:
Crystalitar 20 Oct, 2015 @ 4:10pm 
I don't think you want to have an even worse time then you already can get in this game tough with that implemented.............
* 20 Oct, 2015 @ 4:16pm 
If I start a thread about needing FLAC level bitrates and 1440p resolution, will anyone back me up?
Aijalon 20 Oct, 2015 @ 4:55pm 
Originally posted by WHAT IS A MAN.. ?:
If I start a thread about needing FLAC level bitrates and 1440p resolution, will anyone back me up?

If can even make out what the sprites are the resolution is TOO LOW!
AND WHERE'S ♥♥♥♥♥♥♥ ANTIALIASING!?

No really the OP is actually serious about the framerate?
Freaky Mutant Man 20 Oct, 2015 @ 5:08pm 
It's consistent, which is what really matters. 60 FPS would be nice, yeah, but everything seems tuned to the 30 FPS cap; certain boss fights would probably need to be tweaked to retain the same difficulty going from 30 to 60. Just going from what I've gathered from these kinds of discussion, it wouldn't be quite as simple as just doing whatever Game Maker needs you to do for 60 FPS.
crt 20 Oct, 2015 @ 8:21pm 
HD Resolution, bitrates, and AA directly effect gameplay much less than framerate.
* 20 Oct, 2015 @ 8:53pm 
I want Marvel vs Capcom 2 to be played at 24 fps for that real "cinematic" feeling, and Undertale at 60fps to give myself an excuse when I finally beat the Genocide route.
Kisai 20 Oct, 2015 @ 9:34pm 
Originally posted by Espen:
Having 60 fps in this type of game is not an absolute must, but for me the 30 fps it's running at is really noticeable. Can the game run at 60 fps? There doesn't seem to be a menu with settings or anything like that in the game.

There's not really a lot in the game that would be noticed at 60fps any more than 30fps. Pretty much just the combat danmaku (bullet hell) stuff might be affected by a double frame rate.

And no, you're not likely to see any changes to the game except to fix bugs.
Dread Arkive 20 Oct, 2015 @ 9:52pm 
Originally posted by Kisai:
Originally posted by Espen:
Having 60 fps in this type of game is not an absolute must, but for me the 30 fps it's running at is really noticeable. Can the game run at 60 fps? There doesn't seem to be a menu with settings or anything like that in the game.

There's not really a lot in the game that would be noticed at 60fps any more than 30fps. Pretty much just the combat danmaku (bullet hell) stuff might be affected by a double frame rate.

And no, you're not likely to see any changes to the game except to fix bugs.
So yeah...only the most critical gameplay element would be affected by an increased framerate.
* 20 Oct, 2015 @ 10:21pm 
Do we have any scientific evidence to suggest PRECISELY how gameplay would be affected? Is Undertale the type of game like a competitive versus fighter where people actually count frames and perform frame traps and all that jazz?

It's like how for Street Fighter 4, frame latency is on average 1.3 frames worse on PS3 than 360. For some not a big deal, for others, noticeable. Until someone can show me precisely how Undertale in 60fps would offer anything of a notable change, why should I care that the game is only in 30 FPS? When I play REmake 2002 in 30fps on GCN versus this year's remaster in 2015 in 60fps, is that the type of game that made gameplay that much different by doubling the framerate?
Last edited by *; 20 Oct, 2015 @ 10:22pm
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Date Posted: 19 Sep, 2015 @ 10:31am
Posts: 49