Rise of the Tomb Raider

Rise of the Tomb Raider

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[07-08-2016] PC Patch notes for patch 1.0.668.1 (Patch #7)
UPDATE [07-13-2014]: The patch is now also live on the Windows Store platform.

We have just released the seventh PC patch for Rise of the Tomb Raider, build 1.0.668.1. This patch adds improvements for DX12 multi-GPU support (this includes NVIDIA SLI and AMD CrossFireX), as well as a variety of other fixes. For details please see below.

This patch will be applied by Steam and the Windows Store automatically when you next start the game. If your game does not update, please restart the Steam or Windows Store client.

We recommend using the following drivers, especially for Multi-GPU:

AMD: http://support.amd.com/en-us/kb-articles/Pages/AMD-Radeon-Software-Crimson-Edition-16.6.1-Release-Notes.aspx
NVIDIA: http://www.nvidia.com/download/driverResults.aspx/104726/en-us


This patch includes the following improvements:
  • Adds DirectX12 Multi-GPU support. Many of you have requested this, so DirectX 12 now supports NVIDIA SLI and AMD CrossFireX configurations.
  • The benefits of DirectX 12 are still the same, but now you are less likely to be GPU bottlenecked and can reach higher framerates due to the improved CPU utilization DirectX 12 offers.
  • Adds utilization of DirectX 12 Asynchronous Compute, on AMD GCN 1.1 GPUs and NVIDIA Pascal-based GPUs, for improved GPU performance.
  • On the latest Windows 10 version, V-sync can now be disabled (Windows Store version), and behavior of disabled V-sync has been improved (Steam version).
  • Improvements to stereoscopic 3D rendering, including fixes for NIVIDA Surround and AMD Eyefinity in combination with stereoscopic 3D.
  • Improved default settings for certain integrated GPUs.
  • Removes the Voidhammer Shotgun for users that do not have Cold Darkness Awakens DLC or have not yet unlocked it by rescuing prisoners in Cold Darkness Awakens.
  • A fix for a save issue where some game state could get lost in very rare circumstances.
  • This patch force-disables the Steam Overlay when using DirectX 12. This is due to stability issues with the Steam Overlay in combination with DirectX 12. (You can re-enable with the -enablesteamoverlay launch argument)
  • A fix for crashes with VXAO enabled on NVIDIA GTX1080 cards.
  • A variety of other smaller optimizations, bug-fixes, and tweaks.

While we expect this patch to be an improvement for everyone, if you do have trouble with this patch and prefer to stay on the old version we made a Beta available on Steam, Build 647.2, that can be used to switch back to the previous version.

We will keep monitoring for feedback and will release further patches as it seems required. We always welcome your feedback!

Patch notes archive:
PC Patch Note #1:
http://steamcommunity.com/app/391220/discussions/0/405690850607048066/
PC Patch Note #2:
http://steamcommunity.com/app/391220/discussions/0/405691491111665932/
PC Patch Note #3:
http://steamcommunity.com/app/391220/discussions/0/405692224226600242/
PC Patch Note #4:
http://steamcommunity.com/app/391220/discussions/0/405692758724507993/
PC Patch Note #5:
http://steamcommunity.com/app/391220/discussions/0/405694115202867954/
PC Patch Note #6:
http://steamcommunity.com/app/391220/discussions/0/385429254949835214/
PC Patch Note #7:
http://steamcommunity.com/app/391220/discussions/0/358417008720278827/
PC Patch Note #8:
http://steamcommunity.com/app/391220/discussions/0/343788552552541350/
PC Patch Note #9:
http://steamcommunity.com/app/391220/discussions/0/341537671995255426/
PC Patch Note #10:
http://steamcommunity.com/app/391220/discussions/0/333656722986212240/
PC Patch Note #11:
http://steamcommunity.com/app/391220/discussions/0/141136086915404398/
PC Patch Note #12:
http://steamcommunity.com/app/391220/discussions/0/1290691308591626458/
PC Patch Note #13:
http://steamcommunity.com/app/391220/discussions/0/1488866813778462717/
PC Patch Note #14:
http://steamcommunity.com/app/391220/discussions/0/2549465882919870425/
Last edited by Nixxes_Official; Dec 15, 2017 @ 7:26am
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Showing 1-15 of 259 comments
theanalyzer Jul 8, 2016 @ 1:23am 
Async compute finally! Is there anyway to run the game without this patch?

