Oxenfree

Oxenfree

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Lakunar Jul 21, 2016 @ 1:47pm
Ending Of Freedom
Guys, I really wanna ask u, does anyone has ending where u escape from "Time Loop"?
I had same, but I didnt understand this ending so much.
Last edited by Lakunar; Jul 21, 2016 @ 1:48pm
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Showing 1-9 of 9 comments
awex Jul 21, 2016 @ 8:48pm 
There is a "Good Ending" that has been referenced by the devs, and it is supposedly associated with getting Jonas and Nona together rather than Ren and Nona. However, we have not yet discovered this ending. And if anyone has, they're keeping it to themselves.
Last edited by awex; Jul 21, 2016 @ 8:48pm
Lakunar Jul 21, 2016 @ 11:28pm 
Originally posted by NEPTUNE ♆:
There is a "Good Ending" that has been referenced by the devs, and it is supposedly associated with getting Jonas and Nona together rather than Ren and Nona. However, we have not yet discovered this ending. And if anyone has, they're keeping it to themselves.
No, i mean another ending where Alex, Jonas and Ren are talking near shop before sail to the island.
io Jul 22, 2016 @ 3:49am 
Tell yourself not to go to the island and avoid all the 'go to ferry' choices,then they will get out of the loop.
Originally posted by Lakunar:
Originally posted by NEPTUNE ♆:
There is a "Good Ending" that has been referenced by the devs, and it is supposedly associated with getting Jonas and Nona together rather than Ren and Nona. However, we have not yet discovered this ending. And if anyone has, they're keeping it to themselves.
No, i mean another ending where Alex, Jonas and Ren are talking near shop before sail to the island.

Yeah, I've gotten this ending before. You have to tell yourself not to go to the island in the radio dialogues in NG mode.
Pluwo Jul 27, 2016 @ 1:13pm 
Originally posted by Hot Sugar:
Originally posted by Lakunar:
No, i mean another ending where Alex, Jonas and Ren are talking near shop before sail to the island.

Yeah, I've gotten this ending before. You have to tell yourself not to go to the island in the radio dialogues in NG mode.
Doesn't break the loop, as evidenced by the fact that it still says "Continue timeline?" on the main menu, the ghosts also repeatedly say in NG+ that telling yourself to stay away won't change a thing.
Pug of War Aug 7, 2016 @ 3:56pm 
Originally posted by Pluwo:
Originally posted by Hot Sugar:

Yeah, I've gotten this ending before. You have to tell yourself not to go to the island in the radio dialogues in NG mode.
Doesn't break the loop, as evidenced by the fact that it still says "Continue timeline?" on the main menu, the ghosts also repeatedly say in NG+ that telling yourself to stay away won't change a thing.

well the game will ever had a continue for us players, think of each continue as a alternative Alex, that ending on the parking lot is before entering the ferry, thus before the game.
BlackUmbrellas Nov 19, 2016 @ 3:37am 
Originally posted by io:
Tell yourself not to go to the island and avoid all the 'go to ferry' choices,then they will get out of the loop.
Well.

It gets an Alex "out" of "it".

The key to understanding this game is that it isn't actually "time loops"- the Sunken say as much, remember? They think it's "oh so adorable" that Alex and her friends call them that.

Because they're not loops- they're... more like possibilities, potentialities, probabilities?

It isn't one night happening over and over- its an infinite array of nights happening concurrently across multiple iterations of reality. What the Sunken are experiencing- and what Alex doomed herself to experience as well when some version of her sealed herself in with them- is the endless "repitition" of going through the same (but different) events, forever, bleeding through the space of possibilities to experience every possible (infinite) arrangement of events.

All those possible realities get thin and bleed together on the island during the night of the game's events.

If I had to explain it (or at least, my interpreation of it) in the least "cryptic" way I could...

Well, the Sunken do it best I guess. "Another. Alex. Infinite. Us."

In short: The game isn't about Alex repeating a single night forever, it's about Alex being able to percieve (and forced to experience) an infinite number of similar-but different versions of the night's events through an infinite number of versions of herself.
takashi_K Jul 9, 2017 @ 10:07pm 
Originally posted by Pluwo:
Doesn't break the loop,

They aren't loops. They're parallel worlds. The ghosts even tell you this, directly, in the dialogue of the game.

Whenever you "loop" you are remembering a different reality than the one you're in, both in the small loops and also in the really big loop that encompasses the whole trip to the island.

The realities where you never go are a set of timelines that recieved information from tinelines where you went, then sent a warning back to yourself.
Adidas Dec 4, 2021 @ 5:36pm 
@BlackUmbrellas is right - You can get to 7pm AFTER the game ends.

Here's the video proof:
https://youtu.be/ac6hjbkoVWA?t=1557

For reference I'm an absolute nutter about rubber reality movies and i once spent 17 hours analyzing the mind-blowing Enemy (2013 film by Denis Villeneuve) down to the tiniest detail.

And there lies the game biggest flaw in its smallest detail: despite this scene, Alex voice goes 'deep' and the image glitches AFTER you chose what to do with your 'life' next. (again please refer to video evidence above).

Ergo we have two choices, which I'd love to have the developers chime on:

a) Either the devs 'messed up' (but i doubt it) by leaving the glitching in (but then WHY would they remove the 'god rays' from the ferry sequence and have them in all 9 other endings?

b) @BlackUmbrellas is right, the game is about an exploration of a theoretical multiverse, not timeloops. You therefore have one ending without death but you're still in the multiverse alternative choices selection mode (as demonstrated by the pointlessness of asking you 'what you went on to do next' as the last question.

Seriously It's driving me half-insane, I need a dev to answer this hahahah
Last edited by Adidas; Dec 4, 2021 @ 5:36pm
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