Dead by Daylight

Dead by Daylight

Statistiche:
[Survivor]Generator strategies and tactics.
http://steamcommunity.com/sharedfiles/filedetails/?id=712562492

Repairs
If you really want to make it easy for yourself and harder for the killer, do not complete repairs on a generator. Get it almost done and then move to the next generator.
Finishing a generator is a huge "HEY I'M HERE" sign for the killer, obviously.
If there's only one of those at a time, it's most likely where the killer is going straight away. (As long as they don't have any other leads, that is.)
You obviously want to stay away as far as possible. By stacking up nearly done generators, you get more points! You get points for amount repaired, finishing a generator gives a small bonus IIRC.
You also create more confusion for the killer if you then finish generators in a quick succession.

Priorities.
Since finishing a generator is such a huge sign for the killer, if an injured teammate appears, they are PRIO1.
Someone that is hurt will go down easily, and even if you're playing selfish, more bait = more chance for you to get your goals.
If you're injured and working on a gen, stop when you see a teammate coming up. Let them heal you.
Being healed also makes you able to move slightly faster, away from the finished generator sign, and without a graphical blood trail.
You'll also stop grunting so loudly, so if you need to hide and the killer is patrolling around you, you won't give him any audio cues.

Strategy
Most of the time, regardless of where people spawn, they will go to the nearest generator and start repairing it. Then, they move (counter-)clockwise to the next one and repeat.
This is obviously very predictable. Not to mention you will end up with 1 generator to repair, where 3 of them will be right next to eachother.
The maps are relatively small, so you don't want the killer to have even the slightest advantage.
Instead, go for an imperfect star pattern. Finish a generator, then go for one that is much further away.

Teams
Because of the speed boosts, it's a lot better to work in pairs of two.
This will also increase chances of both of you escaping a chase, as opposed to being the lone target a killer can focus on.
Side-note; you get points if you distract the killer from chasing someone else!

Sprinting
Sprinting leaves a very visible trail for the killer(and never for survivor!) to follow. By default, it lasts a few seconds and fades over time.
As a survivor, you can [/b]reduce[/b] the time this trail is visible by 3 seconds via a level 3 perk.
As a killer, you can increase the time this trail is visible by 3 seconds via a level 3 perk.
You might not know where the killer is, when you finish a generator.
If he is close-by, you could sprint away to gain distance and time, but also give the killer a very easy trail to follow right to you, until you stop sprinting somewhere.
To minimize the chances of the killer finding you, walk away from the generator for a few meters, and only apply sprint from that point on if you are certain it is safe and not easily found.
You can also use this trail to decieve the killer to follow your path, leaving you an easy option to double-back without a trace. This requires the right enviroment and timing.

Regardless of you playing with teamwork or playing selfish, you will have to make decisions constantly. That's part of the game.
So think about what you're doing and anticipate what your teammates are doing, and act accordingly.

Coincidentally, this guide could be useful for killers to read into strategies survivors use.

Feedback?
Ultima modifica da Bucketsmith; 28 giu 2016, ore 3:06
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That's how I usually do it. Too bad most pubs think only about generators close to them. And end up with the exact situation you described.
Ultima modifica da Slowpork; 28 giu 2016, ore 2:37
Messaggio originale di Slowpork:
That's how I usually do it. Too bad most pubs think only about generators close to them.
Gotta do with how most people think. They stick with what they know, as opposed to thinking outside the box.
They know you need to fix generators, it's an obvious thing to do in the game.
They don't think about what their actions have for effects.

Oh I just thought of another item!
Thank you very much for the guide Bucketsmith.
Messaggio originale di Zero:
Thank you very much for the guide Bucketsmith.
No worries.
I made it a thread to see if I can catch some feedback on it.
Do you think I should create a guide for it in the guides section? It's so full of repeating info already.

EDIT: Done. :) http://steamcommunity.com/sharedfiles/filedetails/?id=712562492
Ultima modifica da Bucketsmith; 28 giu 2016, ore 3:06
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Data di pubblicazione: 28 giu 2016, ore 2:33
Messaggi: 4