Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yeah, I've gotten this ending before. You have to tell yourself not to go to the island in the radio dialogues in NG mode.
well the game will ever had a continue for us players, think of each continue as a alternative Alex, that ending on the parking lot is before entering the ferry, thus before the game.
It gets an Alex "out" of "it".
The key to understanding this game is that it isn't actually "time loops"- the Sunken say as much, remember? They think it's "oh so adorable" that Alex and her friends call them that.
Because they're not loops- they're... more like possibilities, potentialities, probabilities?
It isn't one night happening over and over- its an infinite array of nights happening concurrently across multiple iterations of reality. What the Sunken are experiencing- and what Alex doomed herself to experience as well when some version of her sealed herself in with them- is the endless "repitition" of going through the same (but different) events, forever, bleeding through the space of possibilities to experience every possible (infinite) arrangement of events.
All those possible realities get thin and bleed together on the island during the night of the game's events.
If I had to explain it (or at least, my interpreation of it) in the least "cryptic" way I could...
Well, the Sunken do it best I guess. "Another. Alex. Infinite. Us."
In short: The game isn't about Alex repeating a single night forever, it's about Alex being able to percieve (and forced to experience) an infinite number of similar-but different versions of the night's events through an infinite number of versions of herself.
They aren't loops. They're parallel worlds. The ghosts even tell you this, directly, in the dialogue of the game.
Whenever you "loop" you are remembering a different reality than the one you're in, both in the small loops and also in the really big loop that encompasses the whole trip to the island.
The realities where you never go are a set of timelines that recieved information from tinelines where you went, then sent a warning back to yourself.
Here's the video proof:
https://youtu.be/ac6hjbkoVWA?t=1557
For reference I'm an absolute nutter about rubber reality movies and i once spent 17 hours analyzing the mind-blowing Enemy (2013 film by Denis Villeneuve) down to the tiniest detail.
And there lies the game biggest flaw in its smallest detail: despite this scene, Alex voice goes 'deep' and the image glitches AFTER you chose what to do with your 'life' next. (again please refer to video evidence above).
Ergo we have two choices, which I'd love to have the developers chime on:
a) Either the devs 'messed up' (but i doubt it) by leaving the glitching in (but then WHY would they remove the 'god rays' from the ferry sequence and have them in all 9 other endings?
b) @BlackUmbrellas is right, the game is about an exploration of a theoretical multiverse, not timeloops. You therefore have one ending without death but you're still in the multiverse alternative choices selection mode (as demonstrated by the pointlessness of asking you 'what you went on to do next' as the last question.
Seriously It's driving me half-insane, I need a dev to answer this hahahah