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Processor Information:
Vendor: GenuineIntel
Speed: 1867 Mhz
1 logical processor
1 physical processor
HyperThreading: Unsupported
FCMOV: Supported
SSE2: Supported
SSE3: Unsupported
SSSE3: Unsupported
SSE4a: Unsupported
SSE41: Unsupported
SSE42: Unsupported
Network Information:
Network Speed:
Operating System Version:
Ubuntu 12.04.3 LTS (32 bit)
Kernel Name: Linux
Kernel Version: 3.8.0-29-generic
X Server Vendor: The X.Org Foundation
X Server Release: 11203000
X Window Manager: Compiz
Steam Runtime Version: steam-runtime-release-i386_2013-06-28
Video Card:
Driver: X.Org R300 Project Gallium 0.4 on ATI RV380
Driver Version: 2.1 Mesa 9.2.0-devel
Desktop Color Depth: 24 bits per pixel
Monitor Refresh Rate: 60 Hz
VendorID: 0x1002
DeviceID: 0x3150
Number of Monitors: 1
Number of Logical Video Cards: 1
Primary Display Resolution: 1024 x 768
Desktop Resolution: 1024 x 768
Primary Display Size: 10.63" x 7.99" (13.27" diag)
27.0cm x 20.3cm (33.7cm diag)
Primary VRAM Not Detected
Sound card:
Audio device: Conexant Cx20468-31
Memory:
RAM: 1001 Mb
Miscellaneous:
UI Language: English
LANG: en_US.UTF-8
Microphone: Not set
Total Hard Disk Space Available: 55198 Mb
Largest Free Hard Disk Block: 41156 Mb
Installed software:
Recent Failure Reports:
WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan
WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan
WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan
Initializing level script (if there is one)
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafxmem.isb' to 'WorkResource/Sounds/cafxmem.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cabufx.isb' to 'WorkResource/Sounds/cabufx.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cafx.isb' to 'WorkResource/Sounds/cafx.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cavoice.isb' to 'WorkResource/Sounds/cavoice.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/camusic.isb' to 'WorkResource/Sounds/camusic.isb'
PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/cabuvoice.isb' to 'WorkResource/Sounds/cabuvoice.isb'
Game: Engine Reloading goals:
Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10'
WARN: Unable to open mesh 'cu.plb'
Anim: Could not open 'anims\janitor\rb_a_scout.jan'
Game: Engine Saved[GLOBAL]: bUsedSalts = 0
Game: Engine Saved[GLOBAL]: bCAEntered = 1
Game: Engine Saved[GLOBAL]: memoriesCA = 1
Game: Engine Saved[GLOBAL]: PsiBallColor = 'red'
Game: Engine LOADING LEVEL ca.CABU
Game: Engine Saved[CA]: CALevelState = 1
Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.1286666691303253.
* Stack Trace
1: (null) (line -1, file '(none)) ()
2: SpawnScript (line -1, file 'C) (global)
3: onBeginLevel (line -1, file '(none)) (field)
4: (null) (line -1, file '(none)) ()
WARN: Cannot call GetDirectoryListing when running from the DVD
Game: Engine Raz spawning at DartStart GEN_dartstart
Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:117)
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
======================
Asset load progression
======================
Initial: 2.518 MB Vertex, 8.688 MB Texture
Level : 5.204 MB Vertex, 18.738 MB Texture
Scripts: 5.214 MB Vertex, 18.738 MB Texture
======================
======================
Memory post level load
======================
======================
WARN: ENGINE: Lua garbage collection starting
FreeUnusedBlocksInBuckets released 0 Kb
DaveD: Level loaded in 9.18 seconds
Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency)
Anim: anims\dartnew\helmet\darthelmetup.jan: loaded (1 frames latency)
Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency)
Anim: anims\dartnew\talk_4.jan: loaded (1 frames latency)
Anim: anims\janitor\camtutorial_talk2.jan: loaded (1 frames latency)
Anim: anims\psichallenge\tutorialidle.jan: loaded (1 frames latency)
Anim: anims\janitor\pointup_end.jan: loaded (1 frames latency)
Anim: anims\janitor\pointup_start.jan: loaded (1 frames latency)
Anim: anims\psichallenge\psicardspin_loop.jan: loaded (1 frames latency)
Anim: anims\janitor\camtutorial_talk1.jan: loaded (1 frames latency)
Anim: anims\dartnew\talk_2.jan: loaded (1 frames latency)
Anim: anims\janitor\pointleft_end.jan: loaded (1 frames latency)
Anim: anims\co_collectiblemover\collectiblemover.jan: loaded (1 frames latency)
Anim: anims\janitor\pointleft.jan: loaded (1 frames latency)
Anim: anims\janitor\pointleft_start.jan: loaded (1 frames latency)
Anim: anims\psichallenge\spin.jan: loaded (1 frames latency)
Anim: anims\psichallenge\shelfidle.jan: loaded (1 frames latency)
Anim: anims\dartnew\listen.jan: loaded (1 frames latency)
Anim: anims\janitor\camtutorial_idle.jan: loaded (1 frames latency)
Anim: anims\janitor\idle1_janitor.jan: loaded (1 frames latency)
Anim: anims\dartnew\dartidle02.jan: loaded (1 frames latency)
Anim: anims\dogen\sleep.jan: loaded (1 frames latency)
Anim: anims\campkids\crying_maloof.jan: loaded (1 frames latency)
Anim: anims\campkids\pushup_nils.jan: loaded (1 frames latency)
Anim: anims\coach\meditate_crop.jan: loaded (1 frames latency)
Anim: anims\coach\meditate.jan: loaded (1 frames latency)
Anim: anims\janitor\hint_end.jan: loaded (1 frames latency)
Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency)
Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency)
Anim: anims\dartnew\standstill.jan: loaded (1 frames latency)
Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency)
Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency)
Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency)
1: 1 (number)
1: 1 (number)
STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181)
r300 VP: Compiler error:
Vertex program has too many instructions
Using a dummy shader instead.
STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035)[/code]
Can I have a free copy of Brutal Legend for all this hassle?
I'm sorry you're experiencing trouble in getting Psychonauts to run on your machine. I've checked your system specs and unfortunately your machine is below the system requirements. The Linux requirements are not listed on the Store page but they are equivalent to the Mac minimum requirements:
Processor: Intel Core Duo Processor
Memory: 2 GB of RAM
Graphics: ATI X1600 / NVIDIA 8600GT / Intel HD3000 or better card with at least 128 MB VRAM
Hard Drive: 4GB minimum hard drive space
Controls: Keyboard and Mouse
I had it running fine on my last Ubuntu 12.04 install. This is most definitely a software problem because my hardware ran it until the software changed (OS reinstall).
I am so freakishly confused. I just uninstalled my Humble Bundle Copy of Pyschonauts and played another of my Linux games for a few hours before going to bed. I got up, installed the new Steam Client Beta and thought "Screw it, why not try running Psychonauts now?" and now Psychonauts runs (sort of; Raz isn't all there in that all I see is the face portion of his character model).