Rise of the Tomb Raider

Rise of the Tomb Raider

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Eldincy Jan 27, 2016 @ 11:47am
Main problem is RAM
People are saying that game "eats " all Ram if you have 16 ram memory game will take 16 that is why it is giving drops, PC cant do other operations without ram. I really hope they fix this day 1
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Showing 1-15 of 43 comments
Dellicious Jan 27, 2016 @ 11:49am 
Memory leak?
CCninja86 Jan 27, 2016 @ 11:49am 
I highly doubt the game will use 16GB RAM. No game has ever used more than about 6GB RAM. Where did you get this info from? Source? I can try to verify it for you.
Eldincy Jan 27, 2016 @ 11:52am 
Originally posted by CCninja86:
I highly doubt the game will use 16GB RAM. No game has ever used more than about 6GB RAM. Where did you get this info from? Source? I can try to verify it for you.
http://www.destructoid.com/pc-port-report-rise-of-the-tomb-raider-336747.phtml

It’s worth noting that I have a new, beefy PC that is way above the already fairly high minimum requirements, and yet I still suffered from inconsistent framerates and memory usage problems that made playing Rise a chore.
PlyrBlackRose Jan 27, 2016 @ 11:56am 
I think you mean VRAM. The game needs good grafic cards if you wanna play in High or ultra.

here is a good technology table from a german pc magazin

http://www.gamestar.de/spiele/rise-of-the-tomb-raider/artikel/tomb_raider_rise_of_the_tomb_raider_systemanforderungen_und_voraussetzungen,51197,3242822.html
Jean Jan 27, 2016 @ 11:57am 
Originally posted by CCninja86:
I highly doubt the game will use 16GB RAM. No game has ever used more than about 6GB RAM. Where did you get this info from? Source? I can try to verify it for you.

games like Just Cause 3 and Call of Duty Black ops 3 uses 8GB+ on the highest settings, but it is because they are unoptimized for PC , and I hope that is not the case of ROTTB
mcc Jan 27, 2016 @ 12:26pm 
German GameStar says that RotTR is a great port & they did not mention a memory leak.
Nelopo Feb 3, 2016 @ 2:33am 
I confirm that it uses 16 GB of RAM, not VRAM
Nelopo Feb 3, 2016 @ 2:34am 
There is really a problem somewhere... I will post screenshots later..
Nixxes_Official Feb 3, 2016 @ 2:36am 
At Very High textures especially the game can use a lot of RAM, especially as resources do not fit into VRAM anymore and get swapped back to RAM. Using SLI can increase memory usage a lot more as resources get duplicated.

Using High quality textures uses a lot less RAM. Please note that the Recommended Spec for the game is 8GB of system memory, and recommended is aimed at running at High settings, not Very High.

Hopefully this information is helpful to you.
Zaris Feb 3, 2016 @ 2:39am 
I completed the game 2 days ago and checked its performance with MSI Afterburner ingame. I have 16gb Ram and sometimes it filled the Ram with 10gb and sometimes with 5gb. But i didn't had it on the whole time so i don't know if it sometimes would really fill up 16gb. I had only some "lags" when a cutscene started and the game was to stupid to load the necessary files before that point, so its imho just a failure in programming or because of my slow SSD (i have only Sata2 which limit the SSD to 200mb/s instead of the possible 380-400mb/s).
Last edited by Zaris; Feb 3, 2016 @ 2:40am
Panic Fire Feb 3, 2016 @ 2:39am 
Originally posted by Jean:
Originally posted by CCninja86:
I highly doubt the game will use 16GB RAM. No game has ever used more than about 6GB RAM. Where did you get this info from? Source? I can try to verify it for you.

games like Just Cause 3 and Call of Duty Black ops 3 uses 8GB+ on the highest settings, but it is because they are unoptimized for PC , and I hope that is not the case of ROTTB


That is incorrect. Games like just cause 3 and blops 3 use more than 8GB's of ram because they use system ram for texture swapping (normally handled by vram) they do this so that lower end graphics cards aka 2gb vram cards can still run at higher graphics setting by supplementing the higher average system ram.
Nelopo Feb 3, 2016 @ 2:40am 
For info, I have a I7 4770K @ 4.0 Ghz, 16Go RAM, AMD 295X2, new AMD CrossfireX driver so Crossfire is enabled and there are huge performance drops. In Windows Task Manager, it appears that the game uses only 3 Go of RAM, but in fact all my RAM is consumed (the way I see it is on the Windows 7 CPU Meter Gadget, 95 % of my RAM is used ;) ).
Nelopo Feb 3, 2016 @ 2:43am 
Originally posted by Nixxes_Official:
At Very High textures especially the game can use a lot of RAM, especially as resources do not fit into VRAM anymore and get swapped back to RAM. Using SLI can increase memory usage a lot more as resources get duplicated.

Using High quality textures uses a lot less RAM. Please note that the Recommended Spec for the game is 8GB of system memory, and recommended is aimed at running at High settings, not Very High.

Hopefully this information is helpful to you.


Thanks! I run the game with Very High textures.. I will try with High textures and keep you informed.
cstkl1 Feb 3, 2016 @ 2:50am 
it doesnt use much ram.. infact just that u need enough ram for vram reserved.. so it all depends how much vram ure using..
cstkl1 Feb 3, 2016 @ 2:51am 
Originally posted by nelopo:
For info, I have a I7 4770K @ 4.0 Ghz, 16Go RAM, AMD 295X2, new AMD CrossfireX driver so Crossfire is enabled and there are huge performance drops. In Windows Task Manager, it appears that the game uses only 3 Go of RAM, but in fact all my RAM is consumed (the way I see it is on the Windows 7 CPU Meter Gadget, 95 % of my RAM is used ;) ).
vram reserved bro

crossfire/sli reserves 2x of the vram used.. run single card at it reduce dramatically..
seems to be a current thing for all the new game engines for multi gpu support
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Date Posted: Jan 27, 2016 @ 11:47am
Posts: 43