Pacer
Android994 Mar 6, 2022 @ 7:43pm
Any way to tweak the 3rd-person camera?
So i just came back to this game for the first time since the rebranding (which is awful, btw. Fomula Fusion was a great name), and i honestly don't remember the third-person camera being this bad. Here's a quick refresher on how cameras normally work in this sort of game:

In classic WipEout, the camera would rotate along with the ship, but pan left and right relative to the ship in order to keep the track centered on the screen (this was likely to prevent the camera from clipping through the primitive PS1 world geometry). Using the airbrakes would cause the camera to rotate sharply in the direction of the turn, thus keeping the ship pointing towards the center of the screen at all times.

In modern WipEout, the camera no longer pans to keep the track centered on the screen and instead rotates along with the ship while simultaneously panning slightly in whichever direction the ship is turning. Using the airbrakes causes the camera to pan *and* rotate sharply in the direction of the turn, thus keeping the ship pointing towards the center of the screen at all times.

AMC Pacer seems to be leaning more towards the latter camera system, but it doesn't seem to make any camera movements whatsoever when using the airbrakes to keep the ship pointing into the center of the screen. The result is the ship looking as though it's going sideways like it's in Ridge Racer and me being unsure of the exact direction that my ship is pointing. Did they change this during the rebranding leading up to the console release, or was it always this way and I'm just not remembering correctly? Is there any sort of config file tweek that i could make to get the camera functioning more like either of the systems detailed above?
Last edited by Android994; Mar 8, 2022 @ 4:19am