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Some feedback..
- Free movement (with gamepad) is very smooth
- When you look around by turning your head physically, it's like the world around moves too. It's not like that in other VR games.
- When you start the first chapter, you are *inside* dog, so you see the inside of its 'body'. As a consequence, it's very difficult to see in front of you. Recentering doesn't help.
- Graphics are good but a bit too blurry. Most VR games offer supersampling (SS) to sharpen the graphics. I think we need that.
- I think the scaling is a little bit off, the entire world (androids, walls, doors, panels) look too big. I know I'm lower to the ground than androids, but I'm not talking about the height, it's about the sense of scaling.. it looks like I'm in a world of very, very big people. The androids look like they're 3m tall. I know of other VR games that had to adapt this too.
- When I pressed the menu button of the gamepad (to look at possible options), the game was closed (no error).
That's all I could notice. If these would be solved, I'd play the game completely in VR!
No - the vr_alpha build does not work with Linux. It downloads, but the VR components just aren't there.
I think the UE version supports it, though, so feel free to give it a shot, dev.
I played on Rift + Gamepad with no issues.
For the most part it was good up till the cat part, I believe having the camera float over the cat would have been a better design choice (since the way it is currently implemented is disorienting and too close to the fur to see, so I had to stand up in that section).
Other than that - a nice VR experience for those who do not have motion sickness.
I also suggest adding the VR tags to your game so that this will be visible, I didn't realize there was a VR build till I read about it on your site.
I digress, but awesome game and, since Gear is based on Oculus, I'll report back if I have any results with vridge + riftcat (but so far I have not had luck with them on anything - like Obduction launches but I can only look around, not move etc).