Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Having players with very varied levels of activity inevitably leads to massive asset/wealth differences, which are something servers are overall pretty terrible at managing. Exhaustion is a good thing.
As with every parameter, it's best because it's displayed in the server browser, so if that's not what you're looking for you can just skip it and look for another place.
A large amount of especially newer players and such with less time. It's actually the main reason why people don't stick around in Eco - being unable to keep up with other players that have more time to invest into the game.
The system is fully intended so that people with more time get matched onto servers with more time and the other way round. You can set your playtimes and personal exhaustion preference in the game settings and adminstrators can also set it as they desire for their audience on the server. The match score will adjust based on how the two settings fit.
Everyone is of course free and supposed to choose a server that is fitting for their personal way of playing.
Exhaustion does apply to everyone on a server equally.