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onilink_  [developer] Jan 31, 2017 @ 2:10am
[Warning] Modding, read this before any game modification
There is no modding API (modding is not yet officially supported), so if you want to edit some assets, may sure to backup your save files (My Documents/Planet Centauri, or from %APPDATA%/PlanetCentauri), because it will corrupt your inventory and worlds before an official update.

After modding, you SHOULD erase the moddable folder (or uninstall the game) before an official update, or your saves will be unusable with the new assets.
Last edited by onilink_; Jan 10 @ 1:00am
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Var Jan 31, 2017 @ 5:48am 
Хорошо. А как вы вообще относитесь к модификациям для вашей игры?
Okay. And how do you feel about the modifications for your game?
onilink_  [developer] Jan 31, 2017 @ 7:38am 
There is no problem about mods as long as it respects the rules of the workshop/steam (when this will be integrated).

For the moment the only problem is that it's complicated for players to create and share their creations (no good game integration, no tools, no scripting, no robust API, no workshop) without breaking their saves.

This topic is here preventively.
If you don't know what you are doing, just don't edit files without precautions. If you have troubles, just reinstall the game and restore your save backup.
Var Jan 31, 2017 @ 9:29am 
Понятно.
Understandably.
Originally posted by onilink_:
There is no modding API (modding is not yet officially supported), so if you want to edit some assets, may sure to backup your save files (My Documents/Planet Centauri, or from %APPDATA%/PlanetCentauri), because it will corrupt your inventory and worlds before an official update.

After modding, you SHOULD erase the moddable folder (or uninstall the game) before an official update, or your saves will be unusable with the new assets.

I've tested out the modding section(It's written in Javascript so most people could understand it) and I've found some interesting things, mainly if you increase a weapons damage past the "cap" it no longer works as an item and certain items that can't be spawned in can be crafted (such as portals) and placed which will work like normal in terms of souls and such but they don't allow you to teleport. Also, if you change things in the "taming" folder you can make the NPC's do interesting things(once I got one to pick up items equipping them off the ground and bring them back to a crockpot and store them even if they aren't meant to be stored there). Although one thing I wish was moddable is the dungeon layout's because I'd love to customize a dungeon in the future and make it literally a death trap instead of just obvious traps that activate whenever loaded and on a timer.
onilink_  [developer] Jun 6 @ 1:09am 
Originally posted by Tingora_Ultrax:
I've tested out the modding section(It's written in Javascript so most people could understand it) and I've found some interesting things [...]

There is no scripting atm, and no javascript. There is only configuration files, you can't add not programmed behaviors. But you can configure existing things.

Originally posted by Tingora_Ultrax:
Although one thing I wish was moddable is the dungeon layout's because I'd love to customize a dungeon in the future and make it literally a death trap instead of just obvious traps that activate whenever loaded and on a timer.

Yes, dungeon modding is possible and has a lot of possibilities.
There is tutorials for dungeon creation, and for the event system:
https://steamcommunity.com/sharedfiles/filedetails/?id=1135821880
https://steamcommunity.com/sharedfiles/filedetails/?id=1135473510
https://steamcommunity.com/sharedfiles/filedetails/?id=1136554287
Originally posted by onilink_:
There is no scripting atm, and no javascript. There is only configuration files, you can't add not programmed behaviors. But you can configure...

Ah okay thanks for the clarification, I assumed it was using java because of the layout(looks very similar to java). I'll check out the tutorials aswell thanks for letting me know!
Any idea when Mod Support will be avvailable? Honestly it would be nice to have cause sure there will be mods that essentially make it too easy or too hard, and of course will be cheat mods, but there will be some mods that will give you the developer something to implement into the base game.

Some developers have implemented mods to their base game in the past cause they liked the modification, and most players used them.
onilink_  [developer] Jul 3 @ 2:53am 
Mods will be implemented later, because it's many works and atm we have a roadmap to follow.
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