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Update 1.02 and more improvements inbound!
Hey Everyone!

Now that we’re past the rollercoaster week of releasing NECROPOLIS, we want to let you know what’s next. As with everything we make, the Harebrained Schemes team has scoured the player responses and critic reviews to begin the process of turning your feedback into an action plan for supporting and improving the game. We deeply appreciate all of the constructive comments we received and the thought that went into them. We know we have work to do and we're committed to making NECROPOLIS live up to its potential.

At a high level, here’s what we’ve learned so far:
  • First, NECROPOLIS is a game people *want* to like. Many reviewers and commenters prefaced their criticisms with statements like, “I really wanted this to be good.”
  • Second, people expected more content and more variety for their money. Whether it’s more enemies, more environments, more loot, or more variety in a level, the message is that more variety is needed.
  • Third, many of the item descriptions in the game are obscure and unhelpful, making it hard to make decisions about what to buy or equip. And because our item descriptions are obscure AND written in the Brazen Head’s snarky/humorous tone, some people find them irritating.
  • And fourth, some players found the game too easy and the AI in need of improvement. For example, players report that many enemies can be beat using the same tactics and they want more variety and challenge in combat.

With that in mind, here’s what we’re doing to improve NECROPOLIS.

The improvements and new content described below will be added to the game FOR FREE when each one is ready over the course of the next several weeks. Please note that the timeframes listed below are meant to be rough guidelines rather than hardcore deadlines.

  • Text descriptions of the magical codexes in the Scriptorium are more informative. This change is included in Release 1.02 today for English speaking countries. Other languages will receive that update next week after translation.
  • Resolved issue that prevented a menu option from displaying text in several languages.
  • Found a workaround for crashes at launch when using a Razer headset.
  • Removed developer console access.
  • Resolved an issue that could prevent the main menu from opening on launch when Necropolis was set to several non-English languages.
  • Steam Achievements are now viewable through the Steam client.

  • Continue to fix high-impact bugs.
    Continue to improve enemy behaviors to make creatures more fun to fight.
  • We’ll be exploring enemy speeds, aggression settings, animation timing and more to better differentiate enemies and vary their challenges.

SHORT-TERM (Coming over the next two weeks)
  • Revise weapon descriptions to provide better clues as to their advantages or drawbacks.
  • Revise spawning system so that enemy spawning feels more logical and less frustrating.

MID-TERM (Coming 2-4 weeks from now)
  • New enemies that change up gameplay.
  • Revise enemy spawning so that some harder enemies will show themselves earlier in the game, resulting in more challenging combat with a greater variety of enemies.
  • New weapons and armor sets featuring unique stats with positive and negative trade-offs to allow for more varied play styles.
  • Turn crafting recipes into loot objects that can be found throughout the Necropolis to encourage further exploration.
  • Update the co-op revive system to provide a greater challenge.
  • Improve shields to make them more effective in combat.
  • Loot rebalancing based on feedback.

LONG-TERM (Coming 4-8 weeks from now)
  • Improvements to the final enemy to make him more challenging.
  • New and better designed traps.
  • New ways to engage with and affect the environment, like the platforms you can rotate.
  • Completely new outdoor environment - The Black Forest - a wintry deathscape to explore.
  • New Black Forest enemies.
  • New potions and scrolls.
  • A second playable character, the Brute.

Okay, that’s the plan as we know it - to provide as many free tweaks, fixes, and content additions as we possibly can in the coming months. Thanks again for all your feedback and support on our first foray into 3D action and roguelike gaming. With strong continued sales, we hope to improve NECROPOLIS even more over time. If you like the game and want to see it continue to grow and evolve, tell people about it. Personal referrals are the most effective way to get new people into the game.

Finally, the best way to ensure that your constructive feedback and suggestions get to the developers is by replying to this thread so that everyone on the team knows where to look.

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Showing 1-15 of 199 comments
Kaaz Jul 20, 2016 @ 11:50am 
*thumbs up*
Vahvi Jul 20, 2016 @ 12:00pm 
@devs, present your boots ... I must lick them ಠ_ಠ
Coyote Jul 20, 2016 @ 12:01pm 
good show!
MikeyDarkMatter Jul 20, 2016 @ 12:03pm 
Dany Jul 20, 2016 @ 12:04pm 
Amazing, really. Most developers wouldn't give a ♥♥♥♥ about criticism and just tell 'em that "that's how the game is if you don't like it you can leave"

You're actually listening to it and taking action based on feedback. I just want to say: Thank you.
Cobble Jul 20, 2016 @ 12:04pm 
Can we get any word on the console release (PS4 and XB1)?
FrozenZeroLight Jul 20, 2016 @ 12:09pm 
thanks for all your work! please dont forget updating GOG version, I bought it there :)
Butcher Jul 20, 2016 @ 12:13pm 
snagle Jul 20, 2016 @ 12:14pm 
Awesome to hear about making crafting recipes drop from enemies. I hope the bird vendor gets nerfed so it doesnt have all the god-mode potions every time, or is made more elusive. Great news looking forward to all the updates!
uMakeMeHot Jul 20, 2016 @ 12:14pm 
This is the HBS I know and heart mightily! :D
Vade Jul 20, 2016 @ 12:15pm 
still need custom keybinding for pc.
Double-G Wiggler Jul 20, 2016 @ 12:16pm 
A endless Mode with Ranklist would be nice !
Blackheart6004 Jul 20, 2016 @ 12:23pm 
I have this game on my wishlist and looking at the reviews, I wasn't sure it is worth the $30.

Now having an update being posted with improvements, is the game worth buying at $30 or should I wait for a sale?
uMakeMeHot Jul 20, 2016 @ 12:25pm 
Originally posted by Blackheart6004:
I have this game on my wishlist and looking at the reviews, I wasn't sure it is worth the $30.

Now having an update being posted with improvements, is the game worth buying at $30 or should I wait for a sale?

I've played for over 40 hours, and I still think Necropolis is worth it now. More content and addressing issues the community has, just reinforces that :)

It's always worth it to support developers that listen to their community, and help them with resources to make their games better. Especially when they have such a great foundation to build on like Necropolis.
Last edited by uMakeMeHot; Jul 20, 2016 @ 12:27pm
CapnSquiggles\TTV Jul 20, 2016 @ 12:30pm 
Good good. I really like the game but found the want to return and play a lot of runs less gripping than that of other rogue lites... I think if you guys keep at it, this could become one of the classics.
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Necropolis > General Discussions > Topic Details