Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Also, are items that were in storage moved to A2A?
I have a lot of christmas items and other things I really want to keep.
But it is possible, as we already reported in update 0.50.001 - that it will not tranfered everything - we apologize for, but we try to get as much of your data back as possible.
@Alien: some times it happens, that some items do not appear before you put the visible items eg. in a barrel, because they overlap
I have tried it from one end of the world map to the other and it is believe it or not when you approach a creator box that has blueprints in it.
boxes with no blueprints... no issue... boxes with bps... the lag kick
I also ran back along the path i came with no crates whatsoever enroute and as hoping.. not one hiccup bump or pothole regarding gameplay was fluid and seamless
So logged out tried again... and yes it is only the crates with blueprints in them.
So Question is would it
a) Solely be the reason that there are blueprints in them period
or
b) The quantity of blueprints that do actually spawn in the crate itself.. As most items are 1 and seldom 2 or 3 and stack having 3-5 blueprint spawn in along with other items and not stack.
Just a suggestion maybe try to reduce the amount of actual blueprints that do/will spawn in random crates? Maybe cut it down to a probability of 2 blueprints instead of upto 5?
if the number of blueprints would be reduced in the boxes, the experienced players would have an unproportional benefit against the beginners, which have no recipes, but we have all we can have.
btw. @Devs: are there any plans to evolve the game to another timeframe eventually or should it stay in medieval
The basic game will always be in the time it has now - it is the remote future of our world.
The characters have only allowed medieval weapons from the creators, but here and there the world and logic interferes with the architecture or technology of the creators. 100% will never be in the game of modern weapons. But the items yes.
Only anomalies allow temporary travel over time.
I do realise that lowering the amount of bps in a creator box could hamper future players however considering it took me around 4hrs to loot all blueprints which to me seems ridiculously fast and wont help prolong gameplay I am sure new players who have to seek maybe a few hours longer wont mind .