Novus Inceptio
 This topic has been pinned, so it's probably important
Pařanoik.CZ May 22, 2017 @ 2:51am
GHOST mode issues
Due to issues with ghost mode, please avoid playing this mode for a while. Server will be disabled today so we will be able to solve database issues. Thanks for understanding.
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Showing 1-15 of 27 comments
McMagic Productions  [developer] May 22, 2017 @ 9:36am 
We've completed the fix for the ghost version - within one hour (two) the update will be ready.
Was just about to play, excited to explore the new world map :)

Also, are items that were in storage moved to A2A?
I have a lot of christmas items and other things I really want to keep.
McMagic Productions  [developer] May 22, 2017 @ 10:29am 
The database has been restored to the status of the data before the major update - so you have everything back.
hmkagm May 22, 2017 @ 11:35am 
not sure what you did in ghost mode but it may have fixed single player mode for the animals :) as for a few times i have logged in they have been there :)
commander.bert May 22, 2017 @ 12:48pm 
if I understand right, everything, I hope not the life, is put back to start, as you never started after the update.
Alien May 22, 2017 @ 1:48pm 
My A2A inventory is full at like 4860kg and lot things i had before the v50,001 update are missing. if i clear up space will i get the stuff missing next time i log on? i had like 15000kg of items including my only sword and worst..all my workbench
Last edited by Alien; May 22, 2017 @ 1:51pm
McMagic Productions  [developer] May 22, 2017 @ 1:51pm 
It is possible that everything was not transferred to the first attempt. Try to restart the game.
But it is possible, as we already reported in update 0.50.001 - that it will not tranfered everything - we apologize for, but we try to get as much of your data back as possible.
commander.bert May 22, 2017 @ 5:04pm 
@Devs: thx

@Alien: some times it happens, that some items do not appear before you put the visible items eg. in a barrel, because they overlap
Last edited by commander.bert; May 22, 2017 @ 5:05pm
ANZAC May 23, 2017 @ 5:13pm 
Think I have found the reason as to why people keep saying at certain times for no real reason the game tends to lag/freeze for a split second.
I have tried it from one end of the world map to the other and it is believe it or not when you approach a creator box that has blueprints in it.
boxes with no blueprints... no issue... boxes with bps... the lag kick

I also ran back along the path i came with no crates whatsoever enroute and as hoping.. not one hiccup bump or pothole regarding gameplay was fluid and seamless

So logged out tried again... and yes it is only the crates with blueprints in them.

So Question is would it

a) Solely be the reason that there are blueprints in them period

or

b) The quantity of blueprints that do actually spawn in the crate itself.. As most items are 1 and seldom 2 or 3 and stack having 3-5 blueprint spawn in along with other items and not stack.

Just a suggestion maybe try to reduce the amount of actual blueprints that do/will spawn in random crates? Maybe cut it down to a probability of 2 blueprints instead of upto 5?
Last edited by ANZAC; May 23, 2017 @ 8:13pm
commander.bert May 24, 2017 @ 5:27am 
@ANZAC: in the former version, you remember, there was a green bar at the top of the window, when it went full, there was a short freeze for a split second and maybe the character turn into a random direction, especially in front of ancient cases, in the current version it does too, but not as bad as before.
if the number of blueprints would be reduced in the boxes, the experienced players would have an unproportional benefit against the beginners, which have no recipes, but we have all we can have.

btw. @Devs: are there any plans to evolve the game to another timeframe eventually or should it stay in medieval
McMagic Productions  [developer] May 24, 2017 @ 9:32am 
Originally posted by commander.bert:
@Devs: are there any plans to evolve the game to another timeframe eventually or should it stay in medieval

The basic game will always be in the time it has now - it is the remote future of our world.
The characters have only allowed medieval weapons from the creators, but here and there the world and logic interferes with the architecture or technology of the creators. 100% will never be in the game of modern weapons. But the items yes.

Only anomalies allow temporary travel over time.
commander.bert May 24, 2017 @ 10:49am 
ok, thx for the info, but is there a possibility, to rise the number of recipes, I have 168 and cannot find or learn any new, but it would be nice to have bow and arrow to hunt fast and shy animals like deer from distance, and the other thing, what do I do with papyrus, if I have no pencil to write.
ANZAC May 24, 2017 @ 9:47pm 
Originally posted by commander.bert:
@ANZAC: in the former version, you remember, there was a green bar at the top of the window, when it went full, there was a short freeze for a split second and maybe the character turn into a random direction, especially in front of ancient cases, in the current version it does too, but not as bad as before.
if the number of blueprints would be reduced in the boxes, the experienced players would have an unproportional benefit against the beginners, which have no recipes, but we have all we can have.

btw. @Devs: are there any plans to evolve the game to another timeframe eventually or should it stay in medieval

I do realise that lowering the amount of bps in a creator box could hamper future players however considering it took me around 4hrs to loot all blueprints which to me seems ridiculously fast and wont help prolong gameplay I am sure new players who have to seek maybe a few hours longer wont mind .
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