Want to see how much fps has improved..
Last edited by theanalyzer; Jul 8, 2016 @ 1:28am
Strajder Jul 8, 2016 @ 1:29am 
Steam overlay is working fine for me in dx12 mode so why you forcing me to have steam overlay disabled???
Mr. Krory Jul 8, 2016 @ 1:35am 
Originally posted by ;358417008720305278:
Steam overlay is working fine for me in dx12 mode so why you forcing me to have steam overlay disabled???

I guess they didn't realize that you are every person that plays this game.
Nixxes_Official Jul 8, 2016 @ 1:35am 
We have had a very large number of crashes reported with the Steam overlay, especially with MultiGPU, so we feel forced to do this until those are guaranteed resolved. If you do want to enable it yourself you can do so by putting '-enablesteamoverlay' as launch argument for the game.
donald42 Jul 8, 2016 @ 1:36am 
Why the is the patch not the first piece of news I see on the news section of the game's store page muppets? Oh right, I forgot, we are talking about Square Enix, who tink 4 million copies sold is a financial failure.
Nixxes_Official Jul 8, 2016 @ 1:36am 
Originally posted by theanalyzer:
Async compute finally! Is there anyway to run the game without this patch?

Want to see how much fps has improved..

You can switch back using the Beta branch, but you can also disable Async compute through the registry options.
ammarmunshi Jul 8, 2016 @ 1:43am 
What about Maxwell Async? Why only pascal?
nas360 Jul 8, 2016 @ 1:56am 
Originally posted by ammarmunshi:
What about Maxwell Async? Why only pascal?

Because Maxwell doesn't have async compute.

The question we should be asking is why add Async Compute now when it was already added to the Xbox one version from the beginning?

I think they removed it for the pc version when it became a Nvidia sponsored game. The 10x0 series cards are better at DX12 so they added it now. Ridiculous developers.
Evil incarnate Jul 8, 2016 @ 1:56am 
The developers improve the game with patches and look at all the ♥♥♥♥ they are getting for it, I'd hate to be one of them right now, Jesus.
Mare Erythraeum Jul 8, 2016 @ 1:59am 
So, are we AMD Multicore CPU-Users with this patch now allowed to play on stable 60 fps at sowjet basement (with activated dx12)?
Big Green Chuey Jul 8, 2016 @ 2:04am 
awesome job!:steamhappy:
ap Jul 8, 2016 @ 2:08am 
Optimisations appreciated. Thanks
ammarmunshi Jul 8, 2016 @ 2:11am 
Originally posted by Rena:
So, are we AMD Multicore CPU-Users with this patch now allowed to play on stable 60 fps at sowjet basement (with activated dx12)?

It cannot be unless developer use DX12. DX12 is the only option for AMD to utlize multi core.
BlastThyName Jul 8, 2016 @ 2:11am 
Great work. There were also visual glitches with DX12 like in the Remnant Bazaar area I wonder if they have been fixed.
theanalyzer Jul 8, 2016 @ 2:16am 
Originally posted by Nixxes_Official:
Originally posted by theanalyzer:
Async compute finally! Is there anyway to run the game without this patch?

Want to see how much fps has improved..

You can switch back using the Beta branch, but you can also disable Async compute through the registry options.


Ok thanks.

Another question, Async is support only on GCN 1.1 (not 1.0 and 1.2)?

1.0 7xxx series
1.2 Fury series and Tonga

Or is it a typo in the patch notes?
Last edited by theanalyzer; Jul 8, 2016 @ 2:16am
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Date Posted: Jul 8, 2016 @ 1:19am
Posts: 